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Immortal Wombat is offline Immortal Wombat
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  Old Post 17-04-2002 03:53 Visit Immortal Wombat's homepage!
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I like this.

Attachment: taj mahal overhead.jpg
This has been downloaded 202 time(s).

The Big Mc is offline The Big Mc
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  Old Post 17-04-2002 14:11 Visit The Big Mc's homepage!
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What about using some old the old civ2 graphics I only had it for the playstation but on that copy there was a view city command was there one for the PC and if so why can’t we use some of them.

And any way has anybody had the idea to make a dam may be interesting

WesW is offline WesW
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  Old Post 17-04-2002 15:51 Visit WesW's homepage!
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Nice work guys. This is yet one more unique achievement for the Ctp2 community here.

Leonidas is offline Leonidas
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May 2000
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  Old Post 18-04-2002 02:49
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Immortal Wombat:

That black and white of the Taj Mahal looks to be almost at the perfect angle.

Is there any way to colourize it?

Any artists out there willing to give it a go?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
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  Old Post 18-04-2002 05:37 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I put some SimCity3000 pics in the Locutus/wonderart folder. 20-25 files out of 95 (according to some websites). The Taj Mahal thingie doesn't look too good but it's bette than nothing. Dome of the Rock, Aya Sofia and Eiffel Tower look much better than the existing ones...













(see website for rest of pics - FTP: ftp.250free.com; user: ctpmodmakers; password: [password removed by the archive])

Last edited by Locutus on 18-04-2002 at 05:42

Leonidas is offline Leonidas
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May 2000
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  Old Post 18-04-2002 07:30
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Locutus: Those are great looking pics

Man, this thing is looking better and better. . .

The Wonders definitely look better with trees, etc around them - gives them a "complete" look.

Immortal Wombat is offline Immortal Wombat
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  Old Post 18-04-2002 17:02 Visit Immortal Wombat's homepage!
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They are good pics Locutus, I'll look at doing them at the weekend . I 'll probably use that Taj Mahal, I'm not confident I 'll be able to do anything with the black and white one.

:) Smiley is offline :) Smiley
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Feb 2001
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  Old Post 22-04-2002 06:20 Visit :) Smiley's homepage!
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Run some searches for Sim City fan sites with building downloads... lots of good stuff there. More modern buildings mostly, some may be good for futuristic landmarks.

examples:
www.simarchitect.com
freechinataiwan.tripod.com

Locutus is offline Locutus
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  Old Post 23-04-2002 03:48 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Smiley, I did do that but I didn't find either of the sites you mentioned, thanks for the links. They don't contain anything *really* useful though. The only thing we're *really* looking for at the moment (AFAIK) is Angkor Wat...

WesW is offline WesW
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  Old Post 23-04-2002 04:53 Visit WesW's homepage!
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Btw, what is the status of the city expansion trigger? This would go very well with the wonder code.

Immortal Wombat is offline Immortal Wombat
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  Old Post 23-04-2002 15:06 Visit Immortal Wombat's homepage!
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Its possible, I just need to work on it, but I don't know ATM if I can run both at once, it depends on finding space in the tile files that works.

Leonidas is offline Leonidas
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May 2000
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  Old Post 28-04-2002 23:33
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Immortal Wombat: I came across this picture of Stonehenge accidentally, and thought it might be useful:


Locutus is offline Locutus
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  Old Post 29-04-2002 20:06 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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It would be really cool to have city expansion and wonders in the same game, sacrifice a few wonders to make room if you must (we could do without the Blue Mosque or Temple of Solomon as far as I'm concerned)...

Immortal Wombat is offline Immortal Wombat
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Which takes priority. If there is limited space, will wonders be cleared for building work? Or only if they're an age behind maybe?

I'm sorry nothing has happened for a while, I'm being kept very busy at the moment, and I'll be working flat out until mid-June. Stupid AS exams.
I will get this lot sorted out.

Locutus is offline Locutus
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  Old Post 29-04-2002 23:04 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You mean on the map? Can't you make it so that both are displayed? If there are 'suburbs' south of the city, place the wonder pic north (and vice versa) - just find an empty tile for the one that comes last. Or do the 'suburbs' take up all the room around the city? In that case I'd give wonders precedence as there should only be one or two per city opposed to 6 or more 'suburbs'...

child of Thor is offline child of Thor
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  Old Post 30-04-2002 00:00
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If this city sprawl is the same code as the mod(Blueo's?), then the 'sprawl' does take up a lot of tile space(from the pic in the download section), you really might need a limit on Wonders per city to fit them in. I think it would be sad to lose your Wonders, but i guess that did happen(the Colossus), and if your city is destroyed then maybe that could count too. Any chance of a 'hack' pic of what it might look like combined(sprawl+Wonders)?

Locutus is offline Locutus
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  Old Post 30-04-2002 00:28 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Regardless of how Ben implements it, in my mod (if I ever get around to making it ) I will definitely limit the number of wonders to 1 per city (maybe 2, but certainly no more)...

A combined pic would be nice, but we haven't even seen a pic of city sprawl alone, I don't even know if it exists yet. Ben?

Immortal Wombat is offline Immortal Wombat
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  Old Post 30-04-2002 01:51 Visit Immortal Wombat's homepage!
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It does, but the code does not. It looks exactly the same as BlueOs mod as far as possible.

child of Thor is offline child of Thor
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  Old Post 30-04-2002 02:36
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City Sprawl(ala BlueO), where would you put a pyramid in that lot?!

Attachment: altscimod.jpg
This has been downloaded 80 time(s).

Dale is offline Dale
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Dec 2000
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  Old Post 30-04-2002 04:24
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quote:
Originally posted by Locutus
Regardless of how Ben implements it, in my mod (if I ever get around to making it ) I will definitely limit the number of wonders to 1 per city (maybe 2, but certainly no more)...


I'd make it two if I were you. Quite often it's handy to combine two wonders in one city (ie: single city science boosters like telescope).

WesW is offline WesW
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  Old Post 30-04-2002 06:17 Visit WesW's homepage!
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My idea for the sprawl code would be for it to use the smallest city size pic for the current era. This may cut down on the pics needed.
If this code is limited to the squares adjoining a city tile, I would only have a city sprawl when it's radius increased, thus leaving several spaces for wonders. I guess wonders would have to trump sprawl if a tile was not free, since the wonders provide valuable info on the city, while the sprawl is mostly eye candy.
What would happen if a city built more than 8 wonders? The AIs seem to concentrate most all of their efforts to their capital.
Anyway, I don't see why the available tiles have to be limited to those immediately around a city. I seem to remember Wouter telling me the Elite code could be modified to survey tiles out a radius of two squares for the terrain modifier. Hopefully the Elite code and these new triggers can be similar.

Pedrunn is offline Pedrunn
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  Old Post 30-04-2002 11:22
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I really want the city expansion more than any other code. Even more than the visible wonder code.
So i made some city expansion to boost this project.
A small and a big Ancient city expansion
I hope you like it and it fits to this project.

Attachment: imagem.jpg
This has been downloaded 72 time(s).

Last edited by Pedrunn on 30-04-2002 at 11:29

Immortal Wombat is offline Immortal Wombat
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  Old Post 30-04-2002 19:57 Visit Immortal Wombat's homepage!
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CoT: Having played a OCC game with the express aim of getting as much expansion as possible, I think it is fairly safe to say that screenshot is mock-up, and not likely to occur in an actual game, however wonders will take precedent over sprawl when positioning on the map. If necessary, some suburbs can be, how to put it... demolished

Wes,
quote:

My idea for the sprawl code would be for it to use the smallest city size pic for the current era. This may cut down on the pics needed.

That would cut down on pictures needed,but to be used as tileimps, they'd still have to be in the tile file, and as its the space there that is at a premium, its no saving. BlueOs pics are sufficient I think.

Pedrunn, they are very useful, I'll stick them in as another age before BlueO's earliest style if I can, and if the resizing doesn't mess it up

Pedrunn is offline Pedrunn
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  Old Post 30-04-2002 22:42
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But Blue doesnt have a good one for industrial age. If you want i can make one.

Immortal Wombat is offline Immortal Wombat
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  Old Post 30-04-2002 23:09 Visit Immortal Wombat's homepage!
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That is true, but if I were to use your ancient one, then BlueOs red roofs could be an industrial city spread perhaps. If you have time and want to make one, then go ahead, I'll be very grateful, but its not absolutely necessary.

hexagonian is offline hexagonian
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  Old Post 30-04-2002 23:26 Visit hexagonian's homepage!
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Perhaps city sprawl can be limited to no more than 2-3 tiles, to give the effect that the city is growing, and that will allow for several wonders too.

From a purely visual standpoint, not all Wonders need to have the visual either.

child of Thor is offline child of Thor
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  Old Post 01-05-2002 00:14
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quote:
Originally posted by Immortal Wombat
If necessary, some suburbs can be, how to put it... demolished


I know your type - you evil property developer

Hex's idea of a limit to city sprawl of a few tiles should still leave Modders with space for a few wonders if they want that many.

Hex what do you mean by that last bit about from a visual point they don't need to be visual? Is that Graphic designer talk or have i missed something?

hexagonian is offline hexagonian
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  Old Post 01-05-2002 00:39 Visit hexagonian's homepage!
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...errr, ummm, I meant that not all of the wonders need to have an icon on the map. (After all, how would you put Penicillian on the map).

Yeah, that's the ticket.

child of Thor is offline child of Thor
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  Old Post 01-05-2002 00:45
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quote:
Originally posted by hexagonian
...errr, ummm, I meant that not all of the wonders need to have an icon on the map. (After all, how would you put Penicillian on the map).

Yeah, that's the ticket.


what about a cube of sugar?just a very big cube of sugar! Oh and a spoon too.

Immortal Wombat is offline Immortal Wombat
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  Old Post 01-05-2002 02:32 Visit Immortal Wombat's homepage!
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There will only be the structure wonders visible on the map, the list of 21 out of 35 is it?

Personally, I like the way the expansion can crowd out the city areas. Look at Mexico City now... I think (tentative) that if requested, it can be made possible to prevent cities growing at all if their is no space to house the additional popuation, and I think that this is a very good way of adding another rich-get-poorer element, so that the bad effects of over-developemnt and over-popualtion are weighed in. Without something like this, the feature would be almost pure eye-candy, and though pleasant, a bit of a waste of customisability to use it on mere aestetics, no?

 
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