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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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quote: Originally posted by The Big Mc
yes a new order
I basically hijacked the old asasinate ruler order used martin’s read zfs files to change the pics and I now have an order call cause earth tremor that rips the land open around an enemy city and you get a nice lake there instead.
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Thats big. Could you show me how you added this effect.
Last edited by Pedrunn on 10-04-2002 at 17:42
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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New and more complete agenda to the Space Scenario.
Read Me
The races - You can choose between four races:
Humans (Grey)
Kri'Threen (Yellow)
Borgs (red)
Emphats(Blue)
Governments: Each race has its own gov. As i think
Republic (Human) - high GoldCoef
Colony (Kri'Threen) - High FoodCoef
Coletivity (Borgs) - High ProductionCoef)
Telepat Democracy (Emphats) - low Crime
Units
I have all the sprites for the following units for each race. Unless i want to add any other class of ship we have what needs to make the scenario.
Fighter - attack and defense. Is flanker. Small. Cant Capture City.
Bomber - Ranged attack. Small. Cant Capture City.
Destroyer - Combat characteristics really high. Active defense and bombard. can carry 2 Small units. Large
Carrier - Combat Not as high as the Destroyer but very high. Activedefense when carring ships. Can carry 12 Small units. Large.
Settler - Build space cities
First One Ship - The main target to end the game
Libertor Dragon - Used to kill the first ones ship
PS: the only thing missing is to decrease the Human Bomber and fighter
Special units - So far no other than the settlers and Freight Transport(for trade). But i am thinkin in adding a diplomat unit.
The forms of victory:
1) BloodLust - Kill all the other races
2) Wonder Victory - Kill the First Ones Ship. After building a certain Wonder you get a unit (wonder unit Code). The Libertor (better name please) that explodes the First Ones Ship (Nuke properties)
Two kinds of cities:
1) Space City - You settle them with the settler unit.
2) Solar Systems - For the first version of the game you cant build more than the ones you have.
Space City sprites:
Human - CTP1 space city
Kri'Threen - CTP2 sea city
Borg - CTP1 Diamond age city
Emphats - CTP2 genetic age city
Terrain
There will be four actually distinguish ty of terrain
Space - Has zero in all values
Space goods1 - To possibly add 4 Space goods with small amout of resources (Food, Prod, Gold)
Space goods2 - To possiby add 4 Space goods with high amout of resources (Food, Prod, Gold).
Solar System - Since solar systems are configured as water cities to have different sprite must have a particular terrain.
Rivers - This amy sound strange but when a river is place in a single tile it looks a rounded image that could be nice implemented.
Goods - So far i have few goods prite and they arent enough the diversity i want but they are ok for now.
Asteroid belt
Vortex
Twin Stars (Binary?)
Blue Cloud
Blackhole
Tile Iprovement - Made with the leftovers from ctp found in the til files wich i already have a draft in
Space Pods - Food (3 types)
Space Assemblies - Prod+Gold (3 types)
Radar - View (2 types)
Space Port - refuel units, view and defense Bonus(1 type)
Diplomacy - Embassies even at war. (dont know how to do it though besides giving every civ a wonder with this feature). just war or cease-fire. yet you can offer, request and give.
Barbarians - There will be no other Barbarian unit unless the First Ones Ship. You cant destroy the First Ones Ships, it will be a really strong ship.
But it cant either attack nor capture cities. It will have 1 point movement (maybe more) and higher priority to explore. Will be fun having this unit walking around like an observer.
Tech Three - All based in the coming of the first ones. I made one with 17 advances
Buildings - Again based in the coming of the first ones and the advances of the tech tree. So far i have 12 buidings done.
Wonders - I will think in seven advances based in the coming of the first ones. Yet i havent nothing tought up if not the wonder from the Wonde Victory
Events
Nothing really thought up. Maybe i could add some actions of the first one ship like kill units surround it or others stuff like that.
Slics - I dont have any slic with me unless the wonder unit code and civ-specific. Still i am not worried with it yet since there is too much basic stuff to change first. But i planned some stuff already.
Race Especific Units - Each race has it ships (DONE)
Wonder Unit - Get special unit after building a wonder to Wonder Victory (DONE)
AI Kills First Ones - Make the AI use the special unit given by the Wonder Code to kill the first one ship as soon as it gets it.
Update of units - A variation of the Peter Triggs Unit Updater wich should update units once a advance has been reseached. Should be for free and update all unit. And gives a unique message for each update.
Colonies Code - Make the AI find an only build cities over or next to a good.
Any Suggestions?
Any Critics?
Last edited by Pedrunn on 27-04-2002 at 03:27
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