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Immortal Wombat is offline Immortal Wombat
Prince
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Dec 2000
time: 05:18
  Old Post 13-03-2002 02:10 Visit Immortal Wombat's homepage!
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#31 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by The Big Mc
5 hours later no funny comment or response .
wombat you must be getting old.

I blame my illness.
It seems to be infecting my sense of humour/ability to construct sentences

Thanks for the file though. Not quite sure how it'll work, but it looks good.

The Big Mc is offline The Big Mc
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  Old Post 13-03-2002 15:14 Visit The Big Mc's homepage!
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Well put them in the right folder like English / gamedate in to the right folder backing up of coures

It works in your scenario.

Then load up the game and you will see that in the gaia window the satellites have been replaced by something called the trident canon and the obelisk have been replaced by sensors and the core stays nearly the same.

Also I included the modified tile imp file so you can place the sensors instead of the obelisk.

At the moment my research is pretty basic like moding the move and the stuff in the zip but given time I hope to learn how to remove the satellites and stuff make it more fun. As well as mod the area so you can activate them with 2% area but it takes forever.

The Big Mc is offline The Big Mc
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  Old Post 13-03-2002 18:06 Visit The Big Mc's homepage!
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Wombat I have been trying to make a sprite these past few days and find that cow a really bad choices as a demo of the full animation so I was wondering if that battering-ram of yours was fully animated and if so could you send it me in tif form so I can finally kill this cow.

Immortal Wombat is offline Immortal Wombat
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  Old Post 13-03-2002 18:34 Visit Immortal Wombat's homepage!
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Lose 30 kilos (of popups)

Yup.

Attachment: battering ram - uncompressed.zip
This has been downloaded 9 time(s).

The Big Mc is offline The Big Mc
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  Old Post 14-03-2002 15:09 Visit The Big Mc's homepage!
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One moment wombat I just got to say something


Happy birthday pedrrun

Well wombat thanks I will send you the sprite when I am done I am trying to put in the civ 3 cruses missile in and it’s a pain in the neck

Have you tried the gaia mod what did you think I also got the coverage to 100% with only one obelisk

I can also reduce the number of controllers etc. I found the file with them in only thing left to do is see if I can mod it so you only need power satellites and cores

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
Talking  Old Post 14-03-2002 17:20
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quote:
Originally posted by The Big Mc
One moment wombat I just got to say something


Happy birthday pedrunn


Someone did remember .
Thanks Big Mc.
You are a great friend!

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 14-03-2002 17:49
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quote:
Originally posted by The Big Mc
Have you tried the gaia mod what did you think I also got the coverage to 100% with only one obelisk

I can also reduce the number of controllers etc. I found the file with them in only thing left to do is see if I can mod it so you only need power satellites and cores


Big Mc, I took a look into your mod too. And its is exacly what i had in mind. Change the Gaia to fit into my mod.
Still since i dont have a movie or a end. I am still sticked with the wonder-unit-destroying-the-First-Ones-ship final.
Maybe instead of launch to finishit button I could change to create the unit to kill the first ones ship. But i dont know how hard it is to make it work. And how much Slic Work.
I couldnt open some of the tgas in your files using tiledit. Did you test all.
For the units i already had seen all nad many are being used.
And for the wonders i am even using some of the pictures. But i think i will think in another six wonders to add the final wonder to make 7.

Yesterday i had my first visual of my mod (Although in Modswapper format). Wich i saw all together the units, cities and the plain black tile (i got it working).
Where i decided wich city sprites for each civ

And a problem came to my mind. How we are going to make the AI settle the Solar Systems exacly in the Solar System Tile?
This means that we must have the solar systems already distributed to the races? I also distributed the Colonies sprites (if i am really going to use the concept) but i fall in the same problem. That it is to make the AI use them correcly.

Last edited by Pedrunn on 14-03-2002 at 22:31

The Big Mc is offline The Big Mc
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  Old Post 14-03-2002 17:53 Visit The Big Mc's homepage!
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what tga

there all city imps i sent you

is this in gaia mod

or the main body of the stuff i sent you

Pedrunn is offline Pedrunn
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Jul 2001
time: 02:18
  Old Post 14-03-2002 18:06
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Oops i edited the mesage after your reply.

I need more help from you, IW. I hope you dont mind.
Here is a Solar System Bitmap i created. It is really big though. Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want? After all the bigger the more detailed.

I want this sprite to cover a whole tile with the star and all 8 surronding ones with the planets.

-Thanks in advance (i hope you are not so busy with the Succession game)

Attachment: solar system.zip
This has been downloaded 9 time(s).

Last edited by Pedrunn on 14-03-2002 at 22:41

The Big Mc is offline The Big Mc
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  Old Post 14-03-2002 19:02 Visit The Big Mc's homepage!
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sory sprites are not my thing

never got on with them

ask wombat

Immortal Wombat is offline Immortal Wombat
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  Old Post 16-03-2002 05:49 Visit Immortal Wombat's homepage!
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Right, I have converted the bitmap into a sprite, and no problems up until the test...
quote:
Originally posted by Pedrunn
Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want?

It seems yes the size does matter. (see attachment) I have run into this before when making super-huge sprites: the sprite displays broken, fractured almost, across the screen, and I don't know how to get rid of it other than by shrinking the sprite.

I can, if you wish, make a city sprite that is the star, and make 4 or 5 goods sprites from the other planets, and write some SLIC code to place them when a city is founded, or at the beginning of the game etc.
The goods would give a very small amount of gold, (perhaps earth-type planets give more?), and should not influence the game in any way at all (pray the AI does't start trading it...)

-OR-

If the trade thing is a problem, then make tile improvement planets, that you cannot place (due to impossible advance prerequisite) but which will act perfectly well as graphics, and again, can be placed by SLIC.

Attachment: wierdosssprite.jpg
This has been downloaded 190 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:18
Post  Old Post 16-03-2002 16:39 Visit Martin Gühmann's homepage!
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Why you don't change the sprite hight and sprite width of ech sprite image just go to the sprite script and modify these lines:

code:
SPRITE_WIDTH 96 # the width of each sprite image SPRITE_HEIGHT 76 # the height of each sprite image SPRITE_HOT_POINT 49 54 # the hot points (center points) of the sprite


By the way unit sprites have sprite width of 72 pixels instead of 76 pixels.

-Martin

Immortal Wombat is offline Immortal Wombat
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  Old Post 16-03-2002 19:06 Visit Immortal Wombat's homepage!
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I did.
It seems

code:
SPRITE_WIDTH 560 SPRITE_HEIGHT 261 SPRITE_HOT_POINT 275 142

was too much...

Martin Gühmann is offline Martin Gühmann
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Post  Old Post 17-03-2002 01:43 Visit Martin Gühmann's homepage!
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Did you hit the edge of the image, Ben? I did it once and my egyptain city looked like this above with the standart size of the image. To avoid this problem I left one pixel between my city graphics and the edge.

-Martin

Immortal Wombat is offline Immortal Wombat
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  Old Post 17-03-2002 03:37 Visit Immortal Wombat's homepage!
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nope, only blackness at the edges.

The Big Mc is offline The Big Mc
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  Old Post 18-03-2002 17:44 Visit The Big Mc's homepage!
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Cool sprit is there any limit to the size you can make them.

I knew you could make some pretty big spirits like the explosion on the eco ranger did not know how to do it like

Immortal Wombat is offline Immortal Wombat
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  Old Post 18-03-2002 18:08 Visit Immortal Wombat's homepage!
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quote:
Originally posted by The Big Mc
Cool sprit is there any limit to the size you can make them.

Technically, no-one has ever found one. I suppose the map size... However the way it displays the sprite seems to limit it to somewhere about 150*150 maybe 200, but that would need to be checked out.

The Big Mc is offline The Big Mc
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  Old Post 18-03-2002 18:18 Visit The Big Mc's homepage!
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Well I am thinking of making a mega city called the jump gate accelerate around nine tiles big with a big city on one side

Immortal Wombat is offline Immortal Wombat
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  Old Post 18-03-2002 18:41 Visit Immortal Wombat's homepage!
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good luck...

The Big Mc is offline The Big Mc
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  Old Post 18-03-2002 18:56 Visit The Big Mc's homepage!
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thanks

Pedrunn is offline Pedrunn
King
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Jul 2001
time: 02:18
  Old Post 19-03-2002 16:46
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Still not back from the weekend (I travel a total of 22h by bus every weekend to be far from the PC but close to relatives and girlfriend).
Still i couldnt spend so much time far from apolyton so here i am

I was afaid of that. I created a huge bitmap hoping that it didnt matter.
Since the units size i did was based on some units bitmaps i have.
The best would be to do the graphic again (shrinking and fixing the anomalies that may appear in the process) with smaller size aiming and basing at the CTP1 Wormhole sprite size.

If it does not solve it we may try more complex solutions.

Last edited by Pedrunn on 19-03-2002 at 16:56

The Big Mc is offline The Big Mc
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  Old Post 19-03-2002 17:00 Visit The Big Mc's homepage!
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What did the ctp1 wormhole graphic look like I never had ctp 1 saying that did not even have my own PC back then. Today you can not find it for love or money.

As most fans of ctp will be impressed the first game I ran out and got was Ctp2 It’s been worth the money I paid


Wombat what did you use to make your graphics I tried to use Max cinema 4d the same one has law but just cant seam to get on with it.

Immortal Wombat is offline Immortal Wombat
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  Old Post 19-03-2002 18:11 Visit Immortal Wombat's homepage!
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For graphics I use Paint Shop Pro. I too couldn't get on with Maxon 4D. But then the demo didn't have human forms in it, so maybe with a bit of practise at it I could have figured it out.

The only unit sprites I have made have been graphics hacked from other games, mostly AoK.

The Big Mc is offline The Big Mc
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  Old Post 20-03-2002 13:52 Visit The Big Mc's homepage!
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I got humans up its not in the main demo but in one of the folders

The Big Mc is offline The Big Mc
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  Old Post 20-03-2002 16:15 Visit The Big Mc's homepage!
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Well I am going away for a few weeks . college is out for the holidays and I can’t get online but I will try.

In that time I am

Making a better mod of gaia for my self

And possibly an updated for the forum so you need twice the power satellites but the obelisks cover twice the area.

And a mod (your own gaia document (MYOG))or ((Miy)mod it yourself)

finishing my buildings and units

making my tec tree with a publisher document so you can print it out and you got a copy like the one you get with ctp2.

Then I am with sprit making for a few weeks I will get the hang of it sooner or later.

Any thing you want me to do

Just ..........

Pedrunn is offline Pedrunn
King
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Jul 2001
time: 02:18
  Old Post 20-03-2002 18:19
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I feel such a jerk . I said i had my first visual and i did not even showed a bit.
Here it is the civ unique units
In the horizontal from left to right you see the Humans, Thri kreens, Borgs and Emphats.
In the vertical you see from top to bottom: Fighter, Bomber, Destroyer, Carrier and Settler.

PS: IW, As you can see the human fighter and bomber is much bigger than their other civs counterparts (they are even bigger than the Human Destroyer). Decrease their size would be nice. you said in another post that there is a command to change the sprite size.
They are both law`s units i send you. So, if you havent then already oyu attached them some post above .

Attachment: screenshot2.jpg
This has been downloaded 114 time(s).

Pedrunn is offline Pedrunn
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  Old Post 20-03-2002 18:25
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IW
I reduced the Solar system bitmap to 200x150.
I hope it work now

Attachment: solar system2.bmp
This has been downloaded 22 time(s).

Pedrunn is offline Pedrunn
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Jul 2001
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  Old Post 20-03-2002 18:37
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Here are the biggest city sprite so that you can have an idea on how it will look like.
Again from left to right: Human, Thri Kreen, Borg and Emphat

The ones below are the first ones ship (green) and the libertor (blue)

Attachment: screenshot2.jpg
This has been downloaded 108 time(s).

Immortal Wombat is offline Immortal Wombat
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  Old Post 20-03-2002 18:43 Visit Immortal Wombat's homepage!
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Looking nice Pedrunn Are there new sprites in there too?

I'll try doing the solar system again, and reducing the human ships too.

Locutus is offline Locutus
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Hengelo, The Netherlands
Nov 1999
time: 06:18
  Old Post 20-03-2002 19:47 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Looking VERY cool, Pedrunn I can't wait to see this stuff in acion

 
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