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Maquiladora
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Caranorn, is that picture of the Bowman taken directly from the frames youre using? It looks a little high up.
Ill look at civfanatics, i take it theres more of a civ3 modding community over there. I can post the flc files too if needed.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:17
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quote: Originally posted by Maquiladora
Immortal Wombat made some sprites from AOE2. I think one was the battering ram(?). |
Yup, that was the one I did properly. And the other was the Crossbowman. A few more I made unanimated versions.
They can be extracted directly from the AoK files, you need the ModPack Studio, which can be downloaded from somewhere like AOK Heaven but I personally hate the program, and find it not at all useful for getting the pics out - they contain both white and black, the shadow's all over the place, they;re a mess. The battering ram I constructed from screenshots (little animation, because of the wheels, and the square shape made it easy to cut out.), and the Crossbowman I made from a Civ3 FLIC which had been made from the AoK original 
FLICS are much easier to work with, and most of the AoK units are already converted (thanks jimmytrick )
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:17
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This thread certainly has taken a turn for the better 
When you're making a priority list anyway, we could use few extra Medieval units and cavalry units (of all ages). Also, Warrior, Jaguar Warrior, Camalry and other distinctly different (fanmade?) units. And with distinctly different I mean unique weaponry (axe, crossbow, halberd(sp?)), equipment (trebuchet, biplane, balloon, etc) or appearance (Arab, black, Asian, Native American). Of course, those are just suggestions, you guys are doing all the hard work, so it's your call 
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Iroquois
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quote: The Aegis Cruiser should be first on my list. The attachment bellow shows the colour I find best. Used in a mod I would rename this a Fast Patrol Boat (similar to some German types, a bit gun heavy, but definitelly wrong proportions for a cruiser). |
Certainly this is rather Missile Boat than AEGIS Cruiser.
I think Destroyer in Civ3 alike to real Ticonderoga class AEGIS Cruiser.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:17
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I guess it's no secret that I'm looking forward to the privateer. A pity that the skull can't be totally black. The regular pirate flag was black with a white skull but would it look ok if you color the one sail instead of the skull? Somehow, I doubt it but might be worth a shot.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:17
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Hmm, I like it more than the other one. Compared to the rest of the picture contrast is too high though. White should probably be a little grey and black maybe a very dark grey - if those are actually in the palette. Then it'd fit more with the rest - a worn out sail...
If it is however so much work, it's not worth it, even though I like it better. Thanks for trying!
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Maquiladora
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I just had a little time to kill. Makes me wonder why they didnt make it like that in the first place... except abit better quality.
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Maquiladora
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Okay, no matter i got that facing thing figured out now, im gonna make the ship turn sideways to fire, as it would.
Heres a quick screenshot of the Man-O-War for its proportions, does it look too big? I still need to do the victory and attack animations
Attachment: manowar.jpg
This has been downloaded 103 time(s).
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Iroquois
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quote: Heres a quick screenshot of the Man-O-War for its proportions, does it look too big? I still need to do the victory and attack animations |
Good job, but looks like you forgot to clean something blue between jib brattices.
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Maquiladora
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Can you post your script?
I just changed the SPRITE_NUM_FRAMES to 20 for the man-o-war and left all the others(attack etc) at '0', i used the one that came with makespr.exe
If they do apparently only need 2 facings (NE, SW) for attack/victory then you could just skip alot of work on facings 1, 3, 4, and 5. Youd still have to make copies from another facing but it would save alot of time. I havent tested it yet though.
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Maquiladora
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quote: Originally posted by Iroquois
Good job, but looks like you forgot to clean something blue between jib brattices. |
Do you mean the flags catching the wind at the front?
Attachment: blue.jpg
This has been downloaded 98 time(s).
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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:17
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Edited to avoid being called stupid
I tweaked the script a bit to try and get it past makespr. This worked to a certain degree as I will explain now.
Obviously, makespr has trouble finding some of the lines included in my original script. To determine what was causing the problem, I started by deleting all the comments (especially commented lines). This on it's own obviously did not solve the problem, but made counting the lines easier (I have no software able to do that automatically it seems). I determined that the error must be starting be within the iddle animation. After some testing, I found out I could delete the entire Sprite_Hot_Points entry and the script would run through makespr (guess why I mentionned the call me stupid, it actually took me 5 minutes to figure why the iddle sprite showed roughly 1 tile from where it was supposed to). Anyhow, with this modified script (cutting the Sprite_Hot_points entry for teh Victory Animation as well) makespr created my first fully animated sprite. As you can imagine, it's very little use with the iddle animation appearing in a ratehr akward position. I have found no way to get this to work correctly yet, obviously at least 1 entry for the hotpoints is required, but something else must be superflous (a single line it seems) and cause makespr not to recognise the following lines correctly.
The file attached is the script that makespr will accept but that is not actually useable (move and attack appear to be fine, so is work I expect).
Marc aka Caran... thourougly embarassed
Attachment: gu99.zip
This has been downloaded 11 time(s).
Last edited by Caranorn on 14-09-2002 at 20:00
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