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player1
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Belgrade, YU
Sep 2001 time: 06:18
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And response from Alan himself:
quote: "When you come to a fork in the road, take it." – Yogi Bearra
The formal ties between myself and Quicksilver have been untied. That is, for the record, I’ve ceased to be a full-time Quicksilver employee and, at month’s end, I will not be a Quicksilver employee at all.
Obviously, I’m not a quitter by nature and this situation was not one of my choosing. Write this one off to ‘circumstances;’ when these kinds of things happen in life, you roll with ‘em.
However, being forewarned by Bill Fisher, I’ve spent much of the past couple weeks rearranging my personal life, investigating other work possibilities, and preparing for the wonderful world of ‘independent contractor work’ (known to cynics the world over as ‘unemployment’). Naturally, this personal matter has been very much on my mind of late, as I indicated in my last post some days ago (Emrich Speaks).
I’ve made a lot of friends on these discussion boards, and have received permission to make this posting to say my ‘good bye’ to you all in my own way. I just want to tell everyone not to worry about me. Many of you have my email address and some of you my home phone number, so you’ll be able to satisfy yourselves that I’m still alive and kicking whenever you want to get in touch.
Now, as for MOO3, I’ve stated to both Bill Fisher and Constantine my willingness to remain involved in whatever capacity we can work out between us. I mean, shoot, I still live 12 minutes away from Quicksilver, and Bill is still the same best friend I’ve had since Kindergarten and whom I stood beside as the best man at his wedding. If Bill asks for help, or advice, or just needs a friend to listen to him while he rails at the injustices of the universe (which he seldom does; he’s pretty stoic) – he knows I’ll always be there for him. We’ve got a lot of history, Bill and I, and a new chapter awaits to be written.
So, the future is in motion. In it, you may see me do a bit of playtesting and offering my suggestions about MOO3; maybe attend a meeting or two or take some MOO3-related phone calls from Quicksilver and try to answer any lingering design questions – maybe I’ll get to do more. Whatever works out. But chances are you won’t see me much here on the boards. I’ve got other things in my life besides MOO3, and under the circumstances, it’s time I pay them a lot more attention (starting with my wife, who has been a real trooper these past few weeks, and kids). I expect I’ll occasionally post here if I see an interesting thread, or do a ‘fly by’ in the chat room at lunch sometimes, but if things are ‘going well’ for me, I really won’t be much of a ‘presence’ here and I doubt if I’ll be saying much publicly of a MOO3 nature in the future (depending on my future involvement in the project and the desires of QS management to allow my posting on such matters).
I’ll close by saying that the support and commitment from both Infogrames and QS for this MOO3 project have been tremendous. We all must give them credit the time, money, and effort all have contributed, but most especially for sharing so much of ‘the process’ with the public that they rarely get to see. MOO3 remains a great experiment on many, many different levels. I learned from a very wise instructor in Jr. High (‘middle school’) that ‘those who reach for the stars are unlikely to come up with a hand full of mud.’ The design for MOO3 was a reach for the stars like it had never been made before; I assure you, that when you see the final product, it will still tantalize players with all that it reached for and was able to grasp.
Dig you later,
Alan Emrich |
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ravagon
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Australia
Sep 1999 time: 13:18
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Whether or not its a normal procedure I'd have to question their timing. This coming on top of everything else that's been going on lately surely can't be good for their marketing/PR dept...
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BucksRock
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Cool!
This MOO3 money will be another $50 I can put towards the down payment on a house this fall.
All mourn the pachyderm...
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Ethelred
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I need hip waders at least, maybe a snorkle after those two press releases.
I have a suspicion that Alan was reminded about a NDA and its possible affects on profit participation and/or he could be sued. Wonder what he will say in 365 days about this.
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Infidel
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More from AE:
Quoting a doubting poster: "I will continue to believe they did not like his reaction to the massive changes they decided to make."
And there, you would be wrong. I'm 'down with' the need for the vast majority of the changes in store for MOO3. Oh, I could quibble about a decision or two, or an approach here or there -- all relatively minor stuff -- but overall the 'finishing direction' the game is taking is needed and, better still, it is 'getting done.'
Hey, if I didn't like where the game was going, I'd ask to have my name removed from the credits, you know? :-) Well, I still expect to see my name in the credits (in the usual 6-point type on the bottom of page 128 of the 128-page manual, where everyone else's name seems to get buried these days ).
Anyway, chill out all you conspiracy theorists out there. Take a Ride on the Reading, Pass Go, Collect $200, and check out MOO3 when it's finished.
Always, Alan
~~~~~~~~~~~~
As long as he has faith in MOO3's ultimate outcome, I cannot see why any of you should not, you pirating losers...
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tniem
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Hope College
Apr 2000 time: 00:18
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quote: Originally posted by SnowFire
But Alan can code, right? |
I didn't think he could. He used to be a game guide writer, where he fell in love with MOO and helped organize this game. But I don't think he could either write code or at the very least, he didn't write any code on this game.
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Ethelred
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He started as a writer for Computer Gameing World. He was a game designer and producer at Interplay. I don't think he was a programmer.
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Capt Dizle
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Coorporate politics are brutal. Hello, best man, how are you, oops, sorry about that knife in your back, its only business.
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TCO
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Richmond, VA
Jan 1970 time: 00:18
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C'est la vie.
(That's life)
You and I are in agreement. I also posted about this earlier. I didn't realize anybody agreed with me. Well, you are a veteran coder...
WRT Civ3, I really just wanted an improved version of Civ2. Love the basic civ2 concept. Just want the cheats fixed, AI improved, and graphics, multimedia improved. Seems like we got some of that, but also some new concepts. The new concepts, (trade, culture) worked ok. But I'd have been just as happy having attention put into even better AI, etc. Also, in some cases they slipped back. No wonder movies for instance...
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Strollen
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I have been lurking on MOO3 Delphi forums and here for a while and I have to say I was orginally both excited and overwelhmed by the prospects of MOO3. However, my nagging feeling was the design was way way to ambitious, to be finished in any reasonable time. I'm not even sure that final result would be fun (deep yes, playable not sure).
I think many MOO3 fans have been caught in the Alan Ermich "reality distortation" and are taking there frustrations out on Infogrames who may not deserve to be the bad guy here.
I meet Alan (and the original staff of CGW Johnny Wilson, Russell Sipe) many years at game Con. He made an impression on me as beeing very bright, high energy guy, with a lot of charisma at least for us nerdy game guys :-). One thing is certain Alan is/was the best WRITER about computer games. Not only were his game guides the best every but his articlse in CGW were excellent. His writing skills were evident on the MOO3 website. The MOO3 website has tons more details about the game than almost any other game, which is remarkable cause the game isn't even in Beta yet!
However good writers don't necessarily make good game designers. My bet is Alan laid out this vision of a really hot incrediable sophisticated game and got everybody really excited about the game. Unfortunately, not enough people played devils advocate and said sounds great but can we build it? Of course the fans on the website were even worse constantly asking for even more features....
So rather than launch another BattleCruiser 3000 Infogrames decide to cut their losses. I don't think Alan would be the right guy to figure out which pieces of his baby should be chopped out.
There hasn't been a good 4x space game since MOO2, and Space Empire IV, and Reach for the Stars were so disappointing that I'm still rooting for MOO3 to be good.
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