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centrifuge
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How will (or are) the civ specific city sprites be implemented for this scenario? For some reason, I seem to be having a heck of a time doing the same thing. Everyway that I've tried to work it, I continue to only be able to use two civ specific cities. There has to be something simple that I'm missing.
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centrifuge
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Thanks Big MC, I'll do just that.
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The Big Mc
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Of the universe / England
Oct 2001 time: 05:18
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edit
ops wrong thread
Last edited by The Big Mc on 10-06-2002 at 20:27
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centrifuge
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Thanks for the info Pedrunn. Your right, I have looked into those files and fiddled with them a bit already. I'll take a closer look at them (make sure that I didn't miss anything that you mentioned here), and also take a look at the citymod files. By the way, the work on the space scenario looks truly exceptional, I can't wait to see it in action.
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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I will try to give a shot in the national manager basing in this image.
The great library look really cool. But i did not like this blue tone in the advance name button and in ganeplay/historical background should be lighter.
And you could have a better backgroung rather the these symbols place one besides the other. But yet they give a good view anyway.
I am looking foward to your final GL look.
Are you adding replacements tgas in the picture folder or changing the UI files?
Last edited by Pedrunn on 19-06-2002 at 21:05
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