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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
Arrow  Old Post 20-04-2002 02:50
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#1 Report this post to a moderator
UTILITY: Civ3MultiTool - A second thread for the Program ;) Got spare money?

Latest version: 0.98


To the new thread for downloads


Thread closed. Go Here instead.

Well,
since my first thread has passed the 500 posts limit (with good margin) I think it is time for a second thread.


You will need VB runtime to use this utility. You can get the files needed from the linked setup file or the files listed in the readme and in the post.




Version history
Perversion-number versions


CopyUnit - A prototype that could copy only units
That version later got a worldsize and civilization copy function.
When the Tech copy function were added the program was renamed to Civ3CopyTool
This thread was started with the version supporting buildings. That version had a bug duplicating a value in the BICs and a new version were created.
Next change was an addition of Eras, but they were disabled (among with the civ copy) in the next version, that featured resources and terrains.
Bugs with Tech copy fixed and Citizens added in the next version.
The next could copy civs again after some modification had been made.
In the version after that the ability to rename units that were copied, and in the same time copy the graphics were added.
It contained a bug, which was removed with the last unnumbered version.


v0.51
- The new civs can now automatically build the same units as the original civ


v0.60
- Export and import of a civ added.
v0.60.0003
- bug with import dialog fixed


v0.61
- units can be exported/imported
v0.61.5
- bugs with import tool fixed
- import tool improved


v0.62
- export function improved to export more then one civ to the same file. (The import function can import files with multi civs since v0.61.5)


v0.63
- bug that made the tool not to load when the rules were changed fixed.
- interface slightly modified
v0.63.1
- bug that made the tool not to load when governments had been added fixed.
v0.63.2
- some code worked over.
- If you copy a wonder the wonderscreen is copied as well.


v0.64
- Maps can now be imported, exported and removed.
v0.64.0001
- Bug that made the file corrupt when removed a map corrected.


v0.65
- Building Icons, Wonder Splash Screens (if Wonder) and Civilopedia entries (if changed) are now copied for BUILDINGS


v0.70
-A Savegame editor (for units) has been added
v0.70.1
-bug with unit movement fixed


v0.71
-The SaveGames are now read and written safer, and the owner of a Unit can be changed (not just the nationality)


v0.72
- A filter has been added to the built in Save Game Editor (which from now on also can be started with the parameter /sge)


v0.73
- Difficulty level in Svaed Games can now be changed
v0.73.5
- Can correct corrupt SAVs that has the "DATAIO Operating System Error: CITY" after the last settler of a civ was killed on a boat/ship.


v0.74
- Fog of War can be reset
- Rules in games can be changed
v0.74.1
- bug with FOW reset at the edges of the MAP fixed, and the map now doesn't sometimes miss parts of the reset.


v0.75
- Civilization Position Files added.
- Year changeable
v0.75.1
- bug with FOW on rectangular maps fixed
v0.75.5
- Improved CPF-functionallity: Entered civ names can be located.
- New FOW functions.
v0.75.6
- Some more Error handling added to the unit loading
- readme file included in the ZIP for the first time
- BAT to start the SaveGame editor added
v0.75.7
- Bug with Years after 1950 fixed
v0.75.8
- Bugs with the Filter function fixed


v0.76
- Units can now (hopefully) be added to savegames.
- Lockup bugs when load failed taken out
- All controls are now locked when no file is loaded (Also if I forget to gray one) to prevent some really bad bugs.
- The Map and FOW functions have been slightly improved to not miss some cases of FOW
v0.76.1
- Bug with Import/Remove Map fixed


v0.77
- Maps can partly be exported from SAVS
- huts can be removed
v0.77.1
- Rivers are now correctly exported


v0.78
- Maps can be changed to FLAT
- Units can be deleted in Saves
v0.78.1
- Supports the patch v1.16f
v0.78.2
- Bugs with v1.16f support fixed
v0.78.5
- Some more bugs with the CopyTool and patch taken out
- The CopyTool will no longer end after a copy process
v0.78.55
- Bugs with BICs with MAP fixed


v0.80
- City production can be edited
v0.80.1
- The Copy Routine has been totally rewritten to totally eliminate Seek errors and be able to keep the loaded BIC-version.
- The full Unit directory is no longer copied. Instead only the ini, which are edited to still use the old files.


v0.81
- Many small bugs in v0.80 and subversions fixed.
- More fields added to the City-editor, but all doesn't work for 100%.
v0.81.01
- Bugs with the new fields in the City-editor fixed. (Culture is now summed correctly)
v0.81.02
- Bug when loading Save without cities fixed.
v0.81.03
- Bugs with copied/added resources fixed for BIC input/output
v0.81.04
- 'Loaded on'-field added to the units.
v0.81.1
- The new BICOutput is now used by all functions.
- Common Dialog Boxes are now called from DLLs, which hopefully will take out the biggest problem with the runtimes.


v0.82
- Maps can be imported to saved games.
v0.82.01
- Bug with BIC load/save in a map section corrected.
v0.82.02
- Bugs fixed in Saves with Units being changed type while changing cities in the list
- The Current research target can be edited.
v0.82.1
- Allows you to genarate CPF-files for maps
v0.82.11
- Sight is now calculated more accurate (hopefully correct) (hills don't stop you from seeing mountains as in the first calculation)
v0.82.2
- A Unit Organizer has been added. Now you can move the units in the BICs.
- An option to not automaticly save the BIC at copy added. (Don't ask me why)
v0.82.2001
- Bug with Unit Organizer not changing Upgrade to field fixed.
v0.82.2002
- The wondersplashes are now adde at the end of the list
- The log file no longer logs normal startups
- The pediaicons.txt should (I hope I got it right this time) not lose the last line every time a bulding is copied.
v0.82.21
- Start year and End year of a SAVE can be edited
- Popup added when copy is done.
v0.82.22
- Citizens can be edited
- All Tabs now have tabstops in logical order
- The City list is sorted.
v0.82.225
- More parts of Citizens can be edited (Not tested mush)
- Citizens can be moved. (No calculation of production is made)


v0.83
- The tool was renamed to Civ3MultiTool
- The default startup now starts a main menu
- New flags added to automaticly start the CopyTool
- Unitis with ERA-specific graphics are now copied right
- The city editing now shows the units in the city
- In the unit tab, cities can now be selected to quick move a unit to a specific coordinate.
- Bug when the last line of INI-files fell out on copy fixed
- Citizens can be added/removed from cities
- Cities can be moved (no calculation of production is made)
- Civilization frame has been disabled by default to aviod questions on it
v0.83.0002
- Bugs that didn't allow sub windows for the CopyTool if opened from the main menu fixed.
- Bug with the remove huts optin for saves fixed
- Remove huts option added to the Map options for BICs
- The map options for BICs no longer uses the old system of BIC handling
v0.83.0003
- Bug with not being able to add units to saves fixed
- Ability to remove cities added (untested only)
v0.83.0004
- The load and save procedures of the Saves have been changed to not miss some data in very rare cases.
- The splash screen now closes when the savegame editor starts directly
- Errors with saves without cities have been taken out (there might still be some left)
- Bug with unit addition #2 fixed.
v0.83.0005
- Changed to fully work with v1.17f files.
v0.83.0006
- Bug with sight editing that was created when made to work with v1.17f fixed.


v0.84
- Added statistics for map in the CopyTool
- The BIC compare function has been improved to show the stats of added units
- The Filter function in the Save Game Modifier has been extended to involve parts of Cities
- Eras has been flagged as unfinished (this does not mean that they can be added, but that you can experiment with them)
- Bug with units not udating when adding another unit to a savegame has been fixed
- New units now defaults to the civ using slot 1 (human player)
- Loaded on list now only shows unit on the same tile
- Loaded on defauts to NONE for new units
v0.84.0001
- Bug with saves without cities fixed.


v0.90
- A Civilopedia editor has been added (started with /pedia)
- Some crash bugs fixed


v0.91
- CopyTool upgraded to work with 1.21f.
- SaveGame Editor disabled for1.21f (should still work with earlier versions)'
- Civilopedia editor output improved to preserve new lines between comments
- Minor bugs fixed
- Length calculation bug in BIC output fixed
- Popup messages and string constants moved to textfiles.
v0.91.0001
- Bug with Output of new difficultylevel data fixed


v0.92
- SaveGame Editor now works with 1.21f
- New Rules added to the SGE
- The CopyTool now handles multiplie streategies for units
- Some fields resized to fit the German text
- Bug with CivID assigning corrected (you can still not safely add civs)
v0.92.5
- Language chooser added
- Bug in the SaveGame Editor where an unstopable popup loop would hit the one who changed a specialist to a laborer fixed
- The Map Import and Export functions now work with 1.21f saves.
- The FoW reset in the SGE now calculates the FoW based on the terrain and if the unit has radar ability.
- Bug where translation of the 'Add #' labels only would affect one label
- The SAVExpnd.exe can now be called using SAVExpnd.exe "Compressed file" "Uncompressed file"
v0.92.5001
- Problem when just one language file exists fixed.
v0.92.5001 SR1
- The SAVExpnd.exe is now the correct one.


v0.93
- Unit Creation Wizzard Added
- Civilopedia Editor now allows editing Civilopedia Icons
- The Description and Text field of the Civilopedia editor can be resized
- The CopyTool now has an option to Open a map window similar to the one earlier only in the SGE
- The MapWindow in the SGE now has a little flashing ellipse where the selected Unit/City is.
- The Map resizes (scaled, not redrawn) to fit the MapWindow when window is resized
- SplashScreen is now showed (with or without progressbar) while loading the terrain graphics.
- Bug with one of the terrainsets being wrong file in Map Window fixed.
- The Export/Import function for Units and Civs (which won't work, as the game crashes when civs are added) has been updated to unce again work. (I don't think they have worked since 1.07f)
- The Unit Organizer support for Multiple strategies has been extended
- Bug which made pre 1.21f maps unloadable corrected.
- Problem with default values when loading pre 1.21f Units fixed.
- Option to always backup files added
- Option to load civ3mod.bic if no rules are in the BIC loaded when starting the Civilopedia editor added.
- Crash bug when caceling the start of the Civilopedia editor from the CopyTool corrected
- All main toolparts now show up in the taskbar. No matter from what command they were started.
- Problems with not being able to start some tools in certain orders has been corrected.
- Crash at first startup if 0-length textfile existed in the C3MT dierctory (Input past end of file error) fixed
***Fixes after the beta release***
- Index crash bug in SGE fixed
- The Civilopediaeditor now stays the same size even with multiple additions being made.
v0.93.5
- Fixes bug were a unit has to have Bombard Range greater then zero to set Air Bombard strategy in UCW
- Added brows buttons to Animation and Sound files in UCW
- Added Special flags to Units in SGE
- Bug where new icon entries aren't grouped correctly in pediaicons.txt fixed.
- Rules are now imported and exported among maps from saves.


v0.94
- Disabled things that definately not will work with the game. If you find more features to disable: Just drop a line to my email: gramphos@apolyton.net
- SGE: The names of the civs can be changed
- Updated to support BIC version 4.01
- Problem with Player Data BIC entries in Saves corrected (A bug corrupted the entire save when saving back)
- Updated to support saves for v1.29f (hopefully) (I've only changed it to support the new BICs and the rest seems to have got by itselves)
v0.94.1
- Adds an option to reselect language if the file selected fails to load.
- Corrects the UCW to load compressed BICs.
v0.94.2
- Fixes a bug in the UCW with the brows buttons functionallity. (and crash bug)
- The Import Map function in the SGE now reads compressed bics.
- The BIC-compare tool now reads compressed bics.
- Corrects a compatibility problem with saves started before 1.29f
- The map statistics in SGE now shows the number of resources
- The savefile load and save functions has been slightly optimized.
v0.94.3
- Fixes bug where saves always got corrupted upon save.
- Makes layout changes to some translatable parts.
v0.94.4
- The BIC-export of MAPs now work correctly with 1.29f saves. (The editor no longer crashes)
- The translations now get xx turns and special flags correctly.
- The program wil no longer crash if undefined strings are called for in a language file.
- The CT MapStat now give resource stats as ther SGE does since 0.94.2
- All unrepored readerrors with BIC where all entries of a type were missing has been corrected. (So a BIC with not techs can now be correctly loaded.)
- The SGE can now change the number of TECHs in a game up on BIC IMPORT. However, this feature does only work with 1.29f games, and I'm not sure if there are any games it will fail top work with for them either. Please try this out (I.E delete or add techs to exported maps and import back) in as many games as possible, and if you find a game that screws your research progress otr fails to load after edit please send me the UNEDITED save.
- A few more mixed up strings has been changed to correct orders.


v0.95
- Known Technologies can now be changed
- The BIC-export of Maps with Rules now work correctly with 1.29f saves. (The editor no longer crashes)
v0.95.1
- Bug with the length calculation of the Costom Player data sections of BIC-fikles/rules parts in saves corrected. This should fix many issues.


v0.96
- Option to not specify animation files in the UCW added.
- The Filter Menu system has been reworked to give more options to the ways of enabnling and disabling filter, and not give strange results. Checkboxes now marks when the filter is being edited.
- Bug with Custom Nationality in saves corrected. (Not all nationallities are the same)
- Mixup of custom Nationality parts onm read corrected.
- Changed race adjectives (and not the default adjectives) are now displayed in the unitlist after the unitname.
- Batch edit has been implemented for units as a part of the filter system.
- Batch delete has been implemented for units as a part of the batch edit system.
- The BIC-export of MAPs now work correctly with 1.29f saves. (After two failed fixes)
- Extended the functionallity of the about box.
- Autocheck for new versions added.

v0.97
- Level's icons are now used for the program and it's parts
- Support added for BIX files
- The Civilopedia Editor now supports centered text
- The Civilopedia Editor no longer requires the rules to be loaded to allow editing of icons for buildings
- Technology icons are now editable from withing the Civilopedia editor
- Added option to not check for a new version on load. (Test it if the loading time is very long)
- The Civilopedia editor Now displays Wondersplashes for PTW.

Note: v0.97 has not been tested with Civ3:PlayTheWorld.
The UnitCreationWizard does not handle the new way of scenariosructure.
The saves of PTW can not be loaded.
Yuo are strongly recommended to not use any language file but the 'English (default)' (c3mt.txt) that comes with this version, as there has been a number of chnges in the strings, and most likely more are to come before the next update.



Download a full version (0.96) 2.3 MB

Download the latest small version attached to this post





From v0.91 of C3MT it is possible to translate the tool. Here is a list of availiable translations:
From v0.92.5 all translations are included with the default package.



You will also need a fixed "buildings-small.pcx". The original had an offset error. It can be downloaded here

For all that have problem with unexpected errors or missing OCX:
These are the OCX-file used right now. Extract the cab and right click on the inf and select install. (Or use the FULL install)

http://activex.microsoft.com/controls/vb6/COMCT232.CAB
http://activex.microsoft.com/controls/vb5/COMCTL32.CAB
http://activex.microsoft.com/controls/vb5/RichTx32.cab

v0.91 repaced with v0.91.0001 after 6 downloads
v0.91.0001 replaced with v0.92 after 80 downloads
v0.92 replaced with v0.92.5 after 539 downloads
v0.92.5 replaced with v0.92.5001 after 1 download
v0.92.5001 replaced with v0.92.5001 SR1 after 9 downloads
v0.92.5001 SR1 replaced with v0.93 after 384 downloads
v0.93 replaced with v0.93.5 after 234 downloads
v0.93.5 replaced with v0.94 English Only after 427 downloads
v0.94 English Only replaced with v0.94.1 after 151 downloads
v0.94.1 English Only replaced with v0.94.2 after 23+30 downloads
v0.94.2 English Only replaced with v0.94.3 after 198 downloads
v0.94.3 replaced with v0.94.4 after 103 downloads
v0.94.4 replaced with v0.95 after 16 downloads
v0.95 replaced with v0.95.1 after 109 downloads
v0.95.1 recomplied to v0.95.1001 after 17 downloads
v0.95.1001 replaced with v0.96 after 414 downloads
v0.96 replaced with v0.97 after 763 downloads
v0.97 was downloaded 953 times.

Last edited by Gramphos on 23-12-2002 at 05:20

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:18
  Old Post 20-04-2002 02:58
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

Already downloaded it! Thanks for your great work, Gramphos!

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 20-04-2002 03:22
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks for the effort.

Il Duce is offline Il Duce
Chieftain
Keep on spinning those lies away
Nov 2001
time: 22:18
Talking  Old Post 20-04-2002 03:47
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#4 Report this post to a moderator
THANK YOU!!! Put an end to popups!

Thank You for doing what FIRAXIS should do.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:18
  Old Post 20-04-2002 03:56 Visit Elucidus's homepage!
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Great work, thanks. Now we can continue from where we left off.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 20-04-2002 04:34
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#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

okay - v.0.90 worked perfectly with the last patch (it didn't work with the new patch), but v.0.91 went horribly wrong. I opened up the Copy Tool and copied Mech Infantry, renaming it to APC. I then tried to open up my civmod.bic but the map screen was black and civedit was shut down by windows. I d/l both ocx cabs and installed them (although the target files on my pc were newer). Still got that error message when trying to open civedit. but now, when the Copy Tool tried to open my civmod.bic I get the following message (which I didn't get before i installed those ocx cabs) - "unknown section: y after DIFF". It told me to post my bic when reporting this, so here ya go:

(btw - that 'buildings-small.zip' is corrupt)

Attachment: civ3mod.zip
This has been downloaded 90 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-04-2002 04:41
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#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'll check on that now, I thought I remembered to update all new fields.

Kenshi is offline Kenshi
Settler

Apr 2002
time: 05:18
  Old Post 20-04-2002 04:42
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#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

yes I noticed. I tried to add some units and when I tried to edit it, the unit list was both empty and some units were doubled.

I tried opening it with the copytool without changing a thing, and the same problem occured. It seems that the problem is due to the program opening it in the first place.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-04-2002 04:52
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#9 Report this post to a moderator
Tired of ads?

I think I know the problem, civ3mod.bic is version 3.07, when the other BICs are 3.08, the difference seems to be corruption, I didn't nodtice that when working on this.

restore your bak file, create a nmew BIC in the editor and save it, try to copy from that one.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-04-2002 05:02
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#10 Report this post to a moderator
Get a bigger avatar today!

Nope, It was another problem. I read from the output file instead of writing to it

I'll update the file in the first post.

Kenshi is offline Kenshi
Settler

Apr 2002
time: 05:18
  Old Post 20-04-2002 05:25
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#11 Report this post to a moderator
Get a bigger avatar today!

Yep It works now. Great work.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:18
  Old Post 20-04-2002 10:47 Visit Mizaq's homepage!
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#12 Report this post to a moderator
Support Apolyton buy from Amazon

gramphos, when you create the installer for the 1.21 enabled multitool please make it to that it DOES NOT OVERWRITE the 1.17 enabled version of the multitool? Unless you can get the newest version to add things like before, we will have to use the old version to add things to pre 1.21 bics.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-04-2002 12:52
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#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Mizaq
gramphos, when you create the installer for the 1.21 enabled multitool please make it to that it DOES NOT OVERWRITE the 1.17 enabled version of the multitool? Unless you can get the newest version to add things like before, we will have to use the old version to add things to pre 1.21 bics.

The newest version adds things to BICs, at least it should do, and 1.17f BICS can still be used and will stay in that version. The only disabled thing is the SGE, which is disabled if the gameversion, loaded from version.txt, is greater then 1.17.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 20-04-2002 23:29
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#14 Report this post to a moderator
German language file Support Apolyton buy from Amazon

Thanks to BeBro C3MT is now translated to German.

This file works with v0.92 and gives you a German interface.

To install, make a backup of C3MT.TXT in your C3MT directiory, and place the German C3MT.txt in with it.

(Note that all parts not are fully translated)

0.91 version replaced with 0.92 version after 2 downloads
0.92 version removes as included with 0.92.5

Last edited by Gramphos on 10-05-2002 at 01:50

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:18
  Old Post 21-04-2002 21:02
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#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

Gramphos, i'm having problems with the multitool.

Basically, i select a unit/building to copy, i.e. by selecting 1 in the number to add and the building type and then press copy and save it.

Then when i load up the bic file, it has all sorts of problems...

What's the exact procedure for copying a building/unit?

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:18
  Old Post 21-04-2002 22:10
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#16 Report this post to a moderator
Strange error Remove this text

This tool would be very useful except every time i try to write cpf file out, it crashes with following report:

3MT caused an invalid page fault in
module C3MT.EXE at 0167:00422358.
Registers:
EAX=0052a848 CS=0167 EIP=00422358 EFLGS=00010246
EBX=00000002 SS=016f ESP=006ef1d4 EBP=006ef3e8
ECX=00000000 DS=016f ESI=00000002 FS=1297
EDX=fffffd4b ES=016f EDI=00000000 GS=0000
Bytes at CS:EIP:
8a 4c 90 0d 83 e1 f0 81 e1 ff 00 00 00 89 8d fc
Stack dump:
006ef3f4 006ef4d0 00d309a4 00000000 00000000 00000000 c0690000 ffffff38 00000000 40000000 00000002 00000000 00000000 00000000 c0590000 ffffff9c

Win98se english, all updates and all .ocx & vb files that this needs are installed.
civ3 v1.21f

have been trying both v0.91 and v0.91.0001 versions and always same result

i would be thankful of any help or cpf file from Earth (Standard).bic map what comes with civ3.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 22-04-2002 03:05
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#17 Report this post to a moderator
Remove this text

There are some more changes in the BIC then I first noticed (regarding units with multiply starts, I'll check on this tomorrow)

About the CPF-crash I'll check on it as well.

homegrown is offline homegrown
Settler
Houston TX
Oct 2001
time: 23:18
  Old Post 22-04-2002 13:43
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#18 Report this post to a moderator
SGE Ver 1.17 Avatar Enlargement: We've got the solution

quote:
The only disabled thing is the SGE, which is disabled if the gameversion, loaded from version.txt, is greater then 1.17.


Does this mean if I edit Version.txt so it says 1.17f instead of 1.21f the SGE will work with my new 1.21f save ?

While I'm here, Gramphos, the copy tool intimidated me at first, not the copy tool itself, but the need to edit the civilopedia and pediaicons. Thanks to the hacked 1.21f editor and the Civilopedia editor, I got my first new city improvements to show up in the game without crashing. Thanks SOOO much. Are you planning on duping the CE so we can edit the PediaIcons right there from CMT as well? That would be TOO kewl.

Now I can start doing my version of finishing the city improvements and wonders they left out of the Industrial and Modern ages.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 22-04-2002 18:48
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#19 Report this post to a moderator
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No, 1.21f saves can not be loaded (even if you passes the check)

I might extend the Civilopedia editor again, when the other tools are working again, and got their extentions (I work with what I dfell to do in the time I do it, and in the same time i try to keep a balanse, so I don't oly work on one part of the save.)

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:18
  Old Post 23-04-2002 22:47 Visit Imp. Montezuma's homepage!
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#20 Report this post to a moderator
Bug with multitool Got spare money?

Ok, I've copy 3 extra civ from Greece, Russia an Germany.
Loading scenario. And Player settigs screen looks with issue.
Germany-2 not in list button show as well. Click button of invisible civ. Crash!
Loking bic exedit. Ok England ID=16 but Greece ID=18, Russia 19, Germany 20. Where 17th? Well, delete second Greece, look bic in hex for ID Russia 17, Germany 18. Huh?

Attachment: extra3.jpg
This has been downloaded 11262 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 24-04-2002 01:26
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#21 Report this post to a moderator
Help yourself to an AD-FREE life

Strange, I'll look into it. (You know that you just delayed the SGE? )

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 24-04-2002 01:40
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#22 Report this post to a moderator
Get a bigger avatar today!

But not very long

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 24-04-2002 02:17
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#23 Report this post to a moderator
Suffering from ads?

Okay, so now the SGE is wokring. You will notice a second exe-file in the C3MT folder. It's to decompressing the SAVs, and is not to run without the correct parameters

Imp. Montezuma is offline Imp. Montezuma
Warlord
Kazakhstan
Dec 2001
time: 09:18
Thumbs up  Old Post 24-04-2002 04:26 Visit Imp. Montezuma's homepage!
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#24 Report this post to a moderator
Got spare money?

quote:
- Bug with CivID assigning corrected


Thanks, Gramphos!


quote:
(you can still not safely add civs)

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 24-04-2002 22:39
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Gramphos

Has anyone else had trouble adding units to 1.21 with the copytool? I've now got v0.91. Would not un-installing an earlier version cause my problem (seems to copy OK, but cant alter any units in editor after addition).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 25-04-2002 00:06
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quote:
Originally posted by SpencerH
Gramphos

Has anyone else had trouble adding units to 1.21 with the copytool? I've now got v0.91. Would not un-installing an earlier version cause my problem (seems to copy OK, but cant alter any units in editor after addition).

Try 0.92, it fixes problems with Multiply strategies, which might casue the mods not to work.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 25-04-2002 02:17
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If its not a long answer, what are multiple strategies?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 25-04-2002 18:43
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#28 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by SpencerH
If its not a long answer, what are multiple strategies?

If a unit is set to be defensive and offensive it uses two strategies, and therefor has two entries in the BIC, I guess it's for the AI to see them as two units, one offensiv and one defensive, but the player only sees the first. I didn't know this when making 0.91, so if you looked in the bottom of the unitlist some units were listed twice. 0.92 copies all of the same unit and places the first unit before the muiltiply units. (I don't know if that is needed, but you can never be too mush on the safe side.)

Does 0.92 work for you?

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 26-04-2002 09:15 Visit Amesjustin's homepage!
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#29 Report this post to a moderator
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Gramphos,

Just downloaded the v 092 and used it for the first time to update my OverHaul BIC to v 101. Awesom job - no glitches yet!

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:18
  Old Post 26-04-2002 09:28
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#30 Report this post to a moderator
French version Got spare money?

Hi Gramphos,

since I see you are in the process of making your cute tool multi lingual, I just wanted to let you know I could do the French version if you need one.

In that case, just send me the entire text by paragraphs and I will send them back to you in French.

Regards,

Loulong

 
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