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Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 17-03-2002 20:15 Visit Grey Fox's homepage!
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WW2 Mod, Including Nazi Germany, Fascist Italy, new Units etc... Now on Apolyton! Support Apolyton, buy Civilization III: Complete

The World War 2 Mod

This is a mod that changes All the civilizations in the game.
All the civs have new special units, or so called UU's (Unique Units).

List of Civilizations

Fascist Italy
Traits: Militaristic and Commersial
AI Aggresion Level: 5 (1-5)

Finland
Traits: Indoustrious and Scientific
AI Aggresion Level: 2 (1-5)

Turkey
Traits: Scientific and Commersial
AI Aggresion Level: 3 (1-5)

Poland
Traits: Religious and Commersial
AI Aggresion Level: 2 (1-5)

Nazi Germany
Traits: Militaristic and Scientific
AI Aggresion Level: 5 (1-5)

Soviet Union
Traits: Militaristic and Expansionist
AI Aggresion Level: 5 (1-5)

Nationalist China
Traits: Militaristic and Industrious
AI Aggresion Level: 3 (1-5)

Communistic China
Traits: Militaristic and Industrious
AI Aggresion Level: 3 (1-5)

U.S.A. (Replaces America)
Traits: Industrious and Expansionist
AI Aggresion Level: 3 (1-5)

The Empire of Japan (Replaces Japan)
Traits: Militaristic and Religious
AI Aggresion Level: 4 (1-5)

France
Traits: Industrious and Commersial
AI Aggresion Level: 2 (1-5)

Austria
Traits: Scientific and Commersial
AI Aggresion Level: 2 (1-5)

Spain
Traits: Expansionist and Religious
AI Aggresion Level: 4 (1-5)

The Neutrals
Traits: Commersial and Industrious
AI Aggresion Level: 1 (1-5)

Canada
Traits: Expansionist and Commersial
AI Aggresion Level: 3 (1-5)

Great Britain
Traits: Expansionist and Scientific
AI Aggresion Level: 3 (1-5)

Please come with creative critisism against this MOD, do you want to change any of the Unique Units? What ever, please tell me.

I would also appreciate some help with graphics. Leader Heads are needed and Units would also be nice to have some graphics of their own.

----------------------------------------------------------------------------------------------
README
Version 3.00
Creator: Fredrik Henriksson A.K.A. Grey Fox
----------------------------------------------------------------------------------------------

- Put the bic-file in your Scenarios Folder.

- Download the file: units.zip
- Extract the "units-folder" into CIVILIZATION III\Art\

- Start the game as a Scenario!

----------------------------------------------------------------------------------------------
CHANGES
----------------------------------------------------------------------------------------------
Version 3.0
- A new Era of techs is added. The second era is also redecorated.
- Changed Chezcoslovakia to Finland.
- Changed Greece to Turkey.
- Changed Town limit to 8 and City limit to 16.
- Changed growth rate, a citizen now eats 1 food instead of 2.
- Made Cultural Flips harder.
- Ages changed to: "Start of Ind... Ages", "Ind... Ages", "Middle of Ind... Age" and "Late Ind... Age"
- Added Bombard to Submarines.
- Added Fascism Government (Comes with Nationalism).
- Added 48 new Tanks. 3 per Civ, many are the same but were put in individally anyway (For future changes).
- Added Commandos (12-4-1) All terrain as roads, [Submarine] (Invisible) + Can see other [Subs] (Commandos) + amphibious,
- Brittish Commando (14-6-1) all other the same...
- Added Black Devils, the American Commando. (16-10-1) The Elite of the Elite. More expensive, but definately worth it. Replaced Navy Seals.
- Added American Carrier. Can carry 12 planes instead of 8.
- Added Heavy Infantry. (8-16-1)
- Added B-17. Bombard: 10, range: 8.
- Added PPS-15 Radar + can see subs. (Graphics too, made by pesoloco) A thread about it can be found here: http://forums.civfanatics.com/showt...&threadid=15756 )
- Added Yamato Class Battleship (Yamato Class Battleship). (28(16)-18-4) It's more expensive then normal B-ship. Graphics made by TVA22 Thread: http://forums.civfanatics.com/showt...&threadid=17320
- Added Ski Infantry. (8-10-1) All terrain as roads. Finland only.
- Added Luftwaffe JG 26. (4(3)-3-1) Range: 6. Germany Only
- Added Luftwaffe Focke 190. (8(4)-4-1) Range: 7. Germany Only
- Added Luftwaffe Me 262. (14(4)-6-1) Range: 8. Germany Only
- Added German Submarine. (10(8)-5-5) Range: 3. Germany Only
- Added Hurricane. (6(3)-4-1) Range: 5. Brittain Only
- Added Spitfire. (3(2)-3-1) Range: 4. Brittain Only, cheaper then the Hurricane.
- Added Advance Submarine. (18(14)-8-5) Range: 4.
- Added Jeep (8-4-1) All terrain as roads. Transports 2 Foot soldiers.
- Added Large Truck (6-10-3) Transports 6 Foot soldiers.
- Added Grenadier (10(6)-6-1) Can Bombard.
- Added Flamethrower. (12-1-1).
- Added Brittish Destroyer (16(10)-10-5) Range:2... Instead of Brittish Battleship. +can see subs.

THE SPECIAL TANKS (All tanks have BLITZ)

- Panzer (As it is in the game.) GERMAN.
- Panther (22-10-4) GERMAN.
- Tiger Tank (24-12-4) GERMAN.

- KV-1 (15-7-2) SOVIET. A little cheaper too.
- KV-1S (22-12-3) SOVIET.
- T-34 - Stalinets (26-12-4) SOVIET.

- Matilda (Normal Tank) BRITTISH.
- Churchill (Normal Medium Tank (20-10-3)) BRITTISH.

- TunderBolt (Normal Tank) AMERICAN.
- Hellcat (Normal Medium Tank) AMERICAN.

----------------------------------------------------------------------------------------------
Version 2.0
- Alot of changes have been made.
- The tech tree is totally remade. Now the game starts in the late Middle Ages. Early Industry Age.

----------------------------------------------------------------------------------------------
Version 1.75
- Fixed the bug, when the game crashes when you end your turn.

----------------------------------------------------------------------------------------------
Version 1.51
- Fixed the bug with settlers unable to build cities.

----------------------------------------------------------------------------------------------
Version 1.50
- Musketeers changed to Resisant (4-6-1) +All Terain treated as roads, Replaces Rifleman.
- Changed Austrias Leader to Kurt Schushnigg, Spains to Franco, Britains to Churchill, Frances to De Gaulle...
- Added Nationalist, and Communist China and therefor deleted China.
- Added The Neutrals, and therefor deleted Sweden and Switzerland.
- Added the "Border Patrol"-unit as The Neutrals UU. Replaces Rifleman (4-7-1) +ZOC
- Fixed som bugs, including units.
- Changed the British unit to British Battleship. (20(10)-14-5)
- Added this Readme

----------------------------------------------------------------------------------------------
THANKS TO!
----------------------------------------------------------------------------------------------
I would like to thank:
rapid
kring
JoseM
Schee
JFDarksun
Esca
dawgboy
Ultraman
Corinthian
God
TVA22 - For making the Yamoto Class Battleship.
pesoloco - For making the Ground Radar Unit.
----------------------------------------------------------------------------------------------

Team Members

Head of MOD - Grey Fox
Head of Units(Tanks) - Kentonio
Head of History - Shaitan (On CFC)

We will need a Head of Units(Planes) too. (havelock is a candidate)
We will need a Head of Units(Ships) too. (TVA is a candidate)

----------------------------------------------------------------------------------------------

- Changes in the next version. (Not definate)

Tanks
German Tanks will probably be:
PzKpfw II / PzKpfw IV / Tiger / Panther

British Tanks will probably be:
Matilda I / Sherman Mark V / Firefly

Soviet Tanks will probably be:
KV-1 / T-34-76 / T34-85 / IS1

and American:
MDR, Stuart / Sherman / Pershing.

Planes
British Plane chain:
Hurricane / Spitfire Mk2 (SU) / (Hawker Tempest or later the Hawker Typhoon)

American
Wildcat / Hellcat(SU) / P51D Mustang (PRobably not in this order though...)


havn't got anymore time... so I'll update later

----------------------------------------------------------------------------------------------

This is Version 3.00 of the WW2 MOD

DOWNLOAD THE UNITS TOO: UNITS.zip (1.5 Mb)

Leaderheads can be downloaded here: Leaderheads

Attachment: ww2 mod v.3.0.zip
This has been downloaded 4056 time(s).

Last edited by Grey Fox on 23-03-2002 at 13:39

Grey Fox is offline Grey Fox
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Last edited by Grey Fox on 17-03-2002 at 20:26

Grey Fox is offline Grey Fox
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Last edited by Grey Fox on 17-03-2002 at 20:26

Grey Fox is offline Grey Fox
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Last edited by Grey Fox on 17-03-2002 at 20:27

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 17-03-2002 20:17 Visit Grey Fox's homepage!
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There is no 4th era yet...

Last edited by Grey Fox on 17-03-2002 at 20:28

Tridotan1 is offline Tridotan1
Settler

Jan 2002
time: 05:18
  Old Post 18-03-2002 01:35
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Looks great

By the way:

The hellcat is/was an american fighter plane, not tank.
Hurricanes were cheaper than Spitfires (because they were made of wood). They made up the bulk of the RAF.
British is spelt B R I T I S H not Brittish.

Please take note of these ideas/requests:

More unique planes such as the Zero and Kate (Japanese) and the Hellcat, Wildcat and Corsair (USA)
Amphibious tanks such as the British Crocodile (only coast or ocean squares). The crocodile also had a flamethrower.
Marines and commandos are the same thing (marines came later).
British "Red Devils" (paratroopers)
German super battleship (one time only like a small wonder if possible) "The Bismark"
German U-Boats (quicker or better in combat)
Change "panzer" to Panzer III or IV
British Gurkhas (foreign troops usually from Tibet) make these a medium between Commandos and ordinary soldiers. Also add a unit for Poles and Slovaks serving in the German army and make them similar to the above.
Add proper names for American tanks such as "Lee" and "Sherman"

Make the game more balanced. What is the point in playing as the Germans, say when the Russians have a tank which is better and the germans have no such advantage?
You can make a new graphic and name but only have one special unit (with added stats) per type of unit. E.G call German tanks Panzers, Tigers and Panthers and call Russian tanks KV1, KV1S and T-34 but make the panzers and KV1s equal, make the Panthers and KV1Ss equal and make the T-34 better than the Tiger because it is a special unit.
REMEMBER: you must have an equal amount of special units per civ.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 18-03-2002 02:17 Visit Grey Fox's homepage!
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Great Feedback...

Hellcat is an airplane. Must have mised that, someone helped me with that and I must have mixed them up...

The Zero is already in the game.

I don't think I will be able to make that amfibiuos tank, maybe make it an airplane that sink in the ocean, like an airplane version of the Caravel?

I don't think I'll be able to make a "One time unit" like the Bismark...

There already is a german U-boat (the German Submarine, maybe I should rename it...)

The Germans have the best airplanes Overall and the Best tanks to start with, they also have the best Submarine.

And yes, the game needs to be More balanced. The Germans have the Overall best units right know... (And the american Black devils might be too good.)

"REMEMBER: you must have an equal amount of special units per civ."

Yea I know, there needs to be an equal amount of the Special units, but the MOD isn't complete yet...

Anyway, great help.

Marcus Agrippa is offline Marcus Agrippa
Settler

Aug 2001
time: 05:18
  Old Post 18-03-2002 05:54
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Excellent scenario!

A few corrections: the Gurkhas were some of Nepal's (not Tibet) best warriors... they were hired by the British to fight for the empire. The British still hire Gurkhas to serve in their forces, even today. They were some of the best troops on any side in the war, and were famed for their loyalty and bravery. Maybe infantry with added attack and increased movement? They were often deployed in commando-style raids.

Also, this does favor Germany in terms of units, etc. Maybe restore the British Battleship (in addition to the destroyer) and give the USA "cheap" bombers, which would enable the US to come out with a massive airforce by the war's end. America's aircraft weren't better than Germany's on a 1v1 basis; the USAF was able to dominate the air war thanks to brute numbers.

Tridotan1 is offline Tridotan1
Settler

Jan 2002
time: 05:18
  Old Post 19-03-2002 00:10
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You can have as many special units as you want as long as most stats are equal e.g

Zero, Hurricane, Wildcat and Messershmit 109a can all be different as far as name and graphic are concerned, but must be the same as far as production time and stats are concerned. Unless (since it is the best of these "level one fighter planes") the Zero is one of one, two, one per unit type (eg tank) or however many you want of the Japanese's special units. It is the special units that you must have the same amount of per civ. It is one of the basic rules of modding.
It does not mean, however that you can't have more than one plane, tank or whatever per civ. You could just make several stages or classes.

E.g Planes

Stage One(Class A) Stage Two(Class B) Stage Three(Class C)

Hurricane Spitfire Mk1 (SU) Spitfire Mk18
Wildcat Corsair Hellcat(SU)
Zero Mk1(SU) Zero Mk9 Kate
Messershmit 109a Messershmit 109d " Messershmit 109h"?

Stage Four (Bombers)(Class D) etc.

Lancaster
B17
Do some research
Do some research(SU)

You could make civ specific units for all civs. I'm sure the Dutch, Italians, Finnish etc. had there own planes.

You could do the same with tanks, infantry, ships, AAguns and more
It also won't be too hard to get a graphic guy to splash different colours on the planes to make them look different.

Its looking great and is good already, but lets make the end product perfect.

Cheers

Tridotan1 is offline Tridotan1
Settler

Jan 2002
time: 05:18
  Old Post 19-03-2002 00:11
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Oh dear, looks like it didn't show my spaces up. Never mind, you can still read it.

MarcusSaurono is offline MarcusSaurono
Settler

Feb 2002
time: 00:18
  Old Post 19-03-2002 01:36
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Tridotan 1, Marines have been around for quite some time. France and England have had marines on their warships since the mid 1700's. America has had marines on its naval vessels since the nation came into existance. So, marines outdate commandos, unless I've forgotten something.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 19-03-2002 01:56
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quote:
Originally posted by Tridotan1
Oh dear, looks like it didn't show my spaces up. Never mind, you can still read it.

use <pre>Text</pre> to preserve spaces, or you can use HTML fo tables, but that is hard with the automatic linebreaking.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:18
  Old Post 19-03-2002 06:58 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Tridotan1
The hellcat is/was an american fighter plane, not tank.


The Americans had the Hellcat fighter, and the M-18 Hellcat tank destroyer (basically a fast tank designed to kill other tanks)

easthaven
Guest

Not Yet
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  Old Post 19-03-2002 07:03
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Can you make leader units? Like General Patton and General Rommel, that would be cool and it would add more realism, just throwing in an idea.

And what about the American airborne divisions that landed in France before the Normandy invasion, they were considered better than ordinary soldiers. And maybe consider making a Ranger unit? The British commandos helped train the American Rangers.

admiralk is offline admiralk
Chieftain
USA
Jan 2001
time: 00:18
  Old Post 19-03-2002 07:58
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This mod looks sweet, but when i try to download it it downloads something called an attachment not the file. How do i d/l it??

jinif is offline jinif
Chieftain
Davis, CA
Sep 2001
time: 21:18
  Old Post 19-03-2002 09:54
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man the only thing I really wish that they would put into Civ3 is the ability to make scenarios. I don't care that much about multiplayer, but I love playing WWII scenarios.

Jameschipmunk is offline Jameschipmunk
Settler
Overland Park, KS
Mar 2002
time: 23:18
  Old Post 19-03-2002 10:50
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quote:
This mod looks sweet, but when i try to download it it downloads something called an attachment not the file. How do i d/l it??


All you have to do is click on the download, then instead of just downloading it, rename the download what ever you wish then put a .zip at the end.

Ex: Another-No-Name-MOD-Unrelated-To-The-Original.zip says it is going to save a "Attachment", rename "attachment" another-no-name-mod-unrlated-to-the-original.zip and press enter.

This should work.

MarcusSaurono is offline MarcusSaurono
Settler

Feb 2002
time: 00:18
  Old Post 19-03-2002 11:46
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Got spare money?

Have you done anywork on a map or is my download screwed up?

admiralk is offline admiralk
Chieftain
USA
Jan 2001
time: 00:18
  Old Post 19-03-2002 17:37
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Thanks i'm gonna try the mod right now.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 19-03-2002 18:49 Visit Grey Fox's homepage!
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quote:
Originally posted by MarcusSaurono
Have you done anywork on a map or is my download screwed up?


Nope, only random map for now...


(Working on a scenario... let's see if it will ever be ready...)

Tridotan1 is offline Tridotan1
Settler

Jan 2002
time: 05:18
  Old Post 20-03-2002 00:58
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Hey. You didn't respond to my feedback.

quote:
Can you make leader units? Like General Patton and General Rommel, that would be cool and it would add more realism, just throwing in an idea.


Of course and I'll be surprised if Grey Fox hasn't already.

quote:
Tridotan 1, Marines have been around for quite some time. France and England have had marines on their warships since the mid 1700's. America has had marines on its naval vessels since the nation came into existance. So, marines outdate commandos, unless I've forgotten something.


Yes they did but not modern marines. This was just a name labelled to them afterwards by historians. The British Commandos of WW2 turned into the Royal Marines as I'm sure the American commandos did etc.
Marines as they are portrayed in the game are the same as commandos.

quote:
The Americans had the Hellcat fighter, and the M-18 Hellcat tank destroyer (basically a fast tank designed to kill other tanks)


Cool thanks, nice to be corrected. However this Hellcat tank could not have been significant enough to have placing ahead of the Lee and Sherman. And what the cukoo is the TunderBolt (Thunderbolt?)? As far as I'm aware no such tank existed.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
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  Old Post 20-03-2002 02:59 Visit Grey Fox's homepage!
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quote:
Originally posted by Tridotan1
Hey. You didn't respond to my feedback.



Sorry about that, I'm not here that often (I'm more ussually at CivFanatics www.Civfanatics.com) and when I am I'm ussually short on time, sorry but thanks for all your help!


THunderbolt, not a tank? Ok then my source where wrong.

MDR is offline MDR
Prince
Avatar of Sweetness & Light
Nov 1999
time: 23:18
  Old Post 20-03-2002 07:42
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JG 26 was a Luftwaffe fighter wing, not an actual plane. During the course of the war, the group flew Bf109s (which is probably what you were thinking of) and FW190s (that's Focke Wulfe, not just Focke). Already considered an elite squadron by the battle of Britain, this fighter group menace 8th Air Force B-17s throughout the entire war. Their squadron marking was a yellow nose cone. JG 26 flew in the West, the Russian Front, and in Africa. Many of their pilots went on to join JV44, an all ace squadron of Me262 pilots lead by Adolf Galland.

A couple of suggestions

Me109d, Me109f, Me109g
FW190A-2, FW190A-8, FW190D-9

US Tanks

M3A1 Stuart -> M4/76 Sherman -> M26 Pershing.

German Tanks

PzKpfw III "Panzer" -> Panther -> Tiger

US Bombers

B-17 -> B-24 -> B-29

British Tanks

Matilda -> Crusader -> Firefly

Grey Fox is offline Grey Fox
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Sweden
Jan 2002
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quote:
Originally posted by MDR
JG 26 was a Luftwaffe fighter wing, not an actual plane. During the course of the war, the group flew Bf109s (which is probably what you were thinking of) and FW190s (that's Focke Wulfe, not just Focke). Already considered an elite squadron by the battle of Britain, this fighter group menace 8th Air Force B-17s throughout the entire war. Their squadron marking was a yellow nose cone. JG 26 flew in the West, the Russian Front, and in Africa. Many of their pilots went on to join JV44, an all ace squadron of Me262 pilots lead by Adolf Galland.

A couple of suggestions

Me109d, Me109f, Me109g
FW190A-2, FW190A-8, FW190D-9

US Tanks

M3A1 Stuart -> M4/76 Sherman -> M26 Pershing.

German Tanks

PzKpfw III "Panzer" -> Panther -> Tiger

US Bombers

B-17 -> B-24 -> B-29

British Tanks

Matilda -> Crusader -> Firefly



Thanks... very good!


As you can see I need help with this mod... that's why I'm releasing half-finished releases so I can get these Feedbacks!

Thanks everyone and keep helping me!

bd2000 is offline bd2000
Settler
Paris, France
Mar 2002
time: 05:18
  Old Post 20-03-2002 14:38
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Hie,

I find this thread really interesting.

I think that the best way to translate the WW2 warfare technology is to use three time periods :
- Early war (39-40),
- Middle war (41-43),
- Late war (44-45).

As it was said earlier, you should focus on the "main" equipments used.

What I mean is that, for example, tanks like Tiger were used but were never the main tanks of the Wermacht. The late war main tank of the Wermacht was the Panther (that is far better than the Tiger I). The Tiger I is a middle war tank (first fights in september 1942) but the Panther is a late war (late 1943-1944). The Tiger was replaced by the Tiger II (named King Tiger) in 1944.

I think that for Germans, the correct sequence would be :
Pz III (D if you need a specific model) / Pz IV (F2 or G if you need a specific model) / Panther (the Tiger / Tiger II / Jagdpanther / Jagdtiger were never heavily produced due to the quantity of steel needed and their fuel consumption).

The same apply for Britishs, the main "medium" tank battle was the Sherman (named Mark V) so I would suggest a sequence like : Matilda I (this tank had only a machinegun as main weapon but had a thick armor for its time), Sherman Mark V and Firefly (or Churcill like you prefer)

For the Russians, the sequence should be : KV-1 (thick armor here again but Russians do not know what means thin armor), T-34-76 (the different models are not significative at the scale of Civ) and T34-85 (the JS and JS-2 were their late war heavy tanks but were not produced in the same quantities).

For the americans, I would use the sequence given by MDR, Stuart / Sherman / Pershing.

I think it should be realistic to limit the use of "heavy" tanks (late war tanks) to the main characters of WW2 (basically USA, UK, Germany and Russia).

I do not want to include Japan as they never produced heavily tanks (and most of the units produced were used in China, not against the US).

To conclude, I think that the German tanks must be better during all the war. Germany lost to the industrial capabilities of the Allieds, not to their superior armors...

The best way to balance it is to make the german tanks better but more expensive (the T-34 and Sherman must be, by far, less expensive). Germany lost 1 Panther to 5 Shermans or 3 T-34 in direct fights to give you an idea of the difference of quality between these steel monsters (the factor linked to the crews quality is the reason of the ratio between the T-34 and the Panther...). During the late war period, a lot of germans tanks were destroyed by planes.


In anycase, good work Grey Fox !

Beren is offline Beren
Warlord
Holland
Mar 2002
time: 06:18
  Old Post 20-03-2002 16:06
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Maybe you could name the ages after the type of weaponry used in that age:
Trench Age
Blitz Age
Nuclear Age

I haven't played the mod, yet, so I don't know how it will fit.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 20-03-2002 19:15 Visit Grey Fox's homepage!
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Thanks bd2000!


I'm not currently working on version 4 (If you don't count paperwork...), and I don't know what is going to happen when they release the next version of the game...

Will the Mod work with the next version? Or can I save my rules?
Can I use Gramphos tools to save the rules?

If anyone that knows reads this, please tell me.

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 20-03-2002 19:16 Visit Grey Fox's homepage!
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Double post...

Last edited by Grey Fox on 21-03-2002 at 18:35

Grey Fox is offline Grey Fox
Settler
Sweden
Jan 2002
time: 06:18
  Old Post 20-03-2002 19:21 Visit Grey Fox's homepage!
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Leaderheads can be downloaded here:

http://apolyton.net/forums/showthre...&threadid=43648

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-03-2002 19:42
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About the rules with, BIC 3.x, they will probably work wit the next version, and the file will be upgraded unce loaded in the editor. All new options will be set to a default value, which means you might have to rework the new options for your mod.

 
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