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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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quote: Originally posted by The Big Mc
Have you tried the gaia mod what did you think I also got the coverage to 100% with only one obelisk
I can also reduce the number of controllers etc. I found the file with them in only thing left to do is see if I can mod it so you only need power satellites and cores |
Big Mc, I took a look into your mod too. And its is exacly what i had in mind. Change the Gaia to fit into my mod.
Still since i dont have a movie or a end. I am still sticked with the wonder-unit-destroying-the-First-Ones-ship final.
Maybe instead of launch to finishit button I could change to create the unit to kill the first ones ship. But i dont know how hard it is to make it work. And how much Slic Work.
I couldnt open some of the tgas in your files using tiledit. Did you test all.
For the units i already had seen all nad many are being used.
And for the wonders i am even using some of the pictures. But i think i will think in another six wonders to add the final wonder to make 7.
Yesterday i had my first visual of my mod (Although in Modswapper format). Wich i saw all together the units, cities and the plain black tile (i got it working).
Where i decided wich city sprites for each civ
And a problem came to my mind. How we are going to make the AI settle the Solar Systems exacly in the Solar System Tile?
This means that we must have the solar systems already distributed to the races? I also distributed the Colonies sprites (if i am really going to use the concept) but i fall in the same problem. That it is to make the AI use them correcly.
Last edited by Pedrunn on 14-03-2002 at 22:31
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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Oops i edited the mesage after your reply.
I need more help from you, IW. I hope you dont mind.
Here is a Solar System Bitmap i created. It is really big though. Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want? After all the bigger the more detailed.
I want this sprite to cover a whole tile with the star and all 8 surronding ones with the planets.
-Thanks in advance (i hope you are not so busy with the Succession game)
Attachment: solar system.zip
This has been downloaded 9 time(s).
Last edited by Pedrunn on 14-03-2002 at 22:41
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:18
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Right, I have converted the bitmap into a sprite, and no problems up until the test...
quote: Originally posted by Pedrunn
Does the size of the Bitmap has influence in the sprite? Or can it be as big as i want? |
It seems yes the size does matter. (see attachment) I have run into this before when making super-huge sprites: the sprite displays broken, fractured almost, across the screen, and I don't know how to get rid of it other than by shrinking the sprite. 
I can, if you wish, make a city sprite that is the star, and make 4 or 5 goods sprites from the other planets, and write some SLIC code to place them when a city is founded, or at the beginning of the game etc.
The goods would give a very small amount of gold, (perhaps earth-type planets give more?), and should not influence the game in any way at all (pray the AI does't start trading it...)
-OR-
If the trade thing is a problem, then make tile improvement planets, that you cannot place (due to impossible advance prerequisite) but which will act perfectly well as graphics, and again, can be placed by SLIC.
Attachment: wierdosssprite.jpg
This has been downloaded 190 time(s).
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