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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:17
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Marc, you're doing an absolutely great job!
But, I can see one problem that's about to raise it's ugly head: what are we going to do about sprite numbers when we get more than 200 sprites?
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:17
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quote:
But, I can see one problem that's about to raise it's ugly head: what are we going to do about sprite numbers when we get more than 200 sprites? |
Plus scenario makers can use every number until exceed the whole limit. So the units will be a much bigger addition for them and avoid the request.
quote: Modswapper could be extended to allow different mods to have their own sprite directory (by replacing civpaths.txt), and then the restriction would only be 200 in any one mod, rather than 200 overall. (Though it would make for larger ctp2 directories that shouldn't be too bad). |
How hard to do this? This will be a major addition and the solution for this problem. We still have contact with the moswapper creator dont we?
Last edited by Pedrunn on 28-09-2002 at 23:06
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ahenobarb
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Doh! I'm using PSP 7.0
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Maquiladora
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quote: Originally posted by E
is a sprite for the privateer/pirate ship posted somewhere? |
No, i think thats just the image i edited to make the skull and crossbones more clear. Unless Caranorn completed it somewhere in this thread.
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