Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Fantasy mod
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Mortifer is offline Mortifer
Chieftain

Feb 2002
time: 05:17
  Old Post 04-02-2002 19:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Fantasy mod Lose 30 kilos (of popups)

My fav Civilization game was the Civ 2 - Fantastic Worlds, because its got lots of elements. Personally im a big fantasy fan, and it would be great to see a fantasy mod for Civ 3 too.
Making one wont be easy, because of the unit animations, and a fantasy world requires lots of different monsters maybe races.
If there is someone, who wanna make one, contact me, because I will help to make it.

Tarbox is offline Tarbox
Settler

Jan 2002
time: 00:17
  Old Post 05-02-2002 00:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Actually, the graphics may be the easiest part, if you're willing to compromise your morals some.

Majesty: The Fantasy Kingdom Sim seems to use sprites that are of a similar scale to the ones used in CivIII, and someone's already ripped the Slinger graphics from Age of Empires 2...

Combining those with choice units already in the game should be enough.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:47
  Old Post 06-02-2002 07:39 Visit Bane Star's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Fret Not, For I am on the Job Support Apolyton, buy GURPS/ Alpha Centauri

Well I did a civ2 fanatsy mod with a more realistic tech tree, and Since civ3 allows for soooo much more I will be able to create a really good scenario for this one too, As soon as certain hard coded elements are hacked by some good friends on here. Stay tuned

p.s. anything you liked/disliked about civ2 fantasy stuff?

Mortifer is offline Mortifer
Chieftain

Feb 2002
time: 05:17
  Old Post 06-02-2002 15:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

I dropped the idea. I realized that we cant create special things, what are needed for a fantasy mod - like spells, special abilities for units etc. However we could make a medieval mod with lots of differ units like spearmen, swordsmen, axemen, halberdiers etc.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 07-02-2002 00:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

I think You can use the BlueO Amazons Mod, is terrific.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 07-02-2002 00:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Search for it in the forum files.

Mortifer is offline Mortifer
Chieftain

Feb 2002
time: 05:17
  Old Post 07-02-2002 14:19
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

What mod is that exactly?

Tarbox is offline Tarbox
Settler

Jan 2002
time: 00:17
  Old Post 07-02-2002 18:45
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

BlueO's amazons are naked female versions of a lot of the units, as well as a few unique designs. In a technical sense, the graphics are very well done. (That is, I'm not just saying that because they're naked women.)

But the mod also includes four techmech designs -- power armor, mech, gundam, and a Dragon Dreadnaught that looks like it comes from Rifts Atlantis, but BlueO won't answer that question, so maybe it's parallel evolution. They'd be good for a fantasy modern age, at least, if you're not fond of naked women fighting your wars.

BlueO subscribes to the rapid prototyping school of design, so it's split up among several posts. His suggestion for rules changes is at

http://apolyton.net/forums/showthre...&threadid=38831

But if you're just interested in the graphics, you can get the women at

http://apolyton.net/forums/showthre...&threadid=38829

and the scifi stuff at

http://apolyton.net/forums/showthre...&threadid=38827

He's also got a pair of "realistic" units at

http://apolyton.net/forums/showthre...&threadid=36406

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:47
  Old Post 07-02-2002 19:08 Visit Bane Star's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Fantasy is possible Help yourself to an AD-FREE life

I've been looking at alot of the editing sites and decoding and a mage is a simple enough concept, I'm working on it at the moment, but work takes alot of my time so dont hold your breath, esentially a mage will be an 'army' and he'll hold a set of spells similar to a 'aircraft carrier' holding planes, the spells wont be able to travel far, and will be destroyed if left outside of a mage or a town (local mage school) spells will only be creatable in a town with a mages tower (maybe a small wonder or something) and can easily be edited to not affect corruption/troop limit/gove types, etc etc, Hey, I can even create spells that Do affect these areas of the game, how about a mage that at his tower, can create a happyness spell, then travels to a town with a high corruption or low cultre or something and "casts" (moves the spell from himself to the town) the spell over the town, and the spell/troops abilities improve the towns benefits. damaging spells will cause huge damage but be used up, and beneficial spells like shield or something, will have high defence values placed on the "army" a.k.a mage.

Mortifer is offline Mortifer
Chieftain

Feb 2002
time: 05:17
  Old Post 08-02-2002 15:05
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Hehe nice ideas, but I think a medieval mod could be done but not the fantasy. Its ok Civ games are not for fantasy lovers.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0335 seconds (89.02% PHP - 10.98% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net