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blackice
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Canada where else...
Sep 2000 time: 00:18
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Oh I agree J. I bet no system can remove a winner... Lung would have to keep losing in order for that to happen. Conversely so would everyone else. I have read quite a bit about these ranking systems. I see that no one has elliminated the Klair situation. What I did read was with certain systems it is harder and less likely to happen. So which was the best system and who used it and for what reason was the next research.
This type pf wager system came out on top for gamers. One of the main reasons was less rules to make it work. The next reason was they could focus on rules that enhanced the game (positive ones) than negative rules.
This opened the door for gaming with "luck" as a factor to make the system more fair for newbies. I like that part, plus the fact a winner no matter who, was the main focus of the system. Not what you lose but what you gain. This opens the door for play with any ranked player VS. picking the players to enhance your chance of taking top dog.
A classic example of the old system (based on the ELO) is Kasparov who is not only a master at chess but a master at the ELO system. Most believe he is not the top dog. Most do agree however he is the master at manipulating the system in order to stay top dog.
Last edited by blackice on 30-07-2002 at 22:03
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blackice
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Canada where else...
Sep 2000 time: 00:18
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Ok...
Last edited by blackice on 02-08-2002 at 12:37
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dancemasseuse
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Houston
Jul 2002 time: 23:18
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I am new here and want to be a part of this. I really don't fully understand what I am reading sometimes, but I'll keep trying. Each time I read the instructions I have new questions, but you guys are doing fine, not complaining. It said in the Info Central posting to post here to get a rating and get to know ya'll (yes I am from Texas) better. Tell me what I need to do next, Please.
Ken
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:18
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quote: Originally posted by Gavrushka
Everyone has a score, when a rated turn comes in every player has 10% taken from his score and added together, so with 3 players on 21 points each they each have 2.1 points taken off there scores, they now have 18.9 points, the 2.1 for each player is added together
2.1+2.1+2.1=6.3
And then the formula is applied to see who gets what..
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if i got this right,
it means the longer the game runs the more your score is increased/diminished if the game is running good/bad for you. so over time your score converges in a certain direction. this would make it most efficient to drop out of a game if it starts going badly.
is this fair ?
okay, i know. constructive alternatives. 
here is one. (or so i hope)
every player stakes the 10% of his actual score only when the game BEGINS. they get it right back at that point, cause the game just started and everyone is equal.
so you have to keep track of how many points which player anted in which game.
each time the calculation comes around, players get their score that is currently associated with this particular game decucted, recalculated and added to their rankings.
this way you won't have a cumulative effect if the game lasts longer .. if that is what you wish for.
also, you could weight the initial ante (10%) according to the importance of the game, just in case some are regarded more important than others.
oh, and the 9th turn racing wouldnt really be necessary cause the 9th difference would be counted only once and you can still console you that next 10th turn you'd be better off.
you wouldnt actually LOSE points again and again every 10th turn if those turns were always running bad for now.
one question too:
who has to do what to have the game counted towards your rating ?
does the the game host have to send the power graph to you each x9 turn.
btw, why x9 turn ? why not just take 10*x turns. turn 0 isnt really relevant is it ?
Last edited by Mathemagician on 16-12-2002 at 23:00
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