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Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 01-04-2002 19:00
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Attention Games Workshop fans (both of you) Support Apolyton, buy Civilization III: Complete

I'm in the early stages (very early, only 1 or 2 units on the conveyor belt so far) of a Warhammer/Warhammer 40,000 mod and I'd be interested if any of you guys would be interested in playing and/or helping out with the making of the mod. Thanks for reading.

self biased is offline self biased
King
Yggdrasil.
Nov 1999
time: 00:18
  Old Post 01-04-2002 23:18 Visit self biased's homepage!
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count me in, for sure. if you need any help, you just need to ask.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 01-04-2002 23:23
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Great! Glad to have you on board! Are you any good with graphics? If not what do you think you could bring to the team?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 04-04-2002 02:05 Visit Kal-el's homepage!
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Jesse,

I would love to help but give me some time. I want to finish my mod first and then I have to prepare for lawschool finals and the bar exam

I should be available to help in August.

I would love to help with conceputalization.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 04-04-2002 19:10
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Lose 30 kilos (of popups)

We have a team of 3 then! We have two primary options, we either have the ancient periods as Warhammer Fantasy and the modern eras as Warhammer 40K or we just choose one of the games. What do you guys think?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 05-04-2002 01:10 Visit Kal-el's homepage!
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Well, there is a a huge gap in time between the two so it might be hard to transition. plus there are different races/civs involved. I think we should probably do two mods.

Over the summer I was working on a warhammer fantasy mod for civ2, I had a great map of the old world. I wonder if I still have that. My computer crashed on me last summer and I liost everything on my hard drive. Can't remember if I di the map before or after the crash. I will check and see. If i still have it we can use the map converter to get the basic map started. Other wise I think I at least have the outline map which is better than nothing.

for civs I think we could just look at warmaster as an outline and go from there.

for the 40k things are a lot different, much fewer civs:
--humans -which include squats, ogryn, halflings, imperial guard, space marines, sisters of battle, possibly necromunda.
--eldar
--dark eldar
--orks
--genestealers
--chaosmarines
--chaos
--necrons
--tyranids
--tau

Writing these down, I guess there are more than I thought.

for warhammer fantasy the civs i can think of are:
--The Empire
--Bretonia
--Albion
--Dwarfs
--High Elves
--Wood Elves
--Orcs & goblins
--Dark Elves
--Lizard Men/Slann
--Skaven
--Vampire Counts
--Khemri
--Chaos
--Chaos Dwarfs

well, thats it for now

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 05-04-2002 01:19 Visit Kal-el's homepage!
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here are two maps I just found online.

Attachment: warhammermap.jpg
This has been downloaded 477 time(s).

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 01:19
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Well the transition would'nt be too hard, a few of the races blend into eachother:

High Elves-Eldar
Dark Elves-Dark Eldar
Empire:Imperial Guard
Bretonians-Space Marines
Orcs-Orks
Chaos-Chaos
Lizardmen-Tyranids (ish)

You see what I mean? Anyway, because of the sheer weight of numbers I think we should just do 1 of the games.

Would be great if you could dig out that map!

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 05-04-2002 01:24 Visit Kal-el's homepage!
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a fuller version of the map. notice that ulthuan is different in the second map. I think this is an older map becuase the games workshop site has the circular ulthuan onits maps.

Attachment: whworld.jpg
This has been downloaded 454 time(s).

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 05-04-2002 01:27 Visit Kal-el's homepage!
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of course there is also the scope of the combat environment to think about. in whf you are just talking about one planet, while in 40k you are dealing with a whole galaxy. I am think ing that we would want to use new terrain artwork for this. They are working onthat for the Star Wars mod and I see no reason why we shouldn't be able to appropriate it once its done.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 01:32
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Lose 30 kilos (of popups)

I've been keeping a close eye on that mod and i've been helping them out with some stuff so hopefully they could return teh favour by allowing us to use the terrain

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 13:38
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Had a brainstorm last night and I had some ideas for technologies and wonders for the fantasy side of things

Technologies
Beast taming
Iron working
Battle tactics
Watch towers
Gunpowder
Siege warfare
Fortress construction
Armour
Diplomacy
Writing
Translation
Communication
Hierarchy
Flight
Magic
Slavery
Sea Travel
Sacrifice
Religion
Mercenaries
Warpstone collection
Archery
Sword fighting
Gun fighting
Biological warfare
Map making

Wonders
Prophecy of Sotek
Legend of the Amazons
Black plague cure
Red pox cure
Bugman's bar

Obviously these are all early suggestions, if you have any queries then just ask

P.S. my scanner won't work so I'll try and get you the timeline info on a later post

Lab Monkey is offline Lab Monkey
Settler
London
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:03
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Hello!

Firstly I agree with Corinthian that beer was a better buy than lead soldiers, and also that you really need to find a way to stop alliances between opposed races. So far I've been unable to do this in the editor.

My own plan was to upgrade from Fantasy to 40K, but it wouldn't take much to fill in the blanks. Warhammer fantasy covers the ground way into the industrial age, all you have to do is eliminate the gunpowder units from the ealier game.

I'll list a few ideas that I came up with, though I'm a bit rusty on Warhammer fantasy, or all GW stuff in fact....

Barbarians should be those lizard men, they never really got sophisticated enough to form a civ.

Skaven should be a medieval - industrial chaos unit, employed for their rifle skills.

Space Marines require Genetics as a pre-requesite

The Space Marine legions should be an offshoot of the Empire Civ, all other human races should only be able to create Imperial guard type troops.

or

Diferent human civs spawn different Marine Chapters

Tyranids should be a future era of a human civ, once genetics is discovered. Nasty...

The tech tree should remain pretty much as it is, the interesting thing would be to look at the different ways in which the civs use the techs

Well, that's it for now, good luck!

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:07
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Thanks for your input!

Lab Monkey is offline Lab Monkey
Settler
London
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:12
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Another problem.. Support Apolyton, buy Civilization: The Boardgame

Sorry to be a total git, but this problem concerns city improvements....

Elves, Dwarves, and Orcs would not build the same buildings, and the only way to grant civ specific improvements is through the 'requires government' tag on the improvement editor.

One solution requires (according to Firaxis) the next patch to work properly.

You create civ specific governments flagged to techs that are outside of the tech tree. These techs are given free to the appropriate civ at the beginning. No other governments are allowed.

Limiting GW races to one government isn't too bad as they're all pretty one dimensional.

Or you can just have them build the same improvements and just have civ-specific units....

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:17
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We're taking it all into account, hopefully the end product will be free of problems like that

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:35
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Hey guys! check out the website i just found! The link here gets you to a 40K timeline but you can access the rest of the site from there http://www.role-play.co.uk/w40krp/timeline.shtml enjoy!

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 18:40
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Heres another one but this time the fantasy timeline http://www.siegetower.com/warhammer/timeline.htm

Bodiless Jack is offline Bodiless Jack
Settler

Apr 2002
time: 05:18
  Old Post 05-04-2002 21:22
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Re: Attention Games Workshop fans (both of you) Suffering from ads?

quote:
Originally posted by Jesse Coombe
I'm in the early stages (very early, only 1 or 2 units on the conveyor belt so far) of a Warhammer/Warhammer 40,000 mod and I'd be interested if any of you guys would be interested in playing and/or helping out with the making of the mod. Thanks for reading.


Count me in I can't contribute any unit animations but I can come up with ideas, work on pedia references (I have some Warhammer Fantasy material at home) and play-test. I'd prefer the fantasy option - I never played 40k.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 05-04-2002 22:29
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Help yourself to an AD-FREE life

Great to have you on board!

Now our team consists of:

Self Biased
DJensen/Kal-el
Lab Monkey
Bodiless Jack
Jesse Coombe

Looks like we are developing a bit of a following!

Spread the word to anyone you know that plays Civ and likes Games Workshop Games and who knows, we might get our own web-community someday!

Bodiless Jack is offline Bodiless Jack
Settler

Apr 2002
time: 05:18
  Old Post 08-04-2002 17:52
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quote:
Originally posted by Jesse Coombe
Great to have you on board!

Now our team consists of:

Self Biased
DJensen/Kal-el
Lab Monkey
Bodiless Jack
Jesse Coombe

Looks like we are developing a bit of a following!

Spread the word to anyone you know that plays Civ and likes Games Workshop Games and who knows, we might get our own web-community someday!



GW fans

A team of 4 does that mean we can get started?
Excuse my enthusiasm but I think we need some direction. If we agree on some basics I think we can start doing something productive, so I've come up with a list for gauging opinion

1. fantasy/40k/both
2. list of civs, traits and their units.
3. a tech tree

My personal prefs are
1. fantasy.
2. Here's a list of civs that we could represent in the mod. I've stated civ specific traits and units where I could:

Border Princes,
Bretonnia,
The Empire, Mil + Com,
Estalia, Com + Exp,
Kislev,
Norsca, Berserkers
Tilea,
Albion,
Araby,
Nippon,
Cathay,
Southlands,
Amazons, Rel + Sci, Kalim Warriors (someone's already made a bunch of Amazon units which are great).
Slaan, Rel + Mil, (Eagle/ Jag/ Gator warriors + Cold One Riders, Slaves)
Orcs, Exp + Mil, (Orcs + Black Orcs + Goblins + Hobgoblins)
High Elves, Sci + Rel,
Dark Elves, Mil + Sci,
Wood Elves, Rel + Ind,
Dwarves, Ind + Com,
Skaven, Ind + Exp,

Ok there's too many so we could trim out a few of the old worlders eg, Border Princes.

3. I liked some of the ones on your list Jesse eg. beast handling could make a heap of useful units available: cold one riders for Slaan; wolf/boar riders for goblins & orcs.

Some more ideas:
I think barbarians could represent chaos. If we give them access to beefier units we can make them quite formidable. Also if we get a good map of the world we can put lots of settlements in the Northern wastes that would spawn chaos units to descend on the unfortunate civs in the north.

Magic is going to be hard to represent in the game but we could look for technological advancements that look like magic eg., airports can be portals.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 08-04-2002 21:03
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great to have such enthusiasm but I've been speaking to the Games Workshop legal guys and they are re-doing their policies by the sound of things so to stop us getting sued we I think we should wait til I've spoken to the GW guys again. Djensen might be able to tell us exactly how we stand legally, can ya reply and tell us what we can and cant do?

Shadowlord is offline Shadowlord
Warlord

Apr 2002
time: 00:18
  Old Post 09-04-2002 01:21
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Sounds great, although I have nothing to contribute personally... My skills mostly involve programming, and that's mostly useless for something like this, eh?

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:18
  Old Post 21-05-2002 21:00 Visit GhengisFarb's homepage!
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If you ever hear back from GW let me know I'd love to help out on the Leader flc's and units for the Fantasy part.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 22-05-2002 04:58 Visit Kal-el's homepage!
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As far as the legal situation goes, if GW doesn't want us to do this then they can probably stop us from going ahead with it. I can't imagine why they would want to prevent the creation of this mod.

Be sure to indicate that we will not be attempting to make any money from this mod and in fact it is free advertising for their products. IMO it would be a public relations slip up to prohibit the making of a Warhammer Mod for Civ3. If I am not mistaken there was at least one warhammer mod made for Civ2.

But the ball is in their court. They have the copyright on the name and all the associated names and histories that they developed.

It would have been better to not contact them at all and just go ahead with the mod. then if they didn't like what we had created after we were finished they could have gotten a court order to stop us from distributing it. Oh, well.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 23-05-2002 01:58
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This is the important stuff that we need to keep an eye on http://www.gamesworkshop.com/Legal/ippolicy.htm

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:48
  Old Post 23-05-2002 05:50 Visit Bane Star's homepage!
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Got spare money?

I'm working on A Fantasy Mod, and The graphics are coming along quite well, When I'm done and I release it all, you guys might wanna use my graphics for your warhammer fantasy Mod if thats the one you decide to do...
Fantasy Mod

p.s. I'm a big fan of Warhammer so I'd love to see either mod in its completeion, that would be fantastic... I might even do some Eldar Units for the fun of it

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:18
  Old Post 23-05-2002 10:30
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Hmm, i'd be interested in helping if you guys are still doing this. Though we might want to wait for the XP so we can use the (hopefully) better game editor. I've got the Dark Elf codex from when I used to play, and the main rulebooks for it so I can toss in what info I know from that in. I don't think GW would have anything against us making a mod, since it won't come close to games like Final Liberation or Chaos Gate, or any other of the GW games. It will be Civ-style Warhmmer, not Warhammer style Civ.

Or at least thats what I got out of it. I don't however know much about the 40k end of things, ment to try it sometime but I didn't have alot of cash and I wasn't playing fantasy games too much anyway.

Jesse Coombe is offline Jesse Coombe
Settler
Hertfordshire, England
Apr 2002
time: 05:18
  Old Post 23-05-2002 20:49
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Great to see that theres still some interest in the mod, I'm sorry things have been quiet lately, I'll keep vieiwng this page whenever someone posts and I'll keep you updated on whats going on

Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:18
  Old Post 24-05-2002 03:32
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Avatar Enlargement: We've got the solution

I don't mod, but maybe I can help in some way... I play Lizardmen. Lizardmen, and not Slann


I could try finding pictures of units...

 
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