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Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 08-05-2002 04:45 Visit Bane Star's homepage!
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My Fantasy Mod, and the Graphics start rolling in Support Apolyton buy from Amazon

Well its finally comming, PTW with multiplayer, new races and hopefully a decent editor, for both game and sceanrio building, And So since this is what I was waiting for I've started My Fantasy Mod ( I should say picking up from where I left off). The PTW needed to be realesed firsts and then a few Patches (I'm sure) before you'll see any decent versions of this Mod, But Graphics and the Like we're working on right now

But now since they added 8 more racial choices, I'm thinking that maybe your opinion would be appreciated, I'm starting with good old, elves, dwarves, halflings, humans, goblins, Orcs, and probably some form of undead/necromancer. But thats only 7 races, So allthough I have alot of ideas, I'd like to see what others would like to see as races,
Please bear in mind that I dont think you can adjust the food consumption/pop growth for individual races so having things like pixies and dragons are unbalanced (unless you count 1000 pixies as one troop and each entire city as a dragon, troops being the dragons personal influence).

Since I'm a bit of a historically correct fantasy Nut, I'm using all the inventions I can think of from Cavemen up to the beginning of the Renaissance, but adding in some level of 'magical and deity based troops'

As for the units, I'm lucky my brother is a 3d studio max nut, and I'm getting him to work on some fantastic graphics, but he's also a perfectionist and so each unit takes him more than a week, regardles of my incessant ranting for him to speed it up. In the works are spearman, phalanx, pikeman, halberdiers, warriors-bronze,legions-iron, soldiers-steel, bowmen, archers, longbowmen, crossbowmen, horsemen then mounted varieties of the soldier varieties, alot of the siege weapons,

I'm also adding 6 varities of "walls" for cities, each with an increased % defence bonus and hopefully If I can code it properly a different city screen picture for each.

Yeah, any hints that you guys have, for things I may have skipped over.....

Last edited by Bane Star on 14-08-2002 at 16:23

Akka is offline Akka
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In front of my computer.
Nov 2001
time: 06:19
  Old Post 08-05-2002 05:33
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Got spare money?

Here are my suggestions :

Cultural linking :

A) Human culture (standard medieval buildings, faces look human)
- Nordics (expansionist, industrious), King Balthor, fav gvt : monarchy, hate despotism.
- Central Empire (militarist, commercial), Empress Kalthia, fav gvt : constitutionnal monarchy (=> republic), hate despotism
- The Cities (industrious, commercial), First Citizen Holban, fav gvt : council (=> democracy), hate monarchy.
- The Mage Council (scientific, commercial), Archmage Magdalena, fav gvt : communal, hate despotism.

B) Nature culture (tree-like houses, gardens, etc., faces look like pixies)
- Elves (commercial, religious), Lord Erethil, fav gvt : communal (=> communism), hate despotism.
- Hobbits/Halflings (commercial, expansionnist), Mayor Bolan, fav gvt : council, hate despotism.
- Beastmen/werewolves/faunes (religious, industrious), Pack leader Thalak, fav gvt communal, hate monarchy.
- Lizardmen (religious, expansionnist), Ruler Ssazkal, fav gvt : monarchy, hate council.

C) Underworld culture (rough stone buildings, dark faces)
- Dwarves (industrious, scientific), king Dhoren, fav : constitutionnal monarchy, hate despotism
- Goblins (militarist, expansionist), leader Gorkas, fav : despotism, hate council.
- Orcs (militarist, industrious), chief Rakhos, fav : despotism, hate constitutional monarchy.
- Necromants (scientific, religious), Archmage Sheknat, fav : communal, hate monarchy.

D) 'Monsters' culture (strange architectures, inhuman faces)
- Dragonmen (militarist, religious), Dragontooth Shoâr, fav : despotism, hate constitutionnal monarchy.
- Demons (scientific, militarist), Hell Duke Khazash, fav : monarchy, hate council
- Mutants (expansionist, scienfitic), Supreme Tharak, fav : council, hate communal.


Hope it helps

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
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  Old Post 08-05-2002 07:16 Visit Rhuarc's homepage!
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Are you going to base this mod on any particualr Fantasy story? or is it going to be just a generic one? For example, what map are you going to use? I would suggest either one from Lord of the Rings, or perhaps one from Robert Joprdan's Wheel of Time series.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
Thumbs up  Old Post 08-05-2002 12:57 Visit Bane Star's homepage!
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No specific Scenario Support Apolyton buy from Amazon

I'd like the Mod to be as useful to everyone as possible, So The idea is that everyone who's interested in fantasy puts thier two cents in and I correlate, maybe make a poll
- (hey theres an idea, Will Apolyton increase the Poll Maximum by 8 since the new 8 races need to be included in many votes)

So when I have enough 'votes' for the top 24 races (assuning that I have 24 possibilities ) I'll get started on the races/face/icons/units/cites most of this is ideas for now, and within 2 months we'll have the first finished products.

Oh dont worry If anyone has allready got units made, The best part I loved about Civ2 was the Supreme variety of graphics that others had made, so that I could choose the units I wanted when making a scenario. If I make up stuff that is allready done, it'll just be someone elses 'choice' later on which is more to thier tastes (oh and In 3D max, we have to make complete body shapes/ clothing at least once as a 'starting point' so making duplicates of allready existing troops will happen even if we dont want to.

Bane Star is offline Bane Star
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  Old Post 08-05-2002 13:00 Visit Bane Star's homepage!
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Personally I'll be editing my orginal Bic files, the works, I dont really have much fun once it gets to gunpowder in the orginal civ.
I redesigned civ 2 as a caveman to middleages game, so thats all I'm doing for civ3
with extras of course

Joe R. Golowka is offline Joe R. Golowka
Chieftain
Earth, Sol System, Milky Way
Jul 2001
time: 23:19
  Old Post 08-05-2002 20:50
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Increase the size of your Attachments

More races could include:

Trolls
Manscorpions
Giants
Shapeshifters

Immortal Wombat is offline Immortal Wombat
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  Old Post 08-05-2002 21:36 Visit Immortal Wombat's homepage!
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I'd agree with trolls, and request ents, and more than one elf unit. Sounds great still. Please thank your brother from me.

Ed O'War is offline Ed O'War
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Mar 2002
time: 21:19
  Old Post 09-05-2002 00:03
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I don't know if you have this one already, but how about a Centaur race. Their big thing would, of course, be mounted units that don't require the horse resource (for obvious reasons). They could also be slightly superior versions of mounted human units to reflect their natural affinity for fighting as if on horseback, so to speak.

XMon is offline XMon
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Sep 2000
time: 00:19
Talking  Old Post 09-05-2002 07:39
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Well...I think it's obvious...Amazons!

Please please please post some (read ALL) of the unit animations as soon as each one is ready. Please?

Look forward to the mod.

Amesjustin is offline Amesjustin
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Feb 2002
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  Old Post 10-05-2002 05:55 Visit Amesjustin's homepage!
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Werewolves, Vampires, Hobbits, warlocks, witches, leprechauns (evil ones)...

Oh yeah I would be digging that....

Jer8m8 is offline Jer8m8
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Long Island, NY, America
Nov 2000
time: 00:19
  Old Post 10-05-2002 06:50
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I'm sure no one here's heard of it, but in the Games WOrkshop game Warhammer, you have Skaven (ratmen) and Lizardmen, beaides some things mentioned here. I'll also add mermaids and trollocs to the list

Bane Star is offline Bane Star
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  Old Post 10-05-2002 12:38 Visit Bane Star's homepage!
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If they Do a multi level ability similar to Test of Time?? then I'll be able to think of doing predominantly underground races/ocean races/sky races?planar?otherrealm?demon plains,
But I am looking at mostly above ground at this stage (or 50/50 above ground) allthough ocean races could work as 'boats' but they'd have to have land/coastal cities and all thier troops would be UU's.

Ok As it Stands we have

Humans (should I have different races for humans too??)
Orcs (once again, multiple races? goblins, snotlings, hobgoblins, kobolds, black orcs, ogres, trolls etc etc)
Elves (dark elves, wood elves, grey elves, gold elves, etc etc)
Dwarves( great as both an underground and above ground)
Halflings (hobbits, gnomes)
Skaven (Yes I'm an Avid player of warhammer too)
If we go with the skaven (Rat/Human) then you can really go with many of the other animals, Cat/men, Lion/Men, Dog/Men, Wolf/Men, Monkey/Men ...lol... Pig/Men, Bull/men, Lizard/men
The Volucreth race were animal heads on 8ft human bodies,
Merfolk (fish/men??)
Centaurs (Deccaurs, Wemic's, Zoats, Manscorpions)
Giant Folk?? This might be a bit hard to change the code for food consumption and the like, but....(Ents, Giants, Titans,
I lkike the Idea that Creatures Exists in the Game and If my brother can be bothered I'll have him make up a few monsters/creatures for the barbarian race to use.

Witches and warlocks are more of a class/proffession of a race rather than a race unto themselves
Were creature and Vampire are 'affected' races, I roleplayed a vampiric Merman for a few underwater sessions
Oh and The Necromancer my cousin has decided to play so he's having a Big influence on what troops should be created (he's basing alot of the units on the MAGE KNIGHT undead troops)

Any More??

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:19
  Old Post 10-05-2002 12:52
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Great ideas, folks! But how about making the more special creatures into UUs? For example, Giants for humans, Trolls for Orcs and Centaurs for Elves.

One big problem with this fantasy mod is that each race will require lots of UUs, so I guess your brother will be more than busy for a while.

Dark Templar is offline Dark Templar
Settler

May 2002
time: 05:19
Lightbulb  Old Post 13-05-2002 10:25
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Lose 30 kilos (of popups)

I have an idea, Anyone here like White Wolf games? Make Werecreatures a race of their own. Here's how it'd go, They'd be very tribal and favor a monarchy/despotism type government, I'd assume their units should be different veriaties of werecreatures, Werewolves, Werecats, Hell their naval units could be weresharks. The possibilities are only limited to the number of animals you could use, I also suggest they arent raving beasts bent on killing. Sorry for the messy post, Tired.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 16-05-2002 18:26 Visit Bane Star's homepage!
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quote:
Originally posted by Hurricane
One big problem with this fantasy mod is that each race will require lots of UUs, so I guess your brother will be more than busy for a while.


While Yes I will require many different troop pictures for the differing Units, The effective nature of each troop will be identical, So UU troops will be more specific races ...e.g. If WE have the goblinoid races..goblins, snotlings, hobgoblins, kobolds, black orcs, ogres, trolls etc, That they will use a single 'set' of troops but each specific groop would have its own UU...

Orcs should looks something like the Warcraft3 trailer orcs (basing the models on them) and my sketches for troops for the elven UU have a warhammer tendancy... I'll have a scanner in a few days so I can show you some sketches and ideas then..

Last edited by Bane Star on 15-08-2002 at 12:50

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 23-05-2002 05:46 Visit Bane Star's homepage!
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I grabbed this list from the Warhammer Guys List

--The Empire
--Bretonia
--Albion
--Dwarfs
--High Elves
--Wood Elves
--Orcs & goblins
--Dark Elves
--Lizard Men/Slann
--Skaven
--Vampire Counts
--Khemri
--Chaos
--Chaos Dwarfs

Bane Star is offline Bane Star
Warlord
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Sep 2000
time: 14:49
  Old Post 23-05-2002 05:53 Visit Bane Star's homepage!
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Well After seeing how simplistic the Units are Made from those Play the World Unit Shots, I recon my units will take weeks rather than months to create, Hey I could probably do them myself... I cant believe how simplistic the units are put together, barely Dunegon Seige level of complexity..lol...

Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:19
  Old Post 24-05-2002 03:27
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quote:
Originally posted by Bane Star
I grabbed this list from the Warhammer Guys List

--The Empire - human
--Bretonia - human
--Albion -druids, I think (new player to WF)
--Dwarfs -self explained
--High Elves -explained
--Wood Elves -explained
--Orcs & goblins
--Dark Elves
--Lizard Men/Slann
--Skaven - Rat men
--Vampire Counts -zombies
--Khemri -skeletons
--Chaos
--Chaos Dwarfs


To clarify for others, I wrote in what "race" if neccessary

Bane Star is offline Bane Star
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  Old Post 11-06-2002 06:54 Visit Bane Star's homepage!
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Bump:

Sorry bout this, But I leave on holidays for 6 months, backpacking Europe ( researching medieval warfare ) so I wont see Civ3 for a while (sob sob) keep posting Ideas so when I get back I have something to work on.

Thanks

Ribannah is offline Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:19
  Old Post 12-06-2002 05:03 Visit Ribannah's homepage!
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Angels
Dragons
Dryads
Faeries
Ghosts
Minotaurs
Sasquatches

Mongoloid Cow is offline Mongoloid Cow
Warlord

Sep 2001
time: 14:49
  Old Post 16-06-2002 11:36
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How about for an evil race, you can have the butterfly people They're evil and would be an interesting change from the typical boring elves, people and dwarves thing. If not you could just put in the pixies and dragons

Ed O'War is offline Ed O'War
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Mar 2002
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  Old Post 16-06-2002 22:25
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quote:
Originally posted by Mongoloid Cow
How about for an evil race, you can have the butterfly people They're evil and would be an interesting change from the typical boring elves, people and dwarves thing. If not you could just put in the pixies and dragons


Evil butterflies?

Immortal Wombat is offline Immortal Wombat
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  Old Post 17-06-2002 02:28 Visit Immortal Wombat's homepage!
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Yes. They land on you and suck your pollen out.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 17-06-2002 02:35
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someone just posted a sorcerer unit at CFC

Mongoloid Cow is offline Mongoloid Cow
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Sep 2001
time: 14:49
  Old Post 17-06-2002 09:01
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Didn't you know the butterflies are responsible for all evil and badness in the world? Everyone else does. And no offense meant to all you nerdy, warhammery peoples but why don't you just have one elf, one human, one dwarf, etc. etc. whats the point in making a million of these things when all thats different in the name. Why not just have for example:

Humans
Elves
Dwarves
Butterflies
Pixies
Centaurs
Dragons
Leprechauns
Cow Riders
Magiccy peoples
Skaven (new one to me)
Buteons (winged people - found that out from another of these planned projects which are just abandoned in two weeks)

Sorry if i'm seeming sinnical (sp?) but when he comes back he probably will just abandon the project like everyone does. The more simplified it is, often the more fun it is to play aswell. Who wants to spend ten years trying to find out how to play a complex 5000 unit 200 civ 900 tech mod?

Also if you search the old theads and mods, you can probably nick a few ideas here and there, and use them on this one

NeOmega is offline NeOmega
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Play Pentagenesis Beta!
Feb 2002
time: 21:19
  Old Post 30-06-2002 04:01
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resources idea Tired of ads?

Have the UU's require special resources, available via technologies available to their schools. If you've ever played Master of Magic (my favorite all time game) they had magic nodes. So say a "Death Knight" would require the resource graves, which would be shown on the map via the technology "necromatism", and would be only available to the more "evil" races. I dont know if anybody mentioned drow, if not I am. Also I'm not sure how well this would work, but instead of leaders arising from combat, jack up the percentage of likeliness to appear to like 80%(if possible), make zombies a UU to evil civs, and have Zombies be produced from combat instead.

Man I miss Master of Magic.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
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time: 14:49
  Old Post 30-06-2002 14:17 Visit Bane Star's homepage!
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quote:
Originally posted by Mongoloid Cow
nerdy, warhammery peoples?

Really? hmm never thought of myself like that but ok....

quote:

but why don't you just have one elf, one human, one dwarf, etc. etc. whats the point in making a million of these things when all thats different in the name. Why not just have for example:


well why have races of humans in normal civ, why not just have 'humans' or 'anglo saxon, african, asian' as 3 choices and have behaviour choices...

quote:

but when he comes back he probably will just abandon the project like everyone does. The more simplified it is, often the more fun it is to play aswell. Who wants to spend ten years trying to find out how to play a complex 5000 unit 200 civ 900 tech mod?


Well I'm sitting here reading the responses, taking notes and making ideas on paper, I'm probably going to go with 2-3 human races and 2-3 elven races, mostly good/bad of each with a possible 24 race choices and 31 player games available.... wow....AS for simplification, absolutely I'm not going at add too many techs, the game will start 4000BC and end 1296AD so the techs that I delete from after gunpowder will be incorporated into lower end cave ages and such, The Eras will be Stone Age, Iron Age, Dark Age and Medi-eval, The dark ages can be avoided due to some tricky tech tree stuff I'm learning the code for, but some culture HAS to go through it for the rest to avoid it...

Oh BTW, I just Got the Latest White Dwarf JULY WD271 and the ARCHAON looks wicked, I've asked my Brother to do this one first, This would get us a Basic knight shape and mounted shape and would be great as both a UU for the Bad Guys, and also for the Warhammer Team that I belong to.. we'll model it from the Archaon, from the front cover and some of the inside close ups as Skins for the 3D Max model.... I'll post a site address when he uploads to my website.

Last edited by Bane Star on 15-08-2002 at 12:09

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:19
  Old Post 30-06-2002 16:44 Visit Sn00py's homepage!
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make a scenario like the old alien one in civ2 where a horde of ballrocks (sp? yknow the firey thing from LOTR) come and destroy everything and you have to survive.

Now that'll be fun!!

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
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Lose 30 kilos (of popups)

Imagine there is an evil face in that last message

(You may lack the features Quick Reply, but I missed you )

Immortal Wombat is offline Immortal Wombat
Prince
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Balrogs? That would be a cool unit to animate.

 
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