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player1
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Belgrade, YU
Sep 2001 time: 06:18
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Things planned for next version:
Cossaks will be get AI defense flag removed.
I've seen Russians using Cossaks to defend cities instead of Infantry.
That's not good.
Still I'll keep their defense of 5. They would not be primary defenders, but they would be though to take out on open, and Musketmen although a little bit weaker are pretty cheap. Still, Riflemen comes pretty quickly, so all problems would be solved then.
Next, I plan to change Frigate a little bit.
First, Frigate will get attack of 3, which means stats 3(2)/2/4.
While Man-O-War will get attack of 4, but with original defense of 2, which means stats of 4(3)/2/4.
While Ironclads would get a little bit reduced cost of 90 (still more then original).
I would not increase bombard strenght of thsese units, since that would encourage "bomb with several, destroy with one" strategy too much.
My resoning was, that historicly, main difference between Ironclads and wooden ships was in ARMOR, and NOT in weapons. These changes reflect that. Ironlcad has not much better offense, but has pretty good defense.
With new stats Man-O-War becomes pretty interesting vessel. Attack power of Ironclad (cannon heavy ship), while on the other hand pretty vunerable against Ironclads (and even Frigates).
Ironclad is not so much owerpowering as before so price would be reduced to 90, but not back to original 80, since that would ALWAYS make them better choice then Firgate.
What do you think?
Are these changes good?
P.S.
Also I'm thinking about giving Caravels back defense of 2 (to be protected from Galleys).
Also, since Privateer is based on smaller ships like Caravel, I would add defense of 2 to Privateers (they should not be more vunerable then Caravel), but give them original cost od 60 (stats of 2/2/4, 60). With higher attack and bombard rating, Frigate is still better.
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player1
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Belgrade, YU
Sep 2001 time: 06:18
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Version 1.4 is OUT!
Comments to changes in v1.4
Cossaks get AI defense flag removed, since I've seen Russians using Cossaks instead Infantry to defend cities. And that's not good.
Frigate gets attack of 3, while Man-O-War gets attack of 4, but with original defense of 2. My reasoning was, that historicly, main difference between Ironclads and sailing ships was in ARMOR, and NOT in weapons. These changes reflect that. Ironclad has not much better offense, but has pretty good defense. With new stats Man-O-War becomes pretty interesting vessel. Has attack power of Ironclad (cannon heavy ship), while on the other hand is pretty vulnerable against Ironclads (and even Frigates).
These changes made Ironclad not so much powerful as before so price is reduced to 90 (but not back to original 80, since that would ALWAYS make them better choice then Frigate).
Caravels get back defense of 2 (to be protected from Galleys). Plus, since Privateer is based on smaller ships like Caravel, I've added defense of 2 to Privateers (they should not be more vulnerable then Caravel), but gave them original cost of 60 shields.
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player1
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Belgrade, YU
Sep 2001 time: 06:18
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Several retro-changes I'm planning:
ROF for Batteship and AEGIS Cruiser will be changed back to 2.
With ROF of 3, they were realy powerfull, especialy Batteship, which could be as good as bomber, and also an assault ship.
Jet's bombard strenght will be put back to 2, while F-15 and Stl. Fighter will get 4.
Also Stl. Bomber gets original price of 240.
While this will make Fighter and Jet with same bomard strenght, remember that Jet has lethal land flag and range of 6.
Older aircraft changes didn't add much in gameplay, but have forced cheaper price of Stl. Bomber (and original price of 240 is better).
What do you think?
Good or bad?
P.S.
Also I'm having mixed feeling about Air Bombard strategy for Jets and Fighters.
Basicly, units made using this strategy will be used for bombard and NEVER for Air Super. missions, which is not good. On the other hand if I take that flag out, only human will use them for bomabrd against heavily wonded units, making good use of lethal flag. Still in most cases AI would not be fighting wounded units, and bom. str. of 2 is usualy not enough to take out 1hp unit with one try (he'll need at least several Fighters, which means a lot of Fighters never used for Air Super.)
So on the average taking out those flags would be good option.
Still, F-15 and St; Fighter will keep it as usual.
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Valkyrie
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Hi player1!
Would you mind explaining why the recent changes as shown in your post above? This was not mentioned in the first page of this thread.
I have modded my game to reflect your suggestions (as shown on the first page), with a little of my modifications here and there. Basically, my Fighters and Jets have Lethal Sea Bombard by carrying torpedos, Bombers has no Lethal Bombard because carpet bombing was the way they used to hit anything and they don't carpet-bomb the sea, Stealth Fighter and F-15 has Lethal Land and Sea Bombard due to advanced electronics and fly lower than Stealth Bombers, and Stealth Bomber has only Lethal Sea Bombard to give advantage to the Stealth Fighter. Something like the S.Bomber flies too high to really hit units that accurately.
Any comments on that? Thanks for this great thread! Unfortunately, I can't use your .bic file coz I play on my notebook and I can't get that to work thru LAN to my PC, and of all things, my Civ3 CD is missing.
BTW, any comments on increasing the transport capacity of a nucSub to 3? Seems pretty lame bringing only one, and in RL, nucSubs carry 16 Nukes (IIRC) per sub... 
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Valkyrie
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But ICBMs ARE terrible, and nucSubs ARE feared because they can kill several cities. I know you are familiar with all this stuff.
Anyway, thanks for answering my question. I'll be looking forward to your next "update". I'm playing Civ3, not PTW, btw.
Thank you!
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player1
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Belgrade, YU
Sep 2001 time: 06:18
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Version 1.41 is OUT!
Comments to changes in v1.41
Spy experience was changed to Veteran for all non-communist governments and to Elite for Communist government. That way, I've increased success chances for spying missions, which are by default low. Note that Diplomat experience is still Regular, so you'll have good reason to use Spy instead of Diplomat for Steal Tech mission.
Also Steal World Map mission is added to Diplomats. World Map is most useful in ancient era anyway.
ROF for Battleship and AEGIS Cruiser is changed back to 2. With ROF of 3, they were really powerful, especially Battleship, which could be as good as bomber, and also an assault ship. Still in order to make Battleship more then "slightly better then Destroyer", it gets bombard strength of 10. AEGIS Cruiser also gets higher bombard strength of 6 too. Since Battleship is not good as before it gets price reduced to 220 (still more then original price of 200 shields).
Some planes get a little bit higher bombard rating. Jet Fighters get bombard rating of 4 (was 3), and F-15 and Stl. Fighter get bombard rating of 6 (was 4). This is mostly done to make these units more balanced compared to other naval and air units.
Stl. Bomber cost changed back to 240, since it IS worth that much. But, in order to make it balanced with Stl. Fighter, Stl. Fighter gets new price of 160 shields. Costly, but anything cheaper would make use of Stl. Bomber meaningless since Stl. Fighter has lethal bombard abilities.
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player1
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Belgrade, YU
Sep 2001 time: 06:18
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Version 1.42 is OUT!
Comments to changes in v1.42
Musketmen attack lowered to original value of 2 (but they still keep price of 50). With attack of 3, human player had big advantage against AI since he could nicely use Musketmen for attacks on open ground, while AI couldn't since Musketmen had no offense AI flag. On the other hand, giving Musketmen offense AI flag would not work well too, since in that case AI would also use them for suicidal attacks on cities (while there are many better and cheaper units for that, like Longbowmen).
But, even in that case, French Musketeer will keep its attack of 4, since with lower attack, it would just not be good offense unit.
Cossaks get their defense lowered back to 4. Testing showed that defense of 5 makes them too much powerful, since it makes them almost as good in defense as in attack.
Frigates get increased bombard strength to 3, while Man-O-War gets bombard strength of 4. This is all done in order to complement their increased attack ratings in last version. This should prove not unbalancing since these units still have poor defense. Since that change made Frigates even more better then Privateers, Privateers get their cost lowered to 50 shields.
In last version I've gone too far with limiting bombard strength of Battleship and AEGIS Cruiser. For that reason, they get slightly higher bombard ratings. Bombard rating of 12 for Battleship and 8 for AEGIS Cruiser.
Fighters get lethal land bombard added. Fighters were used for tactical bombing mission after all, and since they have pretty low bombard rating, this change will not be unbalanced.
Major changes for Longevity Wonder. Since it just doesn't give proper benefits in modern age, I made it available with Sanitation (industrial age) and removed all happiness bonuses. Now it could give some good benefits, especially after Hospitals are built.
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Hawker
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Your a fool why are you doing this,you do this for the AI.Who cares if he has an army of obsolete units that is his weakness and us players should take advantage of that.
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