 |
|
Wjousts
|
|
Has any body else had trouble with the summary replay screen at the end of a game? It just doesn't work at all for me. I click the play button and nothing happens, I click the forward one turn button and nothing happens, I click the fast forward and guess what?....nothing happens!
I was really disappointed when I couldn't get it to work, I don't think it was in Civ II, but I remember it from Civ I and I was looking forward to finding out what everybody else had been up to. I'm running windows XP pro BTW.
The replay didn't work with the last patch either. I had hoped that it'd been fixed this time.
Also, the civilopedia entry for air missions states that ctrl-R is the shortcut for rebasing when in fact it is shift-R.
|
|
|  |
 |
|
The Viceroy
|
 |
tu mumbai se, mai Bombay se
Nov 2000 time: 05:17
|
|
Come across a bug last night .. but was not able to re-create it by re-loading the auto ..
My machine is a p4, 2Ghz 256Mb Ram, running XP-HE. I installed the patch the other day so im now running 1.17f.
I started as the persians, large map, 5 civs on warlord (ok I wanted an easy game ) ..
by the year 2550BC (or around that time) I got a history report, on wealthiest Civs I think .. when this appeared, the music kept repeating the .5sec sample .. the mouse kept stopping, and moving in jerks of 10 seconds on/off .. as if there was another process which had suddenly taken the processor and left everything else struggling to go. It took me ages to get to exit, and it wouldn't .. so I was forced to re-boot.
On re-loading Civ and the game, same problem did not occur.
|
|
|  |
 |
|
Kiltdown
|
|
Boston
Jan 2002 time: 00:17
|
|
In my experience (3 times in one game) it happens when you have a combined stack of army contents and army (modern tanks for me). Select a unassociated tank and stack move it, and the unassociated tanks move to their destination, while the army-associated tanks move one tile. The army stays put. In fact, I couldn't get the army to move at all in its emptied state. I recall having trouble moving the tanks away from the army, though I could freely move them back to the army for reloading.
When the tanks are removed from the army, they have full hit points, which I think gives an interesting insight into army dynamics and explains why an army of 4 units with less than 4 hps remaining can exist. When you restore the full hp tanks to the army, the army returns to having less-than-full hps.
I think the partial movement bug also indicates that army moves probably consist of a shuffle of units and army in some bizarre Astaire/Rogers fashion.
|
|
|  |
 |
|
Dr Strangelove
|
|
After installing the patch I can no longer access the editor from the start menu. I can however access the editor from "My Computer" and "explore".
|
|
|  |
 |
|
geoffbland
|
|
Just playing Persians. Warriors do NOT upgrade.
I have Iron and barracks - but don't get option to upgrade.
Civilopedia says warriors upgrade to immortals.
But I can confirm that they don't.
Mmmm. Just restarted the game next day and now I can upgrade my warriors into Immortals. Maybe it was because I didn't have enough money - 40gp? But doesn't the advisor then say "You haven't enough gold".
Anyway I'm happy now - even with Immortals I'm getting my arse kicked but the Russains & Germans on Emporer level. This is hard!
Last edited by geoffbland on 21-02-2002 at 21:48
|
|
|  |
 |
|
Kevin Ar18
|
|
1. Has this been fixed in this patch? If not, it needs to. When you capture an enemy city, sometimes you will get unhappiness because the other Civ had performed conscription. This should not be that way, of course, since you did not perform the conscription.
2. We still need a wake all command.
"Wake All" - essentially this would wake all units in that square
Reason - This would improve the time it takes to work with many units later in the game.
3. Also, may I suggest the following method for unit grouping (if there is need for further refinement in the future):
"Group" and "Ungroup" (or "link" and "unlink") - this would allow you to group all units within a square into a "single unit" so to speak. You can then move this group to your destination and select the ungroup command to use the units individually.
Has no advanages. The units are still individual units when attacked.
Cannot attack as a group.
The AI does not use this feature. It's sole purpose is to help the human player get things done faster (with less tedium). Since the AI does not care about tedium it does not need the feature. And whenever an AI encounters a group, they are seen as individual units cause they are.
If you move a group of units into a tile with some other units, you can just hit the group command to group everything in that tile into one.
Reason - It would improve the time it takes to move many units later in the game. Since this method doesn't require any complicated setup process for each "grouping" it could be quickly and repeatedly done in a turn to get things done.
"Group" (workers) - this is not a different command, but for workers, the "group" command needs to work a little differently to be more effective. Whenever there are workers in a group and you tell the group to perform some terrain improvement, one by one, each worker in the group should contribe to the improvement till it is done. Each worker that works on the improvement is effectively removed from the group. Thus, you can move on with what's left in the group to another location and work on more improvements with the remaining workers.
Reason - This would prevent the added tedium of having to ungroup workers or the annoyances of not being able to use all the workers in one turn.
|
|
|  |
 |
|
Jrad
|
|
Talk about a skilled Anasazi Village...
IT GAVE ME AN ARMY !?!?!?
It isn't a scenario. I knew expansionist civs got better huts, but this is ridiculous...
|
|
|  |
 |
|
gillskill
|
|
In my first game post 1.17f, playing as the Egyptians, when I wanted to change government from anarchy to monarchy, and from monarchy to democracy, I chose 'change of government', the message comes up saying that everything is in revolt, and then I immediately get to choose what government I want. All in the same turn - no turn of anarchy. Is this meant to happen (fine by me) or is it a bug?
|
|
|  |
 |
|
Libertarian
|
|
quote: I'll let Lib talk for himself, but it seems he has gone back to his old ways in his recent posts. |
Actually, I have no recent posts. This is my first post since Ming jacked me up for daring to question how Ironik got away with his famous vulgarity.
At any rate, I'm hanging out at the EU2 site now. There, my very first thread was answered by the lead programmer. I've just bought the game, and it is en route to me. I visit here from time to time out of a morbid curiosity.
I'm glad you're happy, Coop. Of all my adversaries, I respect you the most.
|
|
|  |
 |
|
Lucian
|
|
quote: Originally posted by Libertarian
"Ask for build orders after unit construction" option no longer works.
Problem was a conflict in options, not a bug. Sorry
(Edited for follow up) |
Actually, there *is* a bug here. In 1.16f, you could have both 'Ask for build orders after unit construction' *and* 'Automatically build same unit type' selected, and you would get the pop-up menu with the same unit type selected as the default, which you could then change.
In 1.17f, if you have those two options checked, it doesn't ever ask you about the city, and just keeps churning out the same unit type.
Still better than the original, but I miss the loss of functionality.
-Lucian
|
|
|  |
 |
|
Jeffrey Morris FIRAXIS
|
|
quote: Originally posted by gillskill
In my first game post 1.17f, playing as the Egyptians, when I wanted to change government from anarchy to monarchy, and from monarchy to democracy, I chose 'change of government', the message comes up saying that everything is in revolt, and then I immediately get to choose what government I want. All in the same turn - no turn of anarchy. Is this meant to happen (fine by me) or is it a bug? |
Sounds like you were playing a civ with religious civilization strength. They switch on the following turn.
Jeff
|
|
|  |
 |
|
gillskill
|
|
But I'm sure there used to be 1 turn of anarchy. This time there is none - just an immediate change IN THE SAME TURN!
|
|
|  |
 |
|
Libertarian
|
|
quote: So long, and don't let the door hit you on the way out. |
Why so nice? You're a Civ3 supporter; you may hurl curses at me if you wish.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|