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colorrr
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Stian, your work is very good!
I would like to say I think that overlays was the right decision.
It allows for much more varied terrain than using fixed tiles.
Jorgen
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Kenjura
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I don't feel qualified to comment on the major aspects of the map graphics, so here's a quick, minor, and easy-to-implement idea.
If you plan on using fog of war, why not make it actual fog color? I always thought black fog was a little...dark. Ahem. But actual fog would be kind of nifty.
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Gar
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Hello, tossing in here my willingness to do some graphics...
Just give me some ideas on something you need that I can get my feet wet with. Or is there a master list somewhere?
I do most graphics with Paint Shop and/or TrueSpace (3d modeller/renderer/animator) and enjoy researching things.
Thanks
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Gar
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I've put together some ideas, to not excessively abuse the free geocities website, I've gone ahead and put it all into a web page.
One thing I didn't catch flying through threads here, was how many resources would be visually displayed on a tile?
Here's da link to my new site:
Gar's Graphics
Debatable essentials from this:
These special resource graphics are 17 x 12. I've added a yellow line under each image as a unifying theme.
These are the resources I am currently aware of for graphics and basic concept for graphic of each:
Gold (gold bar)
Tin (tin ore)
Salt (stack of shiny white cubes)
Cloth (bolt with rough weave partially unrolled)
Horses (um... horses)
Metalwares (a cook pan or an anvil)
Fish (yep... a fish)
Game (a pheasant or a really mean bunny)
Iron (iron ore)
Maybe I should bring out my old Avalon Hill, Advanced Civilization board game for inspriation (btw, my all time favorite game amongst all computer or board.)
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:17
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Hi Gar:
quote: Originally posted by Gar
One thing I didn't catch flying through threads here, was how many resources would be visually displayed on a tile? |
Only one type per tile.
quote: Debatable essentials from this:
These special resource graphics are 17 x 12. I've added a yellow line under each image as a unifying theme. |
I think they need to be bigger. You were probably keeping 'em small with the notion that we might need more than one per tile... My take is they images should fill roughly the middle half of the tile. We will need to work out what happens in the conflict between a city image and a Special one. My take is the special loses, but maybe we can show it offset in the detail frame.
For the gray ones you may need to outline 'em in yellow or something. I think they'd really get lost on a lot of tiles. And the fewer gray ones, the better IMO. At least that's my take.
One idea is to show the metals in finished form, making the letter symbolizing them. Tin would be two gray ingots, making a T, etc. Gives the best of both worlds (maybe!).
quote: These are the resources I am currently aware of for graphics and basic concept for graphic of each:
Gold (gold bar)
Tin (tin ore)
Salt (stack of shiny white cubes)
Cloth (bolt with rough weave partially unrolled)
Horses (um... horses)
Metalwares (a cook pan or an anvil)
Fish (yep... a fish)
Game (a pheasant or a really mean bunny)
Iron (iron ore)
Maybe I should bring out my old Avalon Hill, Advanced Civilization board game for inspriation (btw, my all time favorite game amongst all computer or board.) |
I wouldn't use advanced civ, there's too many specialty ancient ones like ochre that we'd never use (at least it was that way in the civ board game, can't remember if I ever played advanced civ). If you can dig up a list of the civ3 ones, I expect our list would be fairly close. It will be an evolving thing anyway. I think there are threads in the civ3 creation forum talking about improved resources icons, you should be able to find a list there. I think the vicious rabbit deserves its own image .
Thanks for the demo! 
[edit] fix a quote formatting problem
Last edited by Mark_Everson on 30-03-2002 at 19:02
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Gar
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OK, Mark, thanks for the feedback. Rather than spread myself too thinly I've decided to focus on one resource (Tin) until I get the sizing and style/approach nailed down. Since I can't get the images to hotlink, I will continue to do examples and updates on my website. I realize it dillutes the information captured in the threads, but seems like best way for now. I've added the website link to my signature, currently there is a new example of Tin there.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:17
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Hi Gar; I like the tin offsetted near the city. I think it would need more contrast (shading).
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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