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Fromage
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Could someone post a screenshot or a save game file, so I could see how AI cheats. Atleast I haven't seen anything in four games.
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Ludwig
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SoHappy -
The AI is not exempt from the resource requirement. I wondered about this too, because I was having troubling finding the resources I wanted to steal from the AI...but if you can't see the resource, one of three things is probably true:
1. The resource is on a tile the AI built a city on. The resources are placed during the map creation phase, so there's nothing preventing them from popping up under cities once they become visible.
2. The AI built a mine on it. Many of the resources become EXTREMELY hard to see when the tile containing them is mined.
3. You are just missing it in your review. This is not a flame, the darned things can be really hard to see under fog of war.
#2 and #3 can be greatly ameliorated by downloading one of the mod files that attachs lettered flags to the resources to make them more noticeable. I have found my enjoyment of the resource system greatly enhanced by a simple download to change the graphic. The mod will work on your saved games, too, so if you download it now you can use it in your current game.
For #1 you can try hitting Shift-M [I believe]. This is supposed to remove all cities and improvements from the map to let you see the underlying terrain. In conjunction with the label mod this should enable you to see where the AI is hiding his saltpetre.
Actually, I just thought of a 4th and a 5th option.
#4. The AI HAD saltpetre, and used it to manufacture a lot of gunpowder units, and then the saltpetre deposit was exhausted. He still gets to keep the units he built, and gets to finish any units in his queue, even with the resource gone.
#5. The AI got saltpetre by trading with another AI. The trade may still be current, or it may have lapsed. If current it should show up on the foreign advisor screen. If lapsed, the rules in #4 apply.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Psiwar-
There are three kinds of water hexes in the game- coast, sea, and ocean. There are no 'Lake' or 'Freshwater' hexes in this game. All interior bodies of water not connected to the main body is considered freshwater- even though they are still called 'Coast'. In the second screenshot one cannot view the terrain surrounding the lake, but going by the first there is no connection between that one-hex lake and the body of water to the south.
Now, what the AI can do, and you can too- is build mines over old irrigated squares. Hence the lack of irrigation at #7 NW above Moscow, and the 2 hexes directly south of Minsk. They were irrigated at some point in time but then replaced with mines to increase production.
Also, cities now act as irrigated squares, unlike Civ 2- you can have a body of water connected to your city, then irrigate from that.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by GP
There are other "cheats" that carry over from Civ2. for instance, the AI plays with the entire map revealed. He only "scouts" becuase they wrote a subroutine to do this so that the human player can see it. But the AI always knows where your units and cities are. It's just too hard for the AI to be competetive without some of these cheats. |
This doesn't have to be this way - the AI does not need to have the map revealed, in fact, each AI player should have his own unique known map set. While the game system needs to know the entire map, any AI routine should check against that AI's known map.
Venger
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Hmmm...I would think that it'd not be too hard to have each Civilization have it's own map. Has Firaxis come out and said that every AI opponent knows the whole world? If so, why do they want to trade maps or value my map? That doesn't make sense.
Venger
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by GP
(a)Venger,
I'm not making this up. This is a very well-known facet of how Civ2 works. Soren (Firaxis AI designer) confirmed that this is also the case in Civ3. |
I knew Civ2 had this, but figured with map trading Civ3 knew better...sigh...
Venger
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Elucidus
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So how do you explain that the AIs don't make a mad dash for my terrain until I give them my map. Or at least that is how it's been so far.
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Sevorak
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Elucidus,
It looks like settling does have a restriction to "explored" terrain. Other things, however, don't, like how AI ships half a world away will set sail as soon as a Privateer leaves your harbour, or how their galleys, caravels and frigates have an unerring ability to track your submarines. Similarly, going for your least-defended (or even undefended) cities - an early post on the Strategy forum showed how you could keep an AI force at bay by alternately covering and uncovering two large coastal cities. The AI force would sail toward the undefended city, and when you uncovered the defended city and railed its forces to the undefended city, it would turn around and sail for the previously defended (now undefended) city - even when OUT of visual range. In this way, you could keep AI forces sailing up and down a fairly long coast.
-Sev
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Elucidus
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Sevorak,
Good answer. That was all I wanted to know.
GP,
It was just a question, not a sarcastic comment. As far as Civ2...I don't care, this is Civ3.
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Elucidus
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Okay, I understand that. However, I hadn't played Civ2 in a long time. So I couldn't tell you.
EDIT: Oh yeah, and sorry to come of so, er, asinine. My son has been acting up here lately and I'm easily agitated.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:16
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quote: Originally posted by GP
3. That it is possible to irrigate and than mine does not porve or disprove that this is what happened. Try setting your workers to auto and see if they can cheat on irrigation. (The auto subroutine uses the AI routine.)
4. This was a well-known cheat in Civ2. I think it is just continued in civ3. |
3. If you have a city on a floodplain tile with a grassland tile next to it, it is very difficult to find out about it. I remember my first time playing, I had several cities close to floodplains and I was confused why my workers could irrigate tiles that had no rivers close to it. I found out later floodplains, which looks a lot like deserts and plains, could be irrigated anywhere it exists, close to a river or not.
4. Well, it is definately not a cheat in Civ 3, as proven.
I challenge Psiwar to check the terrain in and around all of the russian cities, and if I'm proven right, to admit it and stop the nonesense. Better yet, post his .sav file and I'll go have a look myself.
Also note that once electricity is discovered, you can irrigate anywhere you want, no need for water supply.
GP, your agreeing to something because it sort of makes sense. But common sense is not always common, nor does is it always the sensible right answer. The history of human follies has proven what seems like an obvious answer is often the wrong answer.
Last edited by dexters on 26-11-2001 at 03:49
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TCO
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Richmond, VA
Jan 1970 time: 00:16
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Dexter...I agree that we don't know for sure wether the AI cheats or not. Could you construct another test?
Make an AI city that is on the ocean coast, put a 1 sq island off the coast but within the city range. Could use a diagonal tile I guess. (make it grassland, the island. But make the city floodplain) Than put a worker on the island and see if it irrigates it. Or just wait to see if the AI irrigates it.
Last edited by TCO on 26-11-2001 at 06:05
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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quote: Sorry to contradict you, but lakes DOES exist in Civ3. In fact, as it was stated in the another thread, a lake is an enclosed coastal tile, and is considered as fresh water. It is 2 food 2 commerce, while salted coastal is 1 food 2 commerce. |
This if from dexter's thread.
You find me a pic of a 'Lake' tile and the saved game.
It's that simple- if you're going to sit there and proclaim something then the burden of proof falls on your shoulders.
There is no 'Lake' tile anywhere in this game unless you edit one in- there is no mention of a lake tile anywhere in the manual, and same with the strategy guide.
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