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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:17
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Ok, at least technically I can do this. I am now working to manually convert the bowman (Babylonian) flic from CIV3 to a CTP2 sprite. But this is very slow progress. So far I have only completed 15 frames with shadow (that is 15 finished frames or 30 tiff files). A CTP2 sprite without loss of data (reducing the number of frames) should have 180 frames and 360 tiff files. Once I get the hang of this I can certainly increase speed, but it will always remain a slow task.
What would be useful would be a program to do at least part of the work (it is very repetetive). Things that have to be done for every frame are: reduce file size to 96 x 72 pixels (yes this can cut some info off in some files, this is not scaling but cropping), change file settings from 256 colours to RGB, split the file in two (animation and shadow), change the shadow to black on white and create an empty alpha channel, change the pink and red colours in the animation to pure black, save as a TIFF.
All of that an be done manually, but it's a pain. I hope all Civ3 flics have the same number of frames and structure, then at least creating the sprite script should be easy.
This conversion is of course still much easier then creating an entirely new sprite
I will continue on this sprite later tonight and hopefully will have it completed by tommorrow.
Marc aka Caran...
P.S.: Attached the first 15 frames (these are attack frames). Unlike usually I used a Mac ZIP program, so if you can't open it that may be the reason (had no time to go back to the emulation and ZIP it there).
Attachment: bowman_civ3_ctp2.zip
This has been downloaded 8 time(s).
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Maquiladora
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I guess you didnt enlarge the civ3 flcs for the bowman? Ive started converting the Russian Cossack, and enlarging it to CtP size, alot of work, but its gonna look great ... i hope
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Maquiladora
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Okay having inspected all the other sprites and factored in the amount of time i have i think the cossack would be too much work. Some of the sprites are too small, which makes it a real pain to add borders to. I like the English UU, Man-O-War so ill see how i get on with that.
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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:17
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I have some questions and comments,
1) Should we scale these Civ3 flics up (120% seems about right) or not. I think we'll have to do this for every sprite, either at original scale or CTP scale. Otherwise the sprites will be mismatched. Scaling up may also place parts of some flics out of bounds (arrows from the attack animation of the bowman as an example, though I had to cut some anyhow) .
2) It might be interesting to get the Civ3 flics in different colours (the bowman, as a mostly Mesopotamian-Persian unit is fine in blue, but others won't, having all blue sprites will be boring as well). I for one have no easy way to modify the palets of downloaded flics (though I might find one if I dig deep enough). So if we want different colours we'll have to use either the flics from Civ3 direct (don't have a copy but am thinking to buy one just for this), or someone needs to start fresh posting the flics in appropriate colours. Some sprites could be done in multiple colours as well.
3) What Flics to use for the sprites, in general I plan a) attack for attack and work AA and WA, b) run for move MA, c) default for iddle IA, d) death for victory.
4) What exact directions to use. N = 1 and S = 5 is obvious. But from flic to flic we have to chose whether to use NW, W and SW for 2, 3 and 4 or use NE, E and SE instead (chose the one that looks best I'd say). If the NW, W and SW frames are used, the images will have to be flipped horizontally (else your sprite will move backwards;-).
5) I will need someone else's complete sprite script after all, mine still has errors. As long as all animations are included I can manage from there. Alternatively I could send finished TIFF files to someone to make into sprites, but the test-bowman takes up some 20 MB of space (compression would reduce thsi somewhat but would still leave a huge zip file).
6) Having got the hang of general work with these files I have now started work on the actual bowman (I decided to use different facings and animations then before) and will continue with the chariot (which is also fine in blue). After that I planned to do the cavalry (which would be better in red, white or yellow) and cossack (Maquiladora if you are still planning to work on that I'll leave it to you).
7) Without errors I think I'll take maybe 10 minutes to get all the relevant files out of a flic, another 10 minutes to convert them to RGB and TIFF format. No idea how long scaling will take if required. Duplicating the files and renaming all the files will take 10-20 minutes (duplicating goes fast, renaming is slow). Pink, red and green to black for Animations will take another 10 minutes. All but red or green to white and red or green to black another 10 minutes. Creating alpha channels for all files 20 minutes. Duplicating and renaming Attack files for Work files probably 20 minutes. So if all goes well I'll have a complete sprite done in 1.5-2 hours. Which means I could probably do 2-3 on an average day. Actually all of that does not count creating of tga files, but that shouldn't take long (on black background). If scripts have to be greatly modified that will also increase the time.
Off for a break from the computer now,
Marc aka Caran...
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Maquiladora
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1) I think either scale all the sprites being converted or none, and seeing as you started work on the bowman without scaling, its best to just convert them at the same size. I tried to upscale the Cossack slightly, but seperating the shadows from the unit image takes aaaages to do after its been enlarged so.
2) I think definately some units need to be altered. Especially the modern units, they look bad with bright colours on. It shouldnt be too hard to alter the blues and reds in there.
3) Same as i was doing,
4) Im not sure about this, generally NE looks the same as NW, to me anyway, and using the Eastern ones means you dont have to flip them.
5) I havent got as far as the script yet so i dont know.
6) Yeah i like the look of the Cavalry one too I started working on the Man-O-War and im not sure what complication a sea unit is going to throw up yet, with the water, but it seems straight foward. Okay ill start on the Cossack, without increase in size this time.
7) Increasing the size of the flic will merge the shadows with the pink and merge the unit with the shadows and pink so it will more than double the time of the shadows and alpha channel work, so im not going to scale the size up at all.
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Maquiladora
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Okay i finally found a way to increase the size of the flc without merging the edges of the shadows an stuff. I saved the flc frames as 8bit targa files then, in Paint Shop Pro i worked out what 120% of the original would be and resized and the shadows and other stuff stayed the same, because it used its own palette. I dunno why i didnt do that before.
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Maquiladora
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Heres the original civ3 size.
Attachment: 1.gif
This has been downloaded 121 time(s).
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Maquiladora
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And this at 120%
Attachment: 2.gif
This has been downloaded 107 time(s).
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Maquiladora
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Somewhat ironically in the example i gave of increasing the size of the ship (man-o-war) it seems that none of the Civ3 naval units need to be increased for CtP2, in fact some may need to be decreased, but it wont mean theyre too small because theyre actually made to be very large in Civ3 while CtP2 naval units are similarly sized to the ground and air units. Also i think Civ3 units can overlap tiles a little, not sure though.
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