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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:17
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Exactly Immortal Wombat. I created a provisory sprite for the bowman. Lets consider it a beta. It has fully functioning movement, attack and victory animations. All with working shadows. I also included provisory targa files in the 3 usual sizes.
I am not happy about the results of the scaling (the targa trick doesn't work after all, the ugly edges reappear once the file is converted to tiff, all other ways I tried get the same result). The only way to improve this I expect would be to correct the edges manually, which is a lot of work. A different percentage conversion might improve this, but I doubt it.
By the way, Attack Animation uses all five facings after all. Leaving the Iddle Animation out works, but such sprites will end their move facing in the direction they just moved into (not much of an issue).
This sprite is probably not quite the right size either, maybe 125% would work too, but not much more. I will have to compare size of original sprites and this through some screenshots.
So, attached is the 1st beta version of the bowman sprite.
(Edit: updated to vs. 0.1.1)
Marc aka Caran...
Attachment: bowman_sprite.zip
This has been downloaded 9 time(s).
Last edited by Caranorn on 16-09-2002 at 18:01
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Maquiladora
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Ah, yeah i got those black lines on the SE/SW facings, but i went back and did the shadows again on SE and compiled the sprite and it disappeared for some reason.
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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:17
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Okay, I finally got to test the larger sprites and it indeed works. I created a simple 120x90 version of the previous cavalry sprite for the test. I'm not sure whether larger sprites are possible, but it shouldn't matter anyhow as this is more then enough.
I also determined by how much horse units should be scaled from Civ3 to CTP2. 115% seems to be about right (hoof to headgear of horse archer compared to hoof to helmet (minus crest) for cavalry). Whether that will look clean is another question. At least I won't have to worry about cutting some part of an animation to fit the old 96x72 sprites. A side effect of the scaling up is of course that the sprite files will be larger (roughly 1.5 compared to 100% civ3 size, that's a bit larger then the average CTP2 cavalry sprite, but not much, more alpha I expect will reduce this too).
I still haven't bothered to modify the hotpoints to better align the sprites to the tiles (as you can see from the attached picture).
Marc aka Caran...
P.S.: I also went to take another look at foot sprite sizes. I expect I'll decide from unit to unit whether it's worth increasing teh size a bit more. 125% would be closer to CTP size, but I'm not sure it's worth updating my existing sprites. That would also mean the foot sprites would be using a basic size above 96x72. If as I assume sprite disc space is related to all the non alpha contents of the graphic files this won't be an issue, else I feel the files will become too large.
Attachment: sizes.jpg
This has been downloaded 91 time(s).
Last edited by Caranorn on 21-09-2002 at 18:50
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