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xxjiggawhoxx
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Dallas, Tx
Dec 2002 time: 23:17
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Yeah, most people will say its fine if theyre in the credits.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:17
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Changing the size of bitmaps that small always looks horrible. We can simply put the smaller civ units over the larger Clash terrain. Since the game engine puts multiple units in a single tile anyway, the units need to be little smaller.
I´ll hunt around for new graphics after releasing my first batch of changes, since it doesn´t really need new art yet.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:17
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Here is the sample rendering:
Attachment: hun2.png
This has been downloaded 108 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:17
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Doesn't worth such a long work, er?
Attachment: hun_small.png
This has been downloaded 105 time(s).
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Richard Bruns
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NC, USA
Nov 1999 time: 06:17
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The game will soon have a horse archer unit with your picture. Nice work.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:17
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I have gotten permission to use the unit images of the following artists:
The ANZAC
techumseh
Prometeus
fairline
Stefan Härtel
Hobbes
A nice collection of units can be found in a thread in the Civ2 scenarios forum called Pre-Steam Graphics Showcase.
Other units can be found by searching Apolyton's database for scenarios and modpacks by these authors.
Of course, we should be sure to mention anyone in the credits if we use their stuff.
Attached is a collection of units that fits our current scenarios well:
Attachment: collection.gif
This has been downloaded 98 time(s).
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xxjiggawhoxx
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Dallas, Tx
Dec 2002 time: 23:17
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Targon stirrups weren't invented until after the fall of Rome, and I think it was by the Mongolians, so you should remove the stirrups from the image with the Hungarian if you want to be historically correct. Oh and I have a book about the Roman empire with several pictures of barbarians and Roman Legion fighting, along with pictures of the carvings on some of the buildings that remain, so if you need any advice on the Roman equiptment post it and I can look it up. The other day I built a trebuchet for my physics class and I launched a golf ball about a quarter mile using 150 lb garage door springs and the sling I made. It was about nine feet tall, so if you need someone to design that unit I could do it easily since I've seen so many pictures and diagrams of them. Still your images are extreemely good so keep it up!
-Tyler-
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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i'm going to attempt a new set of uniform-style units.
48 x 48
with a little flag overlay.
small pallette (i like cartoon style = quick and easy, while still looking good).
I'll start with boats as Gary wants an ancient transport.
I'll be doing something along the lines of the following:
[paddle]
Dugout (where it all began)
Raft (for those caveman with lots of string)
Coracle (stoneage bearskin boat)
Kayak (more sophisticated version of coracle)
Reedboat (from the Nileto lake Titicaca)
Catamaran (for those ancient Indo-Pacific types)
fishingboat/rowing boat (?!)
Sail (for the Ancient Mediterranian types)
Galley (Gary's ancient transport?)
Bireme (is it a galley?)
Trireme (very ethnocentric - what about the others?!)
[age of sail and rudders!]
Longship (bit of an era straddler)
Junk (the first rudder was chinese)
Dhow (for Arabs)
Caravel (next step up from Galley in transport)
Brigantine (Caravel with castles, bit bigger call it T3)
Sloop (for Pirates)
Merchantman (a la Colonization?)
Galleon (for crossing the atlantic)
Sail Frigate (for protecting Galleons)
Man-o-war (napoleonic)
Clipper (big fast super sails)
[post-sail]
Steamer (for Mark Twain wannabees)
Ironclad (for scaring the flat-earthers)
U-boat (for scaring the ironclads)
Liner (for hitting icebergs with)
Patrol boat (you see them on films...)
Freighter (an upgrade in transport from the Clipper?)
Battleship (more 20 century warships data needed)
Submarine (generic wolfpack thing)
Frigate (small 20C warship)
Destroyer (big 20C warship)
Minesweeper (not AEGIS exactly)
Tanker (oil)
Research ship (for finding that oil)
Superfreighter (MT6 - Maritime Transport level 6?)
Carrier (for epic pacific conflicts)
Nuclear Sub (red october)
Hovercraft (why not!)
Ekranoplan (ground effect monster)
Hydrofoil (Dover to Oostend in 30 minutes)
Trimaran (next generation?)
futuristic undersea and amphibious vehicles (more later)
(I know there's gaps, crossover and overlap, i'm a work now, so i'll edit it later)
I think it might be worth having different sizes of some or all vessels: big galley, little galley... but I don't know what the limits are for numbers of types of units, so I'll just start from the most ancient and work forwards in time.
online sources:
http://www.bulfinch.org/fables/grkship.html
http://www.bulfinch.org/fables/grkships.html
http://www.probertencyclopaedia.com/ships.htm
Last edited by yellowdaddy on 08-02-2004 at 23:34
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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aye, I know what your saying, but I like them (the range of canoes! the Polynesians used catamarans for transports though didn't they?)
I'll do them, and they can go into a folder called "flourishes and frills" (where most of my ideas are destined to go!)
so are we only going upto Viking longships for now or what?
--------------------
as for you transport
hows about calling it "large sail", so that there could be a "small sail" as well (we can find nicer names i'm sure)
what do you think?
there are some good links earlier on in this thread - some are familiar.
---------------------
For the moment I'd planned to do all the units side-on
the reason being, I want to get a nice set of units finished quickly.
if you want another 7 angles, that can come later, but at least the next demo would have a set of the new, though static, units to play with.
my main questions are:
a. how many colours can I use?
b. what precise angle do we want them viewed from?
I think most games seem to go for a 60 degree view from below...
It would help immensely if i had a small portion of "Gary Map" (a bit of coast showing a range of terrain both land and sea)
c. how many units can we have? do you have a list (i do!)
----------------
btw... Whatever happened to Targon? and why haven't you used his ship?
I think his ship was great, but the horse and man didn't do it for me.
I also can't see the point in doing 3d graphics and reducing them down, unless you're going to animate them, which is memory hungry isn't it? I mean they look nice, but how long do they take!
That's why I'd rather go for a cartoonist approach... you can churn out a lot of "oldskool" gfx which will be tidy enough... i think a full set of simpler cartoony units is better than one or two glory gfx like Targon did... i think you need to feel you're getting somewhere.
Last edited by yellowdaddy on 09-02-2004 at 00:17
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:17
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quote: Originally posted by yellowdaddy
btw... Whatever happened to Targon? and why haven't you used his ship?
I think his ship was great, but the horse and man didn't do it for me.
I also can't see the point in doing 3d graphics and reducing them down, unless you're going to animate them, which is memory hungry isn't it? I mean they look nice, but how long do they take!
That's why I'd rather go for a cartoonist approach... you can churn out a lot of "oldskool" gfx which will be tidy enough... i think a full set of simpler cartoony units is better than one or two glory gfx like Targon did... i think you need to feel you're getting somewhere. |
Bah, Targon is out there (thx to the Apolyton topic reply notification) but he's pretty disappointed with his experiences with opensource projects in general As I've already mentioned I'm with some 3D slant so 2D tile graphics is probably the wrong thing to do for me. And you see, I've left Clash anyway, especialy then Rasbelin (admin of the Stella Polaris, now it's dead project) became angry
BTW, isn't the Clash dead?
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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(btw i've finished an ancient transport side view(a copy of Targons, but in oldskool pixels), and i'm toying with other designs and scales... (I'll do you a SE one as well then)i think it should be smaller than the Trireme.. but it's a matter of striking the balance between a visible unit and an appropriate relative scale, i.e. I cuold make an aircraft carrier the same size as the Barque (this is the name I will use to refer to the ancient transport henceforth)
but you might want at least a little scale (is it up to me to decide how much?)
(ps, all my units have a flag overlay of 25x15 px in the top left corner)
a great list of ships which basically correlates with the naval units i want to create is to be found here:
http://www.abc.se/~m10354/bld/shiptype.htm
it does leave the question of what about the Egyptian Barge/Yacht?
I think it's worth having as well as your Roman Roundship (can we have a one-word latin name for it!)
So I'll do both...
I'll need a picture of a wa'aka?! - can we have Maori Moa-back cavalry?!

(below = south to north as it were, like in Civ)
(i've got the test bed... )
that xxjiggawhoxx did some nice mountainsquares, but as squares are out, i'm having a hard time conceptualising what the Garymap will look like, however you word a description!
(I'd like this for my City overlays, which I'm also exploring... I like the idea of making little buildings and having each one represent say 10,000 pop, so your city's will spread out from their centre on the map so the size relates to the population... city types: villages, town, city, metro... city patterns: nuclear (like Moscow), coastal (like Osaka), sprawling (like Bimingham, UK), and linear (like Miami), plus some specials - river huggin (like Rotterdam), walled city (like Rome, ithsmus city (like Bombay), rock city (like Petra?), lake city (like Tenochtitlan?) .. ideas welcome...
(and I meant TYPES of units, not total units)
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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with regard to land units.
the current tile for things like the roman soldier are nice, but are too detailed for the size they are... i think enlarging them by 150% (half again) is best if you want this level of detail, but I think the size is actually fine, if they only have about 4 colours, they can be drawn and animated relatively quickly...
(same goes for all units of course)
thoughts on this please...
is there a list of proposed land units?
it's tricky really, unless you opt for Civ style generalisations, how about these notes... (i've no idea really!)
(you could do them in a small range of colours to reflect races!!!)
caveman ! (8000bc)
hunter-gatherer
nomad
early warrior (up to 500BC?)
{http://www.touregypt.net/featurestories/soldier.htm}
scout
Swordsman (Bronze)
Spearman (i.e. hoplite, phalanx:hypaspistoi, immortals)
Swordsman (Iron) - skirmisher, viking, legionary
ballistic troops - Assyrian Archer, Slingman
War Elephant
Heavy Cavalry (hetairoi?)
Light Cavalry (Podromoi)
ancient artillery units
Mediaeval:
Longbow
Crossbow
Mediaeval Engineer
Knight
Chain Mail soldier
Pikeman
musketeer
land cannon
naval cannon
chinese rockets
Asiatic:
Samurai
Ninja
Mongal
Hashishin
has anyone thought into this and has any agreement been reached about what land units are in, and out?!
jack
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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One note about the ship lists: TURTLE SHIPS! These were the best ships of their time, centuries ahead of any other ship. Korean turtle ships are late game (Koreans at the time didn't use firearms though they knew gunpowder - the ship did use some kinds of cannons, was the first ironclad, and used smoke screens to hide their exact position and maneuvers).
Siege weapons probably don't need too much doing. I've already made three of them but their facing may not be correct. I even wonder whether they shouldn't simply be shown as engineers because catapults were often assembled at the place they would be used during the Middle Ages.
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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ok,
I'll look into Turtle ships..
did you get my WIP of ship units? I'd appreciate some input... i.e., are you happy with the number of types, style, (relative) size (to each other), [or is it entirely up to me?!]
I think I ought to do the Aircraft Carrier (arguably there are two types - WW1 and post WW2) as well, as it is likely to be the largest naval unit and a useful relative size yardstick
I can make 8 directions for each once I know what people think (particularly about the relative size of units).
---
I'm not sure if I want to get into land units just yet. I've been dabbling in City graphics (as mentioned), so I'd like to do that after I've sorted out the sea units.
however, out of interest, are all your units going to be based on ancient middle-east/mediterranian ones...
as you may know in CIv they add in special units like Aztec Jaguar Warriors and Zulu witch doctors (or something)... do you intend to have warrior types classed in strata but with ethnoculturally distinct unit gfx, or do you intend to have entirely unique units to each civ/nation (impracticable?)
I mean, it hardly make sense to have Zulus producing their own samurai and using the same gfx as the Japs, or having the Romans producing Jaguar Warriors...
I think it would a nice touch, and entirely feasibel to have a few different shades for skin colours of units (an argument for less detailed human land units) so you cuold have black samurai and australasian Vikings etc... by having the visible skin of each unit as one or two flat colours...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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quote: as you may know in CIv they add in special units like Aztec Jaguar Warriors and Zulu witch doctors (or something)... do you intend to have warrior types classed in strata but with ethnoculturally distinct unit gfx, or do you intend to have entirely unique units to each civ/nation (impracticable?) |
Actually, it's possible to restrict units to a given civ (though I should rework it), so unique units are possible. Even better, you can change the graphics of a unit based on tech (could be something else), so a same unit can have different graphics based on a few techs. If you think civ2 scenarios which used a tech to tell you you were (or were not) of a given civ, then it's very possible to have the same unit use different graphics based on their civ. Right now, archers and siege weapons change graphics as their related techs increase.
So we certainly would like to have civ-specific units, but I think it would have to be more flexible than civ3, because civs should split and evolve differently from game to game, and you could reasonably end up with 3 'Roman' civs in a single game.
About ships, I think the list is okay, but as Gary said, we first need ancient age ships, and particularly a transport.
About galleys: Technically galleys, biremes, triremes, quintiremes are all galleys. I tend to call 'galley' a ship with a single row of oars, because I can't think of any specific name. Roundships (small/large sail) would be the first needed. As far as I know, triremes are the oldest galleys, but I may be mistaken.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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It looks like I can't get the mail. I tested sending myself a mail through poly and it was only able to send me a mail telling me it couldn't send one. Weird... You might want to post eh gif here if it's not too big?
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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I sent the gif to Gary and Mark too... I'm surprised Gary hasn't posted any comments about it yet...
If I can just get my specific queries about the units cleared up, I can disappear for a while and finish them off in eight directions and whatever else you fancy.
I can then start a new thread about City squares...
I don't think i'll have time to post any images until Monday evening (maybe!) - i work all weekend, and I haven't sorted out my uploading software and web site etc..
Last edited by yellowdaddy on 15-02-2004 at 00:36
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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I looked at the images.
Except the obvious criticism that all ships don't face the same way, I think the ships look good except for the caravel, whose sails seem wrong to me. They look too triangular.
About the flag, I noticed the flag didn't always have the same size in all your boxes. I think if we want a flag, we should use it as an overlay (so people can add their own flag to existing graphics), assuming it's formatted a certain way (given X x Y dimensions).
I'm not sure about the cities. The small brown dots are hard to make out.The overall effect of the big city with lots of small suburbs looks good in the screenshot, but I can't help think it's a very American-like city. In France, you'd rather expect small buildings in the centre and skyscrapers outside in the suburbs.
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:17
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Bonsoir (?) L,
Oui, the flags are intended to be overlays... The idea being twofold -
1. because I reckon you can't use (m)any more colours than Civ 3 does if you want to identify units for lots of civs/nations if you want to allow (m)any more nations.
2. you can have nice flags for historical accuracy. I know i'd like them in a WW2 or Napoleonic scenario - thuogh I recognise that flags are less obvious in ancient time - we'll just have to dredge through the FOTW website and do some research - I decided to just use SPQR on red for the romans...
++++++++++++++++++++++
the city overlays... i envisaged doing a range of different styles for different eras. Sure cities take different forms throughout the world, and I would do my best to replicate that. (I'll try some different colours...)
what i like about this approach is the size of the city reflects the population, and the shape of the city reflects the geography and economy.
e.g.: I could envisage an industrialised Egyptian nation with linear river-hugging conurbations rather than squares or blobs. You could display areas of mountain villages - places where cities could not evolve easily, but significant populations could exist, like in Afghanistan I suppose.
~~~~~~~~~~~~~~~~~~~~~~~~~~
The ships I just copied from whatever images I could find. That Caravel is a copy of a real one:
http://www.hobbyworldinc.com/woodship40b.html
http://www.abc.se/~m10354/bld/shiptype.htm
I think it's "the Nina"
(I can't remember where it's from, I searched on Google for Caravel, so...)
here it is - the first one that comes up!
)
----------------------------------------------------------------
I'd appreciate answers to the following questions:
1.I'd like to know how many and what different ship types are wanted!
2.I'd also like to know what people think about scale - how small should the smallest unit be compard to the biggest? and;
3. how big should they actually be? (the Carrier and Dugout
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