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DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 08-03-2003 02:17
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#61 Report this post to a moderator
Support Apolyton, buy Civilization 2

Cool idea for the patient. For the rest of us "slooooooooowwwwww".

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 08-03-2003 02:50 Visit CapTVK's homepage!
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#62 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I've played a weekly diplogame that lasted almost a year...with this we could that cut that back to, well....6, maybe even 5 or 4 months!

Longturn suddenly seems quite speedy...

winzity is offline winzity
Prince
Sweden
Sep 1999
time: 05:18
Post  Old Post 08-03-2003 07:55
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#63 Report this post to a moderator
Increase Your PM Length

Maybe I can help you test it. Please ICQ me at 30339567. I like to play Civ 2 MP.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 08-03-2003 14:21 Visit CapTVK's homepage!
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#64 Report this post to a moderator
Get a bigger avatar today!

Great, I'll contact you via ICQ. Have ever tried Freeciv before (win/linux)? In principle it plays almost the same as the original Civ2.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 09-03-2003 02:16 Visit CapTVK's homepage!
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#65 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

winzity,

If you want to join you should sign on at the forum or at this adress:

freecivpl@o2.pl

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 11-03-2003 00:50 Visit CapTVK's homepage!
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#66 Report this post to a moderator
Tired of ads?

More details, the game is scheduled to start at march the 16th. Also check out the forum at:

http://www.civ.org.pl/freeciv/slow-eng.php

quote:


First LongTurn Freeciv game will start at 16 March 2003. It will be played using Freeciv version 1.13 or 1.14 (we will decide tomorrow) and McZapkies modified ruleset. Currently in 'download' section we have modpack for 1.13 version, but we will add 1.14 version as soon, as it is possible. To join LongTurn Freeciv game inform us that you want to play at our forum and look there every day, becouse all informations and news will appear only there.
If enough players will be intrested we will start another LongTurn game with some other ruleset modification in next few weeks. More info coming soon.
BEFORE JOIN:

* DOWNLOAD! - new unit tiles
* Take a look at modified parts of manual.

Following rules are prepared to use on slow-motion freeciv multiplayer game (with TIMEOUT=24h).

Summary:

* Completly new units: cart and truck, compare with modified manual page.
* Science rate lowered (40% for Despotism, etc), corruption rate slightly lowered.
* Palace is adding 100% of science bonus, it can be set without Masonry.


* Min_city_dist=3
* Faster movement of units, enhanced visible range.
* Rather big map, 100x80, gen=1, with realistic amounts of terrain type.

OK, but why to use such slow server (with 24h timeout)?

1. classical multiplayer game with timeout=60s is rather like RTS deathmatch
2. it is hard to develop advanced strategy during the on-line game
3. playing big maps on the on-line server is boring
4. players are usually disconnecting then something goes wrong and trying anoter on-line game
5. players are disconnecting if a game is too long or they must go home/to bed /to work etc.
6. modem players can't play on-line games if they must pay for the connection time

Of course, the initial phase of the game should be quick (nobody want to spend weeks observing new settler production).
After initial phase of growth, game will become off-line.
You can join at anytime, make your move, revise your strategy, setup your production, and then disconnect.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 11-03-2003 01:13
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#67 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

It's like playing the start of the game in real time, then switching to PBEM with 1 move a day after that. It can work..........but tbh I find such games too slow.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 14-03-2003 03:53 Visit CapTVK's homepage!
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#68 Report this post to a moderator
Diplomacy screenshots Get a bigger avatar today!

The work on the 1.15 beta doesn't stand still. Here are s ome screenshots for the diplomacy screens.


Player overview with diplomatic states


The standard diplomacy negotiation screen


This is a screenshot of a techpool. Two players can decide to share their research and concentrate on a specific tech.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 30-03-2003 02:51 Visit CapTVK's homepage!
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#69 Report this post to a moderator
Enter the AD-FREE zone

Well, the Freeciv longturn game has officially started. Apart from the 24h timeout period and some tweaked start settings (more settlers and explorers) there's one important extra.... We're playing on a special server that's patched for player authentication. Meaning you need a pw to login.


This game is going to take awhile and I'm not sure if i can make it everytime. So could someone here sub for me on a few occasions? I need someone for 2,3,4 april.

It isn't like a subbing in a Civ2MP. You just login, review your civ and plan your moves and end your turn. All under 5 mins. After that you can simply end your turn and disconnect.

winzity is offline winzity
Prince
Sweden
Sep 1999
time: 05:18
Post  Old Post 30-03-2003 12:41
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#70 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

CapTVK is the above game going now? You asked me to join on ICQ... Please inform me if there is a possibility to play

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:18
  Old Post 30-03-2003 21:22
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#71 Report this post to a moderator
Remove this text

Is it me or are you playing as Croatians CapTVK? Why?

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 31-03-2003 01:51 Visit CapTVK's homepage!
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#72 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That must be my evil twin.

Usually I'm English all the way.

Cheerio!

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 31-03-2003 02:15 Visit CapTVK's homepage!
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#73 Report this post to a moderator
Got spare money?

quote:
Originally posted by winzity
CapTVK is the above game going now? You asked me to join on ICQ... Please inform me if there is a possibility to play


Well the game has officially started now, but there may be some empty seats lefts. Otherwise you can be my partner in this endeavour.


Try posting at the the forum to see if there are some untaken seats
http://forums.civ.org.pl/viewboard.php?BoardID=14

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 02-04-2003 01:31 Visit CapTVK's homepage!
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#74 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I know announce that Winzity will be my Freeciv longturn team partner. For the next few days (and maybe more) the resources* of the English empire are his to command.

*They better be there when I get back!

winzity is offline winzity
Prince
Sweden
Sep 1999
time: 05:18
  Old Post 02-04-2003 02:55
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#75 Report this post to a moderator
:) Avatar Enlargement: We've got the solution

In that way we will win...

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 06-04-2003 00:55 Visit CapTVK's homepage!
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#76 Report this post to a moderator
Increase Your PM Length

Longturn update....

With our scouts now exploring the further reaches of our land the first settlements are starting to bear fruit. The primary goal is to expand our borders whilst not neglecting our defense at home.

Current ratings
Population 30,000 (7th)
Land Area 110,000 sq. mi. (12th)
Settled Area 30,000 sq. mi. (12th)
Research Speed 30% (3rd)
Literacy 0% (1st)
Production 9 M tons (5th)
Economics 9 M goods (5th)
Military Service 250 months (13th)
Pollution 0 tons (1st)

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 07-04-2003 02:54 Visit CapTVK's homepage!
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#77 Report this post to a moderator
Increase Your PM Length

The ultimate Civ2MP match?..........

Imagine what would happen if we put all the great Civ2MP players in one single Freeciv longturn match (with civ2 rules settings of course). Who would be the last one standing?

Check in here to hear more
http://forums.civ.org.pl/viewtopic.php?TopicID=1017

Last edited by CapTVK on 07-04-2003 at 02:59

LarryN is offline LarryN
Settler
Wrocław- Poland
Jan 2002
time: 06:18
  Old Post 13-04-2003 02:44 Visit LarryN's homepage!
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#78 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by CapTVK
The ultimate Civ2MP match?..........

Imagine what would happen if we put all the great Civ2MP players in one single Freeciv longturn match (with civ2 rules settings of course). Who would be the last one standing?

Check in here to hear more
http://forums.civ.org.pl/viewtopic.php?TopicID=1017

Hello
I've add special topic for adding new players:
http://forums.civ.org.pl/viewtopic.php?TopicID=1072

LongTurn FreeCiv (or SlowCiv) looks like realy iteresting game. I like it, and our generator make nice map.
Great LarryN
King of Aztec - children of River

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 18-05-2003 02:26 Visit CapTVK's homepage!
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#79 Report this post to a moderator
Longturn...one month and several centuries later... Lose 30 kilos (of popups)

One month and several in-game centuries later the longturn game is still on. As a matter of fact, all the players are still active.

The best part in playing longturn instead of regular MP is that the chess-like aspects of Civ take over. You've got plenty of time to think things through. Thanks to an excellent go-to function you'll be able to plan your combat moves like clockwork when the time expires. Unit goto's are executed automatically the moment the next turn starts, you don't have to be online for it to happen.

And now some recent headlines from my part of the world:

"English surprise strike at capital decapitates Inca leadership"

"War continues after English warriors take a number of undefended Inca cities"

"Strong resistance after initial wave, English planners amazed by sheer size of Inca empire."

"Are the Inca's capable of organizing a counterattack?
- It appears the English surprise attack didn't start a moment too soon. In time they would have buried us with their numbers (anoymous quote)-"


"English warriors prepare defenses for Inca counter attack"

"Heavy fighting at .... xxxx (name witheld for security reasons "



In short the fun has just started

Last edited by CapTVK on 18-05-2003 at 02:32

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:18
  Old Post 18-05-2003 15:02
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#80 Report this post to a moderator
Support Apolyton, buy Call to Power 2

well done, good to here it is going well

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 19-05-2003 00:55 Visit CapTVK's homepage!
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#81 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Hydey
well done, good to here it is going well


Hey Hydey,

We are planning a Freeciv Civ2 longturn game. It will start once we have about 15 players listed. Currently Deity, Winzity, Germanos, Gislan and me are already onboard. Why don't you and AH sign up as well?

http://forums.civ.org.pl/viewtopic.php?TopicID=1072

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 03-06-2003 04:54 Visit CapTVK's homepage!
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#82 Report this post to a moderator
SDL development continues Support Apolyton, buy Alpha Centauri

In the background development of the Freeciv client continues. Some work has been done in trying to compile the SDL-Win32 Freeciv client. There's some good news to report after a functional SDL client has finally been able to run under windows. This is a another small but significant step.


quote:

On Sun, 1 Jun 2003, Rafał Bursig wrote:
> As Per try build SDLClient in win32 enviro. he has some problems with
> it.
> This patch solve some of them :
> - fix incov warings (not tested) - Jason advice.
> - fix header problem with net code (tested)
> - fix conflict with windows headers ( replace all WS_NORMAL,
> WS_SELLECTED, WS_PRESSED, WS_DISABLED to FC_WS_NORMAL, FC_WS_SELLECTED,
> FC_WS_PRESSED, FC_WS_DISABLED and ERROR to ID_ERROR ) - tested - Per
> advice.
> - fix my design error with default use of code for cvs version of SDL
> lib.
>
> Per please test it again, when this code work I will commit it to cvs.

It works.

Fullscreen mode looks fantastic!

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 05-07-2003 13:31 Visit CapTVK's homepage!
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#83 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

More news on the development of the SDL client.


quote:

Hi all

Ok... here are some info about my work on SDL Client (many people ask
about it)

Client is playable ( almost ) even in muliplayer. Should be build
without any errors ( ok.. current debug=yes will break becouse I don't
commit some remove log.h patch from some files but debug=some and
debug=no will go )

Still some dlgs are missed but we can play without it ( or not ).

Bugs:
- Log window is draw above nations dlg becouse I made there ugly hack
and don't have time to correct it ( rewrite nations dlg )
- There is some bug in move window with scrollbar code but fixing it
wont be easy and require some changes in widget system.
- Next problem is log window, I try found this @#$%^$^ bug for many
weaks and still something missing
- more

Some new future (for those people that don't know)
- some client comand line options ( ok... 2 comnads: start fullscreen
800x600 and events in other thread for linux/beos )
- scallable minimap.
- use of mmx1 instruction (where avilable and only when build from
source) - I have some mmx1 code for SDL lib, if someone want it then
just say

Dlgs that work :
- Connect Dlg.
- Option Dlg.
- City Dlg.
- Worklist Dlg.
- City Rep.
- Units Rep.
- Players Rep.
- Intel. Dlg.
- Diplomacy Dlg.
- Economy Rep.
- Science Rep.
- Top 5 Cities.
- Wonders of Word.
- News.
- Demography
- Find City.
- Units Dlgs (caravans, settlers, spys/diplomats, etc )
- more ( those that I forgot here and don't write in TODO part )

As I know there is no problem with win32 port of this client. Per have
better info about it.

BIG TODO :
- CMA Dlg. ( initial work )
- Goto City Dlg.
- Airlift City Dlg.
- Help Dlg. (need new graphics)
- SpaceShip Dlg. (need new graphics)
- Nuke Explosion. (need new graphics)
- Correct, clean and finish deluxe tilesets (need new graphics)

with some new code in cvs:
- add support for units gold unkeep. (city dlg. units dlg)
- add support for borders in minimap . (minimap)
- update_conn_list_dialog - mabe after Client/server auth. pach I make
some batte.net like dialog (witch chat , players list and setup server,
start game,join server/chnge chanel and disconnect buttons ) where
pubservers will work as chat chanels. Problem : server settings API.

widget sytem:
- fix move window with scrollbar ( scrollbar->min and scrollbar->max
aren't change by move_window code )
- add better key support (menu kebard control and more - this wont be
easy but I made some first steps for it)

Small TODO :
- update timeout label.
- turn done button animation.
- rewrite connection dlg.
- rewrite nations dlg. ( legend support )
- rewrite options dlg.
- rewrite or remove log window.
- rewrite tech goals dlg (make it like next tech to reserach dlg.)
- add reserched techs status dlg.

- put_city_workers - ???
- put_cross_overlay_tile - ???

Long term TODO :
- add sound support to widgets system (buttons pressed , open window,
etc ).
- add chat subwindow/subsystem.
- rewrite "Top 5 Cities" and "Wonders of Word" net protocol - server
shouldn't send strings only ids. I need know what wonders icon and what
nation color use for "Wonders of Word" , what wonders have "Top 5
Cities" , etc. After that rewrite those dlgs.
- split gui_stuff.c to sub files. (each widget type should have own
file)
- add support for units animation. (need new graphics: move, commbat,
work, etc)
- split tileset code to map tileset and rest.
- add default worklist widget to new city name dlg.
- start new game from strat menu, run server as :
* other thread ?
* other proces
* telnet/ssh to other PC and run server
- load game from start menu. (see run server as)
- add load/save via client options.
- show unload order icon only when ship is loaded.
- better demography ( graphs )
- units report in city rep. ( garrison report )
- citizens report in city rep. ( happynes )
- more ...

About much things I forgot say here
I think that there are many bugs but most of them will show with better
testing and for that I need YOU

Have fun and don't call me if your cpu will burn.

yours lazy
Rafal

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 06-07-2003 02:28 Visit CapTVK's homepage!
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#84 Report this post to a moderator
SDL Win Beta client out! Suffering from ads?

Good news, Per has just posted an Alpha SDL Freeciv client for windows! You can get it here:

ftp://ftp.freeciv.org/freeciv/incom...civ-SDL-CVS.exe


Enjoy, and do report those bugs ! There are lots of them and we want 'em all squished!

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 12-07-2003 00:35 Visit CapTVK's homepage!
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#85 Report this post to a moderator
Suffering from ads?

Well, for the last few days I've had it up and running. Bugs still pop up but once you know how to solve them they're no longer showstoppers. I'll try to play a complete game this weekend and see how it goes.

Here are three things you'll have watch out for if you want to try the SDL client:

1) A wrong parameter was included in the Freeciv server shortcut. Just select the properties for the scortcut and remove all the parameters behind civserver.exe. Once the Civserver is running you can tweak the settings as usual (just start with set aifill 8 for a regular game with 8 civs). type 'HELP' if you want more information about the various options.

2) The SDL client crashes when you join a game in 640x480 windowed mode. 640x480 fullscreenmode works however. or just select a higher resolution for far better results.

3)Sometimes an onscreen menu blanks out and you'll only see a dark rectangle with the outlines. Push the left and right mouse button at the same time to get the menu back.

Last edited by CapTVK on 12-07-2003 at 00:45

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 12-07-2003 00:43 Visit CapTVK's homepage!
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#86 Report this post to a moderator
Some screenshots for SDL Suffering from ads?

Here some new shots from the client:

The general worklist editor (apart an individual city worklist you can have several general worklists for all the cities)

Attachment: ingame-w98-worklist-small.png
This has been downloaded 71 time(s).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 12-07-2003 00:48 Visit CapTVK's homepage!
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#87 Report this post to a moderator
Some SDL screenshots Increase Your PM Length

The tech screen:

(those blanks squares at the top of some of the techs are not bugs. We don't have suitable pictures for those yet)

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 12-07-2003 00:50 Visit CapTVK's homepage!
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#88 Report this post to a moderator
Get a bigger avatar today!

Oops, forgot to include the attachment...

Attachment: ingame-w98-techscreen-small.png
This has been downloaded 66 time(s).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:18
  Old Post 04-08-2003 00:31 Visit CapTVK's homepage!
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#89 Report this post to a moderator
Civ2 Longturn -final call- Support Apolyton

If you ever wanted to play in massive Civ MP game, this it!

To anyone wanting to try out a longturn with civ2 settings (deity difficulty) this is the final chance to enlist! We've reached the 15 person minimum and the game will start in a week or so. If want to join do it now. We're playing at Deity difficulty level plus some extra tweaks to limit ICS and lower the power of diplomats (they're only 50% effective).

Enlist at the "Civ2 LT game"-thread
http://forums.civ.org.pl/viewboard.php?BoardID=14

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:18
  Old Post 04-08-2003 17:54
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#90 Report this post to a moderator
Put an end to popups!

How long do the turns take (after the first few thousand years)?

 
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