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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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quote: Originally posted by Firebird
My comp specs are:
500 Mhz AMD K6-2
768 Mb ram
I don't think that matters because the game just halts. It dosn't progress even if I let it stand there for an hour and it is a somewhat rare thing. It happens in about one game out of three and then only in about one city-founding out of... well 5 or so (Not evenly distributed in time! It might all happen in ancient times).
I mod the rules a lot , so perhaps I am just hitting some odd "buttons" in those games, that goes a bit nut from time to time. |
hi ,
what are yor full compscecs , including software , ...OS and all of that , ....
its always intresting to upgrade to activeX 8.1
sometimes a firewall stops a game , when at one point the game does its autosave , yes after a number of turns , not always from the first save , ....
Firebird , it would always be helpfull for Firaxis if you mailed the problems to them , dont forget the SAV(e) , ...
have a nice day
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sevencubed
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started building a granary to increase my growth rate. As soon as it was built, i check my city display : the granary was there at the left side of the screen (improvement roster), yet the food box indicated no granary!
attached a picture of the city display
Attachment: granary1_.jpg
This has been downloaded 140 time(s).
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Firebird
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quote: Originally posted by panag
hi ,
what are yor full compscecs , including software , ...OS and all of that , ....
its always intresting to upgrade to activeX 8.1
sometimes a firewall stops a game , when at one point the game does its autosave , yes after a number of turns , not always from the first save , ....
Firebird , it would always be helpfull for Firaxis if you mailed the problems to them , dont forget the SAV(e) , ...
have a nice day |
Hi Panag.
Of course you'r right! Comp specs:
AMD K6-2 500
768 mb ram
32 mb ram on videocard (Normaly running 1024x768)
5gb free on harddrive
32x cd-rom drive
Windows 98 (NOT S.E.)
With regard to other software:
Norton firewall+ antivirus
MS Office 2000 Premium edition
Nero Burner
+ a couple of other games (civ 2, ctp, Tiger woods Golf...)
All extra software (like the firewall) is not active while I am plaing.
I am running a multiple OS system switching between Win 98, Red Hat Linux and Corel Linux.
I can't come up with other remotely relevant stuff for the moment, but of course every little piece of software could be a troublemaker in the world of computers.
I think I will try to update to DirectX 8.1
Thanks for your help so far.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:18
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quote: Originally posted by star mouse
Your food box is less than half full. When it reaches half full, you will see the effects of the granary. |
You optimist. I would have said when the granary reaches half empty you will see the effects...
Venger
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Firebird
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quote: Originally posted by Methos
I found a bug or at least an annoying feature with the governors.
The year was around 1850 AD, I had all my cities set to governor rule, building only improvements, no units or wonders.
Then suddenly every city started to produce workers. Which was really annoying.
So I had to got to every city and change their production to Wealth before they stopped. It got me about 30 workers, before I got the chance to stop them.
Why did this happen?
And why can't you make the governors in EVERY city stop at one click??? |
Yes, it almost gives me a headache when that happens. Sometimes it happens out of the blue, but I have often seen it when for some reason my number of workers has decreased, be it by rejoining cities, losing some to an enemy or when giving "enslaved" workers back to there mothercountry. I think the governors are a very nice feature both on automatic and when they just gives you suggestions (so you don't have to go to the city-screen to select production for your city), but that worker-"feature"... please give us a fix on that one.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:18
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In my game, I am no longer getting the 1000-year culture bonus. The cities under consideration have never been captured. (I tried to attatch the saved game, but it was too large.)
Also, I am currently mobilized for war. I have bribed the rest of the world to join me in my effort (Yes, this is probably to easy to do), and my enemies will soon perish. When both the civs I am fighting are killed, will my mobilization return to normal, or do I have to sign a peace treaty first? If I do, that stinks; obliterating all my enemies should be a legitimate way to end war mobilization.
One minor bug I haven't yet seen mentioned: When I capture an enemy city and intall a new governor, the game zooms to the city screen. The unit I just used to capture the city does not appear in the garrison. I exit the city screen and double click on the city. Now the unit appears in the garrison, as it should. This bug doesn't really effect gameplay, but it is annoying (many minor bugs probably fit that description).
I am using the 1.21f patch and did not notice the culture problem until I installed it (I was in the middle of the relevant game when I installed the patch).
Someone mentioned not being able to request diplomatic agreements with other civs. Note that you need an embassy with the civ in question to negotiate diplomatic agreements. Some agreements also require nationalism.
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Catt
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California - SF Bay Area
May 2002 time: 21:18
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quote: Originally posted by JohnM2433
In my game, I am no longer getting the 1000-year culture bonus. The cities under consideration have never been captured. (I tried to attatch the saved game, but it was too large.)
Also, I am currently mobilized for war. I have bribed the rest of the world to join me in my effort (Yes, this is probably to easy to do), and my enemies will soon perish. When both the civs I am fighting are killed, will my mobilization return to normal, or do I have to sign a peace treaty first? If I do, that stinks; obliterating all my enemies should be a legitimate way to end war mobilization.
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When mobilized, your cities produce half their normal culture (which means each culture improvement produces half -- i.e., no "doubling effect" of the 1000 yr. improvement while mobilized).
Destroying (or making peace) with even one of the two civs you're at war with will take you out of mobilization.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:18
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quote: Originally posted by Catt
When mobilized, your cities produce half their normal culture (which means each culture improvement produces half -- i.e., no "doubling effect" of the 1000 yr. improvement while mobilized).
Destroying (or making peace) with even one of the two civs you're at war with will take you out of mobilization. |
Thanks! So I guess the "missing" culture wasn't a bug after all; that's good to know. I didn't realize that mobilizing for war had any effect on culture -- I don't think that's mentioned in the manual or the Civilopedia. If it isn't, it should be.
Does one of the civs I'm at war with have to be destroyed by me personally to bring me out of war mobilization, or will it also work if one of my allies finishes them off?
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