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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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quote: Originally posted by lorddread
Panag,
Can we assume that at least 2 of these are motto's for Spec Warfare Groups.
De Opresso Liber - is used by the Green Berets
O TOLMON NIKA - is used by the Greek commandos
Veritas Et Libertas - may be a corrupt version of Veritas vos liberabit (The truth will set you free.) (Versio Vulgata, Ioh. 8.32)
My favorite Latin Phrase is: Ultima ratio regum.
The last argument of kings.
(Inscription on French cannons in the times of Louis XIV.) |
hi ,
close , look further , ....
, this should go in the OT forum , ....
, it would be nice to write something in a square that surrounds the unit , this way , you could write , infantry , TEXT , M/D/HP , that would be nice , ...
or the artillery with its above text , ...
ought to be room for it , ...
have a nice day
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JRWMD
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Dear Folks,
I do not like the fact that with 1.21 you can no longer modify the rules and have the changes apply to the current game !
I've made hundreds of rule mods, and enjoyed doing so on the fly as problems/nonsense came up guring game play.
I believe this would be especially missed in multiplayer, as my previous experience is that agreed-upon changes to correct problems enhances gameplay, without having to start over!
JR
btw In case you're interested, most mods I've made are to enhance gameplay, especially in early rounds. Mods include increased tile resources, a greater spread between earlier and later unit abilities, Also MUCH harder to get new govt types...
I could go on & on, & perhaps I will if there is interest in discussing these types of rule mods. jr
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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quote: Originally posted by JRWMD
Dear Folks,
I do not like the fact that with 1.21 you can no longer modify the rules and have the changes apply to the current game !
I've made hundreds of rule mods, and enjoyed doing so on the fly as problems/nonsense came up guring game play.
I believe this would be especially missed in multiplayer, as my previous experience is that agreed-upon changes to correct problems enhances gameplay, without having to start over!
JR
btw In case you're interested, most mods I've made are to enhance gameplay, especially in early rounds. Mods include increased tile resources, a greater spread between earlier and later unit abilities, Also MUCH harder to get new govt types...
I could go on & on, & perhaps I will if there is interest in discussing these types of rule mods. jr |
hi ,
, check out the thread "wish list" , ....
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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quote: Originally posted by lorddread
Panag, what would I ever do without you? You are so incisive.
By the way, I have people looking for the 1rst and 3rd motto's with no luck. Where do they come from? |
hi ,
thanks , ...
for news check on the best site for civ ; www.apolyton.com , they allways now it first , ...
Firaxis told that it would be in june , however they have told that its possible that it could take a short time longer because they wanted to test some things and so
motto ; well either those people are not looking where they should , or the have never heard of a web-based search engine , .....
you can find them all , .....
be creative , .....you where in the right direction , ..."where one is , you shall find the other's" , ....
have a nice day
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lorddread
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Indianapolis, the Speed Capital of the World
Feb 2002 time: 23:18
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quote: Originally posted by panag
motto ; well either those people are not looking where they should , or the have never heard of a web-based search engine , .....
you can find them all , .....
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Res Non Verba is the motto for:
The 20th RAF Squadron
The 10th Mountain Division
Auckland Volunteer Coastguard Service
US Merchant Marines
22nd Infantry Battalion
North Carolina's Divisions during the Civil War
36th Infantry Division
French 143rd Field Artillery
1rst Brigade - Legion (Battletech)
Merrill's Marauders (1944)
Is the unit you got this from in the above list? IF not, I cannot find it.
The third is not:
Israeli, Russian, Dutch, German, American, Canadian, British, Australian,
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
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quote: Originally posted by lorddread
Res Non Verba is the motto for:
The 20th RAF Squadron
The 10th Mountain Division
Auckland Volunteer Coastguard Service
US Merchant Marines
22nd Infantry Battalion
North Carolina's Divisions during the Civil War
36th Infantry Division
French 143rd Field Artillery
1rst Brigade - Legion (Battletech)
Merrill's Marauders (1944)
Is the unit you got this from in the above list? IF not, I cannot find it.
The third is not:
Israeli, Russian, Dutch, German, American, Canadian, British, Australian, |
hi ,
, it start to be in the right way , BUT , there are others who have the moto's , and lets remember , its not only the US who uses it , .....
school , yes , close , .....maybe in the US , ....
the fourth is Greek , so , anyone who knows that one , ...
BTW , also used by various units in the world , ...
TOPIC : anyone problems with the identity of workers , when captured , they some times show not up as the country of origin , but as your own in the city list , ....
have a nice day
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Firebird
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I don't know if this has been said before:
Sometimes when founding a new city, The game seems to halt. The city is formed, but I don't get the city-screen.
And after that I must activate every other unit in that turn manually because whenever a unit has used its movement the Active-unit-marker stays wiht that unit until I select a new unit. While in this odd mode the only way to move units is via the goto-function, and even then I can only move the units one tile at a time. Sometimes there is no reaction to the keyboard at all.
Also: All units set on goto or automate which hasn't moved before I found the city are skipped in that turn, because everything must be done manually!
When finally I have finished my turn and click End Turn I suddenly gets that new-city-window. And when quiting that screen the turn ends like ordered.
Next turn everything is ok again. Alltough this isn't a showstopper it is quite irritating and timeconsuming.
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Firebird
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My comp specs are:
500 Mhz AMD K6-2
768 Mb ram
I don't think that matters because the game just halts. It dosn't progress even if I let it stand there for an hour and it is a somewhat rare thing. It happens in about one game out of three and then only in about one city-founding out of... well 5 or so (Not evenly distributed in time! It might all happen in ancient times).
I mod the rules a lot , so perhaps I am just hitting some odd "buttons" in those games, that goes a bit nut from time to time.
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Elagabalus
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Copenhagen, DK
Mar 2002 time: 06:18
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Just in case Firaxians are checking here, I have described a bug related to keeping track of who is at war with whom when a civilization is destroyed in the separate thread:
http://apolyton.net/forums/showthre...&threadid=54597
There is a file download that allows easy reproduction.
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dale1314
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help
I have happily run Civ III for months, including early this morning. This afternoon, the game tells me it can't find the CD. I only have one. I've uninstalled and re-installed. I've tried it with and without the latest patch. I get a little box telling me it can't find the CD, to re-insert it, click OK and start the program again. Which gives me the same box. Only thing different is that I installed Frontpage.
Ideas? Thanks in advance.
dale1314@earthlink.net
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