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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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Why are workers altering my landscape when I hit shift-A? I thought they didn't change the terrain when I used that command. I'm using a mod, will that make any difference?
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Speed Bump
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quote: Originally posted by Hurricane
2) Not sure if this is new for v1.17f, but in my current game (started a new one with v1.17f) I went to revolution. My cash flow was -44 (to other civs), and my treasury only 10. Even though I stayed in anarchy for 5 rounds, I never lost any money! The advisor always told me "You are running low on cash" (canīt remember the exact phrase), but nothing happened. No buildings were sold or anything like that. I also checked on some of the AI civs if maybe my payments were just frozen, but the round timer just kept counting down (i.e I still had to pay the French 10 gold/turn for 15 turns when I went into revolution, but only 10 rounds when I finally could switch). |
There is no economy in anarchy. You can neither gain nor lose money until you choose a new government.
Speedy
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Rimpy
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Washington, DC
Dec 2001 time: 00:17
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quote: Originally posted by ADG
I have an army filled with tanks on the same place as I had a lot of other tanks. Now I chose one of those tanks (not the army tanks ) and press "j" to move them away, but now the army is split, the tanks in the army went with the others while the "army" didn't move. Now I could re-load some new tanks into the army which I did, but on one of the places where the army has been after this there now stands a picture of a tank (this means you see it, but it's not there, enemies can move to the place without trouble). |
I've noticed this same bug too. It'd be a nice "feature" for unloading units from an army, but it has some odd side effects that make me afraid to use it.
For example, even though the army is empty and can be loaded with new units, the army still shows the graphic of the last unit that was in it. I could unload swordsmen and reload it with pikemen, and the army would still show swordsmen.
More worrisome is the fact that units will appear in a place other than their actual location. A unit will be highlighted (with the white circle) and when I choose "go to" by holding down the mouse button, the path will originate from a completely different location. Sometimes cities will appear to be empty that actually have units, and cities will appear to have units but are actually empty.
I got the army from a barbarian village if that makes any difference. I can attach a save game that will demonstrate this problem, but I imagine that it's easily recreatable.
Rimpy
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Rimpy
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Washington, DC
Dec 2001 time: 00:17
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I think that this is a new bug in 1.17f, or at least I've never noticed it before. Captured workers will be displayed with the wrong nationality. If you right-click on a stack of units, the right nationality will be displayed in the list of units in the stack. However, if the captured worker is the current active unit, the wrong nationality will be displayed in the box in the lower-right hand corner of the screen.
For example, I captured some workers from the Germans. Right-clicking on the unit will correctly display "Worker (German)". However, if that unit is active, it will display "Worker (France)" in the box in the lower-right hand corner. Any captured units are displayed as "Worker (France)" regardless of nationality.
Rimpy
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Unregistered
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quote: Originally posted by star mouse
It is some variety of Soundblaster. I will post exact specs later when I have access to my PC.
My current PC has some history of sound problems under Windows, so such occurrences are not unusual. However, no other sound problems in any other application have caused that application to stop responding. I suspect there's something in the advisor screen in CIV3 that's causing it. It only happens on the Advisor screen. |
Make sure all your drivers are up-to-date. Soundcard, motherboard, vidiocard, etc. I had similar probs, seemingly soundcard related - a soundblaster - that appeared to be triggered by going into the advisor screens. Turned to be an issue with my motherboards southbridge. New drivers fixed it right up. No crashes since. Ever.
Luck,
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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