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SpaceGuy
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Sherbrooke, Canada
Apr 2002 time: 00:18
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Hi,
I am most interested in the savegame editor.
Could you post the source code? Or in some way share your knowledge of the files structure/format/offsets ?
I dont want to steal your work. But from what I read here you seem to put a lot more time into the rules/scenario that the savegames, and I would like to start coding a full-fledged savegame editor. Your help would be most appreciated.
On a side note, I see the french translation isn't available. I can do it if you need to.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:18
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quote: Originally posted by SpaceGuy
Hi,
I am most interested in the savegame editor.
Could you post the source code? Or in some way share your knowledge of the files structure/format/offsets ?
I dont want to steal your work. But from what I read here you seem to put a lot more time into the rules/scenario that the savegames, and I would like to start coding a full-fledged savegame editor. Your help would be most appreciated.
On a side note, I see the french translation isn't available. I can do it if you need to. |
Send men an email or a PM and we can discuss this.
The reason why I'm kind of restrictive in giving out info on the saves is that it opens for cheaiting in Tournaments, and maybe later in MP games.
The biggest problems with searching for more save things is that the saveformat changes some depending on the BIC, so even if you find something for a default BIC you don't know if that works with a modified one.
If you want to make a translation, just download the c3mt.en.txt somewhere a bit up.
I might tell you that since the UCW was released I've been working with rewriting of the Save reader not to mix rules in the save with rules in civ3mod.bic. (Thus rules can be imported to a save (in the same way the civ3mod.bic could be edited before) However, I don't know if I'll get a new version out before the mid of July)
I try to pay about the same ammount of time for all the tools, but as more tools are for BICs, (and as I created a wizzard (with accumulated time from not working with the CT nevertheless)) I have not worked mush with the SGE lately. (Since the move city was added)
The BIC functionallity is required for reading the SAVES, and therefor I always trart by upgrading it when new versions get out. It's also a lot easier, and the code for that looks better. (But I stillregret that I started this as a small project, not organized the cood enough in the beginning)
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frisco6
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Hi I have the same problem as a previous post:
- If I load a save game in your editor get I an error:
- Invalid Input.
- I use patch 1.21f and v0.92.5001 on WinXP.
Ok, that happens to me as well often but my present problem is as follows:
I did a simple edit, the only changes I made to a game at 3950 BC were:
- added 2 settlers
- reveal map
And the game worked fine, until about AD 570 when I try loading my save game CIV3 crashes completely. It also happens when I load teh Autosave game.
I love your save game editor V0.93 and really appreciate all of your work!
David Christie
Vancouver, BC
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Penta
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A quick question: How do I use the 'add' function in the SGE unit section?
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Penta
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Odd...With 0.95.5 and 1.21f, I can't add units in the SGE. It always crashes w/ an invalid page fault in OLEAUT32.DLL.
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WOD
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I´ve downloaded the lastest version of the CivIIIMultiTool. I´ve tried to create a new unit. The I´ve selected, that I add the new unit to the Civ3mod.bic.
I´ve named the Unit and entered the Shieldcost, Attackstrength, Defencestrength, etc. All ok, til I come to the animation files. I´ve selected to create a new set. I choosen the flc-files. But always when I selected the 4th animation-file (for example: 1. default, 2. run, 3. attack1, 4. defend), the unit-creation wizard crashes. I don´t believe, that it depends on the flc-files. I´ve downloaded it (NavalMine). Then I´ve tried to use the same animationset as the Battleship. I changed the ini-file and entered my new flc´s. All ok, but then the game crashes.
I´m using the german 1.21 version of CIV3 and using WinXP.
Can someone helm me?
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RedBird
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quote: Originally posted by Willem
BTW, it's still labelled 93.5. |
Willem, he posted the old version here (two posts above me). The 0.94 version is at the top of this forum. Go to page 1 of this forum, and go to the bottom of the Gramphos' first post.
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RedBird
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quote: Originally posted by Gramphos
That version is if you get problems. (Or forget to change to English if you use any other language) |
Gramphos, I installed by simply extracting the files from the zip on top of the 0.93.5 version. SGE works fine, but I'm getting a "Not a recognized format" (followed by a error: "Run-time error '9': Subscript out of range") when using the UCW on my (new) civ3mod.bic file, or on .bic's made from the new civ3mod.bic. Also, when trying to load an old bic, my disk activity light pegs solid, and, so far, for the duration of my typing this mail message, C3MT has not opened the old .bic. I had to Ctrl-Alt-Del out of the UCW last time I tried. Looks like this time too.
Last edited by RedBird on 30-07-2002 at 09:18
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:18
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quote: Originally posted by RedBird
Gramphos, I installed by simply extracting the files from the zip on top of the 0.93.5 version. SGE works fine, but I'm getting a "Not a recognized format" (followed by a error: "Run-time error '9': Subscript out of range") when using the UCW on my (new) civ3mod.bic file, or on .bic's made from the new civ3mod.bic. Also, when trying to load an old bic, my disk activity light pegs solid, and, so far, for the duration of my typing this mail message, C3MT has not opened the old .bic. I had to Ctrl-Alt-Del out of the UCW last time I tried. Looks like this time too. |
Ooops I must have forgot to update it's BIC loading to use decompression. Will do that tomorrow. Until then use uncompressed bics (IE load in editor and deselect View->Options->CompressBicFiles and save)
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RedBird
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quote: Originally posted by Gramphos
Ooops I must have forgot to update it's BIC loading to use decompression. Will do that tomorrow. Until then use uncompressed bics (IE load in editor and deselect View->Options->CompressBicFiles and save) |
Yes, that gets around the problem. Thank you!!!
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RedBird
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quote: Originally posted by Trip
Hmmmm. I don't think I like this version.
When I used the save editor on it, and tried to run it, Civ 3 froze with 2%. |
I just loaded a .SAV, changed a vet to an elite, saved, and played it. The first time I tried this I had a problem, but the second time everything worked fine, no problems. The only thing to note is it appears that the SGE does not compress the .SAV file (2.5Mb vs. 0.25). However, the game loads the uncompressed file without problems, and then resaves a compressed version.
The only problem I had was the first time I changed a .SAV I saved the .SAV with a different name, and I got an error (sorry Gramphos for not writing it down) saying something like the file was not the same as the original. It then gave me the "Operation Complete" pop-up, but the newly named save was not present, and the original was 0 bytes!
However, I was not able to reproduce this error either by saving the changed .SAV over the same name or with a different name so I'll chalk it up to a fluke.
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