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notyoueither
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of naught
Aug 2001 time: 22:18
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Sorry. Also evident from CFC. Versions other than English and/or other than English OS seem to be having problems in the editor.
Last edited by notyoueither on 19-04-2002 at 15:14
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Pyrodrew
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I saw "Set Active Players" on the Editor & attempted to set the starting location of Rome, by setting Rome as the active player & then placing a "Player Start" icon. I saved the map then attempted to "load scenario" & an empty box came up with a "O X" (Yes & No) as options. ??? I hit "O" (Yes) & got to the Game Options Screen where I made myself Rome. I did not get the Starting Position I planned in the editor.
So what does Set Active Player do if you cannot use it for that?
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Elucidus
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quote: Originally posted by Cesa
This might be interesting for some people, from Civfanatics:
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Yeah and the C3MT doesn't work with the new BIC format either. Looks like they don't really want any true mods to civ3, just some rule changing scenarios.
I mean, maybe it was a bug before, but since many people used it successfully, why not just let it go. Now what will happen to the mod community?
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Franses
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I jsut started a new game in 1.21f with my own symmetrical map.
I generally play the Egyptians but this time I wanted to have Industrious, Scientific. To my surprise I had to select the Persians instead of the Chinese. I noted that also a couple of other Civ's had different specifics then before. Does anyone else have the same changes or is this something that occurs only if you play your own map?
I also tried the Player option but it did not work in my case either.
Great is that if you made your own map and added a description in the properties panel, you will see this description before the game starts. Cool. Did not yet use many of the other editor changes but they sure look promising.
So far everything else went fine in my game. Am at the end of the ancient age now.
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Franses
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quote: Originally posted by ixnay37
Persians have always been Ind/Sci, and Chinese were Mil/Ind. It doesn't look like any CSA's have changed. |
OK, so it is wrong in the manual! Did not know that. Sorry.
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MosesPresley
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Aqueducts are now required in cities that have rivers within their radius, excluding the capital.
Can someone else confirm this please.
quote:
Todd Hawks:
but you are aware that a city must be adjacent to a river in order to not need an aqueduct? Not just have a river in its radius.
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My bad. I never noticed that before, oops. :embarassed:
Was I getting a free ride in my previous games?
Last edited by MosesPresley on 19-04-2002 at 23:50
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MosesPresley
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Contact Govenor: option to never build small wonders selected for all cities.
Result: Govenors in other cities still suggest building Forbidden Palace.
I've only made it to the middle ages so far.
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Todd Hawks
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Moses Presley,
I didn't test it yet but you are aware that a city must be adjacent to a river in order to not need an aqueduct? Not just have a river in its radius.
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Elucidus
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quote: Originally posted by SpencerH
I've done some quick checking but it looks as if we cant add units to 1.21. If this is true its more than a bug! |
It seems they didn't like us adding units as they turned off this ability. Yet at the same time they added the ability of the Units32.pcx to hold icons for an unlimited number of icons. Same for Resources. Why would you enable one thing and then enable something else that makes the first thing pointless?
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