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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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Well its finally comming, PTW with multiplayer, new races and hopefully a decent editor, for both game and sceanrio building, And So since this is what I was waiting for I've started My Fantasy Mod ( I should say picking up from where I left off). The PTW needed to be realesed firsts and then a few Patches (I'm sure) before you'll see any decent versions of this Mod, But Graphics and the Like we're working on right now
But now since they added 8 more racial choices, I'm thinking that maybe your opinion would be appreciated, I'm starting with good old, elves, dwarves, halflings, humans, goblins, Orcs, and probably some form of undead/necromancer. But thats only 7 races, So allthough I have alot of ideas, I'd like to see what others would like to see as races,
Please bear in mind that I dont think you can adjust the food consumption/pop growth for individual races so having things like pixies and dragons are unbalanced (unless you count 1000 pixies as one troop and each entire city as a dragon, troops being the dragons personal influence).
Since I'm a bit of a historically correct fantasy Nut, I'm using all the inventions I can think of from Cavemen up to the beginning of the Renaissance, but adding in some level of 'magical and deity based troops'
As for the units, I'm lucky my brother is a 3d studio max nut, and I'm getting him to work on some fantastic graphics, but he's also a perfectionist and so each unit takes him more than a week, regardles of my incessant ranting for him to speed it up. In the works are spearman, phalanx, pikeman, halberdiers, warriors-bronze,legions-iron, soldiers-steel, bowmen, archers, longbowmen, crossbowmen, horsemen then mounted varieties of the soldier varieties, alot of the siege weapons,
I'm also adding 6 varities of "walls" for cities, each with an increased % defence bonus and hopefully If I can code it properly a different city screen picture for each.
Yeah, any hints that you guys have, for things I may have skipped over.....
Last edited by Bane Star on 14-08-2002 at 16:23
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Here are my suggestions :
Cultural linking :
A) Human culture (standard medieval buildings, faces look human)
- Nordics (expansionist, industrious), King Balthor, fav gvt : monarchy, hate despotism.
- Central Empire (militarist, commercial), Empress Kalthia, fav gvt : constitutionnal monarchy (=> republic), hate despotism
- The Cities (industrious, commercial), First Citizen Holban, fav gvt : council (=> democracy), hate monarchy.
- The Mage Council (scientific, commercial), Archmage Magdalena, fav gvt : communal, hate despotism.
B) Nature culture (tree-like houses, gardens, etc., faces look like pixies)
- Elves (commercial, religious), Lord Erethil, fav gvt : communal (=> communism), hate despotism.
- Hobbits/Halflings (commercial, expansionnist), Mayor Bolan, fav gvt : council, hate despotism.
- Beastmen/werewolves/faunes (religious, industrious), Pack leader Thalak, fav gvt communal, hate monarchy.
- Lizardmen (religious, expansionnist), Ruler Ssazkal, fav gvt : monarchy, hate council.
C) Underworld culture (rough stone buildings, dark faces)
- Dwarves (industrious, scientific), king Dhoren, fav : constitutionnal monarchy, hate despotism
- Goblins (militarist, expansionist), leader Gorkas, fav : despotism, hate council.
- Orcs (militarist, industrious), chief Rakhos, fav : despotism, hate constitutional monarchy.
- Necromants (scientific, religious), Archmage Sheknat, fav : communal, hate monarchy.
D) 'Monsters' culture (strange architectures, inhuman faces)
- Dragonmen (militarist, religious), Dragontooth Shoâr, fav : despotism, hate constitutionnal monarchy.
- Demons (scientific, militarist), Hell Duke Khazash, fav : monarchy, hate council
- Mutants (expansionist, scienfitic), Supreme Tharak, fav : council, hate communal.
Hope it helps 
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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I don't know if you have this one already, but how about a Centaur race. Their big thing would, of course, be mounted units that don't require the horse resource (for obvious reasons). They could also be slightly superior versions of mounted human units to reflect their natural affinity for fighting as if on horseback, so to speak.
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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If they Do a multi level ability similar to Test of Time?? then I'll be able to think of doing predominantly underground races/ocean races/sky races?planar?otherrealm?demon plains,
But I am looking at mostly above ground at this stage (or 50/50 above ground) allthough ocean races could work as 'boats' but they'd have to have land/coastal cities and all thier troops would be UU's.
Ok As it Stands we have
Humans (should I have different races for humans too??)
Orcs (once again, multiple races? goblins, snotlings, hobgoblins, kobolds, black orcs, ogres, trolls etc etc)
Elves (dark elves, wood elves, grey elves, gold elves, etc etc)
Dwarves( great as both an underground and above ground)
Halflings (hobbits, gnomes)
Skaven (Yes I'm an Avid player of warhammer too)
If we go with the skaven (Rat/Human) then you can really go with many of the other animals, Cat/men, Lion/Men, Dog/Men, Wolf/Men, Monkey/Men ...lol... Pig/Men, Bull/men, Lizard/men
The Volucreth race were animal heads on 8ft human bodies,
Merfolk (fish/men??)
Centaurs (Deccaurs, Wemic's, Zoats, Manscorpions)
Giant Folk?? This might be a bit hard to change the code for food consumption and the like, but....(Ents, Giants, Titans,
I lkike the Idea that Creatures Exists in the Game and If my brother can be bothered I'll have him make up a few monsters/creatures for the barbarian race to use.
Witches and warlocks are more of a class/proffession of a race rather than a race unto themselves
Were creature and Vampire are 'affected' races, I roleplayed a vampiric Merman for a few underwater sessions
Oh and The Necromancer my cousin has decided to play so he's having a Big influence on what troops should be created (he's basing alot of the units on the MAGE KNIGHT undead troops)
Any More??
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Dark Templar
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I have an idea, Anyone here like White Wolf games? Make Werecreatures a race of their own. Here's how it'd go, They'd be very tribal and favor a monarchy/despotism type government, I'd assume their units should be different veriaties of werecreatures, Werewolves, Werecats, Hell their naval units could be weresharks. The possibilities are only limited to the number of animals you could use, I also suggest they arent raving beasts bent on killing. Sorry for the messy post, Tired.
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by Hurricane
One big problem with this fantasy mod is that each race will require lots of UUs, so I guess your brother will be more than busy for a while. |
While Yes I will require many different troop pictures for the differing Units, The effective nature of each troop will be identical, So UU troops will be more specific races ...e.g. If WE have the goblinoid races..goblins, snotlings, hobgoblins, kobolds, black orcs, ogres, trolls etc, That they will use a single 'set' of troops but each specific groop would have its own UU...
Orcs should looks something like the Warcraft3 trailer orcs (basing the models on them) and my sketches for troops for the elven UU have a warhammer tendancy... I'll have a scanner in a few days so I can show you some sketches and ideas then..
Last edited by Bane Star on 15-08-2002 at 12:50
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Mongoloid Cow
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Didn't you know the butterflies are responsible for all evil and badness in the world? Everyone else does. And no offense meant to all you nerdy, warhammery peoples but why don't you just have one elf, one human, one dwarf, etc. etc. whats the point in making a million of these things when all thats different in the name. Why not just have for example:
Humans
Elves
Dwarves
Butterflies
Pixies
Centaurs
Dragons
Leprechauns
Cow Riders
Magiccy peoples
Skaven (new one to me)
Buteons (winged people - found that out from another of these planned projects which are just abandoned in two weeks)
Sorry if i'm seeming sinnical (sp?) but when he comes back he probably will just abandon the project like everyone does. The more simplified it is, often the more fun it is to play aswell. Who wants to spend ten years trying to find out how to play a complex 5000 unit 200 civ 900 tech mod?
Also if you search the old theads and mods, you can probably nick a few ideas here and there, and use them on this one
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by Mongoloid Cow
nerdy, warhammery peoples?
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Really? hmm never thought of myself like that but ok....
quote:
but why don't you just have one elf, one human, one dwarf, etc. etc. whats the point in making a million of these things when all thats different in the name. Why not just have for example:
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well why have races of humans in normal civ, why not just have 'humans' or 'anglo saxon, african, asian' as 3 choices and have behaviour choices...
quote:
but when he comes back he probably will just abandon the project like everyone does. The more simplified it is, often the more fun it is to play aswell. Who wants to spend ten years trying to find out how to play a complex 5000 unit 200 civ 900 tech mod?
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Well I'm sitting here reading the responses, taking notes and making ideas on paper, I'm probably going to go with 2-3 human races and 2-3 elven races, mostly good/bad of each with a possible 24 race choices and 31 player games available.... wow....AS for simplification, absolutely I'm not going at add too many techs, the game will start 4000BC and end 1296AD so the techs that I delete from after gunpowder will be incorporated into lower end cave ages and such, The Eras will be Stone Age, Iron Age, Dark Age and Medi-eval, The dark ages can be avoided due to some tricky tech tree stuff I'm learning the code for, but some culture HAS to go through it for the rest to avoid it...
Oh BTW, I just Got the Latest White Dwarf JULY WD271 and the ARCHAON looks wicked, I've asked my Brother to do this one first, This would get us a Basic knight shape and mounted shape and would be great as both a UU for the Bad Guys, and also for the Warhammer Team that I belong to.. we'll model it from the Archaon, from the front cover and some of the inside close ups as Skins for the 3D Max model.... I'll post a site address when he uploads to my website.
Last edited by Bane Star on 15-08-2002 at 12:09
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