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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:18
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no, only been working with the SGE. I'll release what I got now, tyhen maybe reinstall 1.21f to try to be able to create a system for editing tech progress, supporting both formats. There might also be some other problems so I want you all to test out the ability to change the number of techs in the rules in the save. (The tool shall resize the area for researchable techs in the SAVEs. However, I'm not sureif it will work with every sigle gfame, or just some sets of games where you haven't done some things. I'm trying to figure it out.)
v0.94.4
- The BIC-export of MAPs now work correctly with 1.29f saves. (The editor no longer crashes)
- The translations now get xx turns and special flags correctly.
- The program wil no longer crash if undefined strings are called for in a language file.
- The CT MapStat now give resource stats as ther SGE does since 0.94.2
- All unrepored readerrors with BIC where all entries of a type were missing has been corrected. (So a BIC with not techs can now be correctly loaded.)
- The SGE can now change the number of TECHs in a game up on BIC IMPORT. However, this feature does only work with 1.29f games, and I'm not sure if there are any games it will fail top work with for them either. Please try this out (I.E delete or add techs to exported maps and import back) in as many games as possible, and if you find a game that screws your research progress otr fails to load after edit please send me the UNEDITED save.
- A few more mixed up strings has been changed to correct orders.
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bclayton
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People tend to give feedback when there are problems.
I find 9.4 to work fine.
Bob
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Sheik
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This is a great version. I just wish it was open-source.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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Hi Gramphos...
Just wanted to catch up on CIV3MULTITOOL (been absent for a while).... can you edit a 1.29 save game yet?
.. and thanks for all the hard work!
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