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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - A second thread for the Program ;)
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 07-08-2002 21:52
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#271 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Unconquered
How do I get resource counts with this program???

In the SGE:
Setect Map, and click on statistics. You will then see the number of land tile and water tiles, as well as the numbers f each resource. If you want more info for this box just cry it out.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:18
  Old Post 08-08-2002 05:33
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#272 Report this post to a moderator
I'm a dumb $h*t Support Apolyton, buy Call to Power 2

Gramphos,

Help, when I goto your post for the latest version @

http://apolyton.net/forums/attachme...&postid=1143077

I get version 94.0001 in the zip, Where do I get the latest version.

Thanks

Xmun is offline Xmun
Settler
Swieqi
Aug 2002
time: 06:18
  Old Post 08-08-2002 15:53
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#273 Report this post to a moderator
Problems with BIC Remove this text

When Exporting A BIC file from the savegame (using most recent C3MT) and open it from the official civ3 editor It crashes while scrolling. Any one have the solution to this?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-08-2002 01:45
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#274 Report this post to a moderator
Increase the size of your Attachments

The first post is updated with the latest version.

forums/attachment.php?s=&postid=881901

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-08-2002 01:46
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#275 Report this post to a moderator
Re: Problems with BIC Support Apolyton buy from Amazon

quote:
Originally posted by Xmun
When Exporting A BIC file from the savegame (using most recent C3MT) and open it from the official civ3 editor It crashes while scrolling. Any one have the solution to this?

i'm aware of the problem, and will try tom find a solution within the next two days.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-08-2002 15:02
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#276 Report this post to a moderator
Support Apolyton

A few problems has been located, and addressed, so a new version will probablty get out sometime later today.

The main fix will then be the map-export crash, however a few other bnugs are corrected as well.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:18
  Old Post 10-08-2002 17:24
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#277 Report this post to a moderator
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you fixed my problem?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 01:22
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#278 Report this post to a moderator
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no, only been working with the SGE. I'll release what I got now, tyhen maybe reinstall 1.21f to try to be able to create a system for editing tech progress, supporting both formats. There might also be some other problems so I want you all to test out the ability to change the number of techs in the rules in the save. (The tool shall resize the area for researchable techs in the SAVEs. However, I'm not sureif it will work with every sigle gfame, or just some sets of games where you haven't done some things. I'm trying to figure it out.)


v0.94.4
- The BIC-export of MAPs now work correctly with 1.29f saves. (The editor no longer crashes)
- The translations now get xx turns and special flags correctly.
- The program wil no longer crash if undefined strings are called for in a language file.
- The CT MapStat now give resource stats as ther SGE does since 0.94.2
- All unrepored readerrors with BIC where all entries of a type were missing has been corrected. (So a BIC with not techs can now be correctly loaded.)
- The SGE can now change the number of TECHs in a game up on BIC IMPORT. However, this feature does only work with 1.29f games, and I'm not sure if there are any games it will fail top work with for them either. Please try this out (I.E delete or add techs to exported maps and import back) in as many games as possible, and if you find a game that screws your research progress otr fails to load after edit please send me the UNEDITED save.
- A few more mixed up strings has been changed to correct orders.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 01:23
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#279 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Oh, and the new download will be in the first post in a few minutes.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 01:26
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#280 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Posted now.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 14:48
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#281 Report this post to a moderator
Support Apolyton

I got some time to finish 0.95, so here it goes First post is about to update...


Known Technologies can now be edited.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 14:49
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#282 Report this post to a moderator
Full PM-box? Change here!

Note: Don't give yourself the last compulsury tech of an era or you'll not pass that era.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 15:18
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#283 Report this post to a moderator
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Where are all the comments?

I need feedback

bclayton is offline bclayton
Settler

Jul 2002
time: 05:18
  Old Post 11-08-2002 17:32
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#284 Report this post to a moderator
Avatar Enlargement: We've got the solution

People tend to give feedback when there are problems.

I find 9.4 to work fine.

Bob

Sheik is offline Sheik
King

May 2002
time: 00:18
  Old Post 11-08-2002 17:49
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#285 Report this post to a moderator
Tired of ads?

This is a great version. I just wish it was open-source.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 11-08-2002 17:51
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#286 Report this post to a moderator
Increase the size of your Attachments

Well, but the crrent version is 0.95 with a new function in it, not just bug fixes. Once the feedback goes down I have to create something new

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:18
  Old Post 12-08-2002 00:35 Visit alexman's homepage!
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#287 Report this post to a moderator
Suffering from ads?

Hey Gramphos,

Exporting a BIC still doesn't work for me with 0.95.
If I export without the rules, the editor says something like "seek failed". If I export with rules, it just crashes.
Is anyone else not seeing this?

Since I haven't posted here before, let me just say how much I appreciate your effort. Thanks!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 12-08-2002 22:04
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#288 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Could you zip together both the exported BICs and the save yuo created an post it here or email me about it.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:18
  Old Post 13-08-2002 03:04 Visit alexman's homepage!
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#289 Report this post to a moderator
Inflate your Upload Space

Thanks Gramphos, I sent you a PM.

Basic question: Is it possible to import the rules from a BIC file and make a new save with the old unit locations and the new rules? You know, like we used to be able to do before they put the rules in the save...

If not, any plans to make that work?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:18
  Old Post 13-08-2002 03:11
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#290 Report this post to a moderator
Lose 30 kilos (of popups)

i'd like that, then if i find out if somthing i've done has screwd my game up i can change it!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 14-08-2002 22:34
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#291 Report this post to a moderator
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You can import rules together with a map, but not alone.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 15-08-2002 04:04
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#292 Report this post to a moderator
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yes, you can - you can import only the rules from an existing bic

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:18
  Old Post 15-08-2002 07:29 Visit alexman's homepage!
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#293 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Zulu, I guess you are talking about Civ3Edit. But in order to do that you need to have a bic file with the map AND the player data. As far as I know you can't get that starting from a save. I don't think you can export player data from Gramphos' program to a bic file, can you?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 15-08-2002 23:34
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#294 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by zulu9812
yes, you can - you can import only the rules from an existing bic

I don't remember coding for that, how does it work?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 15-08-2002 23:36
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#295 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by alexman
Zulu, I guess you are talking about Civ3Edit. But in order to do that you need to have a bic file with the map AND the player data. As far as I know you can't get that starting from a save. I don't think you can export player data from Gramphos' program to a bic file, can you?

No, no player-data is exported; howvever I plan for more extende export functions, including options cities and units, but I won't import that.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:18
  Old Post 16-08-2002 00:49 Visit panag's homepage!
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#296 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

Gramphos ; a Q , what about increase airunits range , ....

have a nice day

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 16-08-2002 06:02
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#297 Report this post to a moderator
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Hi Gramphos...

Just wanted to catch up on CIV3MULTITOOL (been absent for a while).... can you edit a 1.29 save game yet?

.. and thanks for all the hard work!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 17-08-2002 00:55
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#298 Report this post to a moderator
Increase the size of your Attachments

exeter0: Yes, you shall be ablt to do so.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 17-08-2002 01:13
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#299 Report this post to a moderator
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How about adding the option in the Unit Creation Wizard to skip creating the ini file altogether? I use the Multi-Tool to place units other ppl have made at specific points in the unit list, and it's inconvenient to have to delete to trash the ini that comes with the unit and then restore afterwards.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 17-08-2002 01:26
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#300 Report this post to a moderator
Suffering from ads?

Sure, for next version.

However it will not be before September.

 
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