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winzity
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Sweden
Sep 1999 time: 05:18
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Maybe I can help you test it. Please ICQ me at 30339567. I like to play Civ 2 MP.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:18
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More details, the game is scheduled to start at march the 16th. Also check out the forum at:
http://www.civ.org.pl/freeciv/slow-eng.php
quote:
First LongTurn Freeciv game will start at 16 March 2003. It will be played using Freeciv version 1.13 or 1.14 (we will decide tomorrow) and McZapkies modified ruleset. Currently in 'download' section we have modpack for 1.13 version, but we will add 1.14 version as soon, as it is possible. To join LongTurn Freeciv game inform us that you want to play at our forum and look there every day, becouse all informations and news will appear only there.
If enough players will be intrested we will start another LongTurn game with some other ruleset modification in next few weeks. More info coming soon.
BEFORE JOIN:
* DOWNLOAD! - new unit tiles
* Take a look at modified parts of manual.
Following rules are prepared to use on slow-motion freeciv multiplayer game (with TIMEOUT=24h).
Summary:
* Completly new units: cart and truck, compare with modified manual page.
* Science rate lowered (40% for Despotism, etc), corruption rate slightly lowered.
* Palace is adding 100% of science bonus, it can be set without Masonry.
* Min_city_dist=3
* Faster movement of units, enhanced visible range.
* Rather big map, 100x80, gen=1, with realistic amounts of terrain type.
OK, but why to use such slow server (with 24h timeout)?
1. classical multiplayer game with timeout=60s is rather like RTS deathmatch
2. it is hard to develop advanced strategy during the on-line game
3. playing big maps on the on-line server is boring
4. players are usually disconnecting then something goes wrong and trying anoter on-line game
5. players are disconnecting if a game is too long or they must go home/to bed /to work etc.
6. modem players can't play on-line games if they must pay for the connection time
Of course, the initial phase of the game should be quick (nobody want to spend weeks observing new settler production).
After initial phase of growth, game will become off-line.
You can join at anytime, make your move, revise your strategy, setup your production, and then disconnect.
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winzity
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Sweden
Sep 1999 time: 05:18
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In that way we will win...
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:18
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The ultimate Civ2MP match?..........
Imagine what would happen if we put all the great Civ2MP players in one single Freeciv longturn match (with civ2 rules settings of course). Who would be the last one standing?
Check in here to hear more
http://forums.civ.org.pl/viewtopic.php?TopicID=1017
Last edited by CapTVK on 07-04-2003 at 02:59
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LarryN
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Wrocław- Poland
Jan 2002 time: 06:18
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quote: Originally posted by CapTVK
The ultimate Civ2MP match?..........
Imagine what would happen if we put all the great Civ2MP players in one single Freeciv longturn match (with civ2 rules settings of course). Who would be the last one standing?
Check in here to hear more
http://forums.civ.org.pl/viewtopic.php?TopicID=1017 |
Hello
I've add special topic for adding new players:
http://forums.civ.org.pl/viewtopic.php?TopicID=1072
LongTurn FreeCiv (or SlowCiv) looks like realy iteresting game. I like it, and our generator make nice map.
Great LarryN
King of Aztec - children of River
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:18
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In the background development of the Freeciv client continues. Some work has been done in trying to compile the SDL-Win32 Freeciv client. There's some good news to report after a functional SDL client has finally been able to run under windows. This is a another small but significant step.
quote:
On Sun, 1 Jun 2003, Rafał Bursig wrote:
> As Per try build SDLClient in win32 enviro. he has some problems with
> it.
> This patch solve some of them :
> - fix incov warings (not tested) - Jason advice.
> - fix header problem with net code (tested)
> - fix conflict with windows headers ( replace all WS_NORMAL,
> WS_SELLECTED, WS_PRESSED, WS_DISABLED to FC_WS_NORMAL, FC_WS_SELLECTED,
> FC_WS_PRESSED, FC_WS_DISABLED and ERROR to ID_ERROR ) - tested - Per
> advice.
> - fix my design error with default use of code for cvs version of SDL
> lib.
>
> Per please test it again, when this code work I will commit it to cvs.
It works.
Fullscreen mode looks fantastic!
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:18
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More news on the development of the SDL client.
quote:
Hi all
Ok... here are some info about my work on SDL Client (many people ask
about it)
Client is playable ( almost ) even in muliplayer. Should be build
without any errors ( ok.. current debug=yes will break becouse I don't
commit some remove log.h patch from some files but debug=some and
debug=no will go )
Still some dlgs are missed but we can play without it ( or not ).
Bugs:
- Log window is draw above nations dlg becouse I made there ugly hack
and don't have time to correct it ( rewrite nations dlg )
- There is some bug in move window with scrollbar code but fixing it
wont be easy and require some changes in widget system.
- Next problem is log window, I try found this @#$%^$^ bug for many
weaks and still something missing 
- more 
Some new future (for those people that don't know)
- some client comand line options ( ok... 2 comnads: start fullscreen
800x600 and events in other thread for linux/beos )
- scallable minimap.
- use of mmx1 instruction (where avilable and only when build from
source) - I have some mmx1 code for SDL lib, if someone want it then
just say 
Dlgs that work :
- Connect Dlg.
- Option Dlg.
- City Dlg.
- Worklist Dlg.
- City Rep.
- Units Rep.
- Players Rep.
- Intel. Dlg.
- Diplomacy Dlg.
- Economy Rep.
- Science Rep.
- Top 5 Cities.
- Wonders of Word.
- News.
- Demography
- Find City.
- Units Dlgs (caravans, settlers, spys/diplomats, etc )
- more ( those that I forgot here and don't write in TODO part )
As I know there is no problem with win32 port of this client. Per have
better info about it.
BIG TODO :
- CMA Dlg. ( initial work )
- Goto City Dlg.
- Airlift City Dlg.
- Help Dlg. (need new graphics)
- SpaceShip Dlg. (need new graphics)
- Nuke Explosion. (need new graphics)
- Correct, clean and finish deluxe tilesets (need new graphics)
with some new code in cvs:
- add support for units gold unkeep. (city dlg. units dlg)
- add support for borders in minimap . (minimap)
- update_conn_list_dialog - mabe after Client/server auth. pach I make
some batte.net like dialog (witch chat , players list and setup server,
start game,join server/chnge chanel and disconnect buttons ) where
pubservers will work as chat chanels. Problem : server settings API.
widget sytem:
- fix move window with scrollbar ( scrollbar->min and scrollbar->max
aren't change by move_window code )
- add better key support (menu kebard control and more - this wont be
easy but I made some first steps for it)
Small TODO :
- update timeout label.
- turn done button animation.
- rewrite connection dlg.
- rewrite nations dlg. ( legend support )
- rewrite options dlg.
- rewrite or remove log window.
- rewrite tech goals dlg (make it like next tech to reserach dlg.)
- add reserched techs status dlg.
- put_city_workers - ???
- put_cross_overlay_tile - ???
Long term TODO :
- add sound support to widgets system (buttons pressed , open window,
etc ).
- add chat subwindow/subsystem.
- rewrite "Top 5 Cities" and "Wonders of Word" net protocol - server
shouldn't send strings only ids. I need know what wonders icon and what
nation color use for "Wonders of Word" , what wonders have "Top 5
Cities" , etc. After that rewrite those dlgs.
- split gui_stuff.c to sub files. (each widget type should have own
file)
- add support for units animation. (need new graphics: move, commbat,
work, etc)
- split tileset code to map tileset and rest.
- add default worklist widget to new city name dlg.
- start new game from strat menu, run server as :
* other thread ?
* other proces
* telnet/ssh to other PC and run server
- load game from start menu. (see run server as)
- add load/save via client options.
- show unload order icon only when ship is loaded.
- better demography ( graphs )
- units report in city rep. ( garrison report )
- citizens report in city rep. ( happynes )
- more ...
About much things I forgot say here 
I think that there are many bugs but most of them will show with better
testing and for that I need YOU 
Have fun and don't call me if your cpu will burn.
yours lazy
Rafal
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:18
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Well, for the last few days I've had it up and running. Bugs still pop up but once you know how to solve them they're no longer showstoppers. I'll try to play a complete game this weekend and see how it goes.
Here are three things you'll have watch out for if you want to try the SDL client:
1) A wrong parameter was included in the Freeciv server shortcut. Just select the properties for the scortcut and remove all the parameters behind civserver.exe. Once the Civserver is running you can tweak the settings as usual (just start with set aifill 8 for a regular game with 8 civs). type 'HELP' if you want more information about the various options.
2) The SDL client crashes when you join a game in 640x480 windowed mode. 640x480 fullscreenmode works however. or just select a higher resolution for far better results.
3)Sometimes an onscreen menu blanks out and you'll only see a dark rectangle with the outlines. Push the left and right mouse button at the same time to get the menu back.
Last edited by CapTVK on 12-07-2003 at 00:45
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