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Allemand
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Olympia
Feb 2000 time: 05:18
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Only one I don't like is the map size changes. Don't know why anyone would want smaller maps. But looks like there is a workaround.
Appears that we can now reuse our random game maps, which is good. The editor-generated maps are not as good as the game-generated ones.
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Shadowlord
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quote: Originally posted by panag
okay , so , lets get this correct , ya cant restrict movement in the mountains , but ya could give a movement bonus , or take it away on the 3 different sea squares ? , bong , someting seems not right with it , why not keep mountain restriction and ad the sea option .
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They didn't take away the mountain restriction. Got it?
quote: Originally posted by panag
and how can they know if one uses it or not , their spyware cant be that good , was there a poll or so , ....................????????
i did not see it
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Excuse me?
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Shadowlord
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I've seen one restart. In my current game, I wiped the Russians out from the northern end of the continent in the ancient era, and they magically got a new city on the south end of the continent, and weren't "wiped out". I checked the replay, I'm pretty sure it "respawned" them, and it probably only respawns them if there's an empty spot available for a new city somewhere.
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Shadowlord
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quote: Originally posted by panag
one has just spend a couple dys on a map and on a mod , .....then that person starts to play , and play , its a 255x255 map , so about a week later the player sees certainly that he forget something , in his rush , .........mamamiaaaaa
so , a cheat would do a lot here , Firaxis ,..........
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That would be funny to anyone he complained to, yes, but not a good reason for Firaxis to add cheats to Civ III....
quote: Originally posted by panag
hmmmm , so foot / mouted , will we see units like a catapult moving over mountains ? , fun , must be nice with tha snow , .....
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?
quote: Originally posted by panag
what about corruption , sometimes one can not build 2 wonders , at least one of them , you give for example both "lowers corruption"
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Who said you had to build two wonders in your cities to lower corruption? He said building courthouses and police stations will combat corruption etc better. If it takes 80 turns to build them, it's still possible, and you can rush build them anyhow.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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Who said you had to build two wonders in your cities to lower corruption? He said building courthouses and police stations will combat corruption etc better. If it takes 80 turns to build them, it's still possible, and you can rush build them anyhow. [/QUOTE]
hi ,
no one said anything , i am just saying that if you give certain options to 2 wonders you some times have problems , it seems that certain wonders can not combine certain things (twice) like , for example "lowers corruption" or reduces war weariness , .......
sometimes if you give those values to 2 wonders or 3 or more , you can not build wonder no 2 or 3 or 4 , etc , ......
have a nice day
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Allemand
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Olympia
Feb 2000 time: 05:18
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A zoom feature would be nice for the editor, too.
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John Paul Jones
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quote: * Updated water unit movement to take into account the cost of
the terrain type. |
Ok , this could be good for scenarios and could allow like erh...sea fungus or stuff but as i understand it all water types have a move-rate of one anyway. Won't this just slow down sea-unit path-finding ?
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Hagbart
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Copenhagen, Europe
Feb 2002 time: 06:18
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quote: Originally posted by panag
hi ,
hmmm , mini map in the editor , what about a better Zoom , huh , with 2 - 3 - 4 magnification steps .
have a nice day
Firaxians , are you there , beep , beep , ................... |
Yes I want that too! 
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chiefpaco
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Canada
Feb 2002 time: 00:18
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About the abandoning cities, I'm not clear on how it works yet. If it was instant, wouldn't a "capture & abandon" be better than a raze?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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hi ,
"start" ; what about the fact that one should be capable to chose the number of starting units ; for the human player and/or for the AI and /or for both ? maybe even for each civ something different , of course there should be a limit , lets say 8 or so .
example ;
Indians , 2 settlers , 1 worker , 2 defensive units ,
Greece , 1 settler , 2 def u , 2 offensive units ,
America , 1 settler , 2 workers , 2 scouts , 2 def u
, .............
just imagine , taking in mind the UU , unique units and all , that would change a lot !
have a nice day
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