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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - A second thread for the Program ;)
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16.Sep: 7 NEW FILES
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 26-04-2002 09:56
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#31 Report this post to a moderator
Re: French version Support Apolyton, buy Civilization 2

quote:
Originally posted by LouLong
Hi Gramphos,

since I see you are in the process of making your cute tool multi lingual, I just wanted to let you know I could do the French version if you need one.

In that case, just send me the entire text by paragraphs and I will send them back to you in French.

Regards,

Loulong

E-mail me at gramphos@apolyton.net and I'll send you a full English textfile (including the dialogs)

SpaceGuy is offline SpaceGuy
Settler
Sherbrooke, Canada
Apr 2002
time: 00:18
  Old Post 26-04-2002 22:25
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#32 Report this post to a moderator
Decompressing the SAVs Inflate your Upload Space

quote:
Originally posted by Gramphos
It's to decompressing the SAVs, and is not to run without the correct parameters


Could you provide a little help file such that people like me can decompress their saved game files? I have some good hex editors to look at the file, but I need to decompress it first.

Last edited by SpaceGuy on 26-04-2002 at 22:38

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 26-04-2002 22:38
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#33 Report this post to a moderator
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quote:
Originally posted by SpaceGuy
Could you provide a little help file such that people like me can decompress their saved game files? I have some good hex editors to look at the file, but I need to decompress it first.

The next version will have a readme for it, and a rewritten one, not to take as many parameters (easier to use, so you'll have to wait 'till then)

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 30-04-2002 09:12
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Hi Grampos,
I noticed in 0.92 that the export .BIC does not work/is turned off... I try to save to .BIC and I get a 'Not a CIV3 savefile' error?

BTW... Thanks for all the great work!

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 30-04-2002 09:35
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#35 Report this post to a moderator
Inflate your Upload Space

What does the combine maps button do? Does it work?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 30-04-2002 15:34
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#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by exeter0
Hi Grampos,
I noticed in 0.92 that the export .BIC does not work/is turned off... I try to save to .BIC and I get a 'Not a CIV3 savefile' error?

BTW... Thanks for all the great work!

I've fixed this for the next version, however, this week is Q, and today is Valborg, so it might have to wait until the weekend before I'm ready to give it out.

However is the MAP import and export very improved to include more of the mapdata and to use the default BIC I/O functions. (Earlier were export done by directly creating a BIC from the SAVs mapdata (rereading the save)). Now it's done by reading all mapdata from the save ta the load, and then creating a BIC form that which is output by the default BIC output function, so I won't get the same problem with later patches.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 30-04-2002 15:36
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quote:
Originally posted by exeter0
What does the combine maps button do? Does it work?

I think it is working... IIRC I added it to see whatthe AI was doing, but not giving the entire map. I think it combines the map of asll civs and gives all civs it, so it basicly reveals the maps known by any civ.

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 30-04-2002 15:48
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#38 Report this post to a moderator
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quote:
Originally posted by Gramphos

I've fixed this for the next version, however, this week is Q, and today is Valborg, so it might have to wait until the weekend before I'm ready to give it out.

However is the MAP import and export very improved to include more of the mapdata and to use the default BIC I/O functions. (Earlier were export done by directly creating a BIC from the SAVs mapdata (rereading the save)). Now it's done by reading all mapdata from the save ta the load, and then creating a BIC form that which is output by the default BIC output function, so I won't get the same problem with later patches.


That's fantastic Gramphos.. I am really looking forward to it when you get the chance to release it.

I remember earlier today (Can;t remember if it was this thread or another one) where someone was asking if you could edit a 1.21F save game file...

Whith your next release of C3MT you would effectively have a solution for this.

You would be able to load a saved game... export as a .BIC, make any rule changes. Then import the (now revised) .BIC file in again.

Is my assessment correct?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 30-04-2002 19:18
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#39 Report this post to a moderator
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quote:
Originally posted by exeter0


That's fantastic Gramphos.. I am really looking forward to it when you get the chance to release it.

I remember earlier today (Can;t remember if it was this thread or another one) where someone was asking if you could edit a 1.21F save game file...

Whith your next release of C3MT you would effectively have a solution for this.

You would be able to load a saved game... export as a .BIC, make any rule changes. Then import the (now revised) .BIC file in again.

Is my assessment correct?

If I include the rules, yes, but that would require a little bigger modification, as the rules currently aren't saved back, and I would have som problem with pre 1.21f saves thast not always have rules in them.

A lot of the code were written for 1.07f, so I would have to make major changes in parsts of the code that i wrote a while ago, when this just was supposted to be a small tool, and I didn't bother to write and good comments in my code.

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 30-04-2002 19:39
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#40 Report this post to a moderator
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Now I think of it , it would involve a lot of work to do.

Oh well... be nice though!

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 04-05-2002 22:20 Visit Amesjustin's homepage!
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Gramphos,

I used your latest release to copy 16 new advances that are to be unique to each civ. I also created 16 new Wonders that require these civs. At some semmingly random point in the game (NOT when one of the advances is researched or one of the wonders is built) the game crashes and exits. If I remove all new advances and wonders from the bic it works fine. Please help!

-Justin

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 05-05-2002 05:18
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#42 Report this post to a moderator
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Are you using the civilopedia?

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:18
Exclamation  Old Post 05-05-2002 15:08
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#43 Report this post to a moderator
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Hi Gramphos your tool rocks! Thanks a lot!

Three things though:

1. If you add a GCON_blablabla then this causes problems in the game. I had to open the civilopedia.txt and add the red line:

#GCON_blablabla
blablabla
^
^This unit...

That is used for the title of the GCON_ when surfing the civilopedia. The other keys (BLDG_ etc.) don't need this, that's maybe why you missed it. Or I missed something

2. It happens quite often, that I've got problems with bold and italic. Sometimes the whole text appears bold even if I just made the title in bold. Don't no what's the reason though. When I go in the civilopedia.txt there appears text as follows:

^{the barb}arians are a bunch of suckers.
^
^}

3. Yesterday it deleted the text I had written for every new unit. Don't know what caused this and it doesn't matter. I just wondered if it would be possible to determine the name of the backupfile, so that I could have 5 backups of the civilopedia if I want, instead of one backup which is overwritten each time I edit something.

Well apart of that it's a great program! Helps even to look up something in the civilopedia when modding, without having civ3 started.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 05-05-2002 15:10
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#44 Report this post to a moderator
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There is a Titlefield in the top over the descriptionfield which should be used with game concepts. Did you enter anything in there?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 05-05-2002 15:14
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#45 Report this post to a moderator
Put an end to popups!

2. I'm not sure either. I thing that bod and itallic should work, I've had some problems with the links, but it should have been sorted out. Might have something to do with thet the RTF-box has the first and last character bold. (the boldtype are not saved somewhere but in the rtf-box's text, and I've never had any problems with the backconverting of it. Links are saved separately in the memory). (I don't like the RTF-box, but it's the easiest way to do formatted text with VB.)

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 05-05-2002 19:50 Visit Amesjustin's homepage!
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#46 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Gramphos
Are you using the civilopedia?


Nope. I didn't make any changes to civilopedia, but I never use it either...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 06-05-2002 15:25
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#47 Report this post to a moderator
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Did it crash at the science advisor?

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 06-05-2002 21:30 Visit Amesjustin's homepage!
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#48 Report this post to a moderator
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Nope. It actually crashes during the Comps turn. If you want to take a look at it, it is the Overhaul v1.01 that I have posted elsewhere here.

-Justin

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:18
  Old Post 06-05-2002 22:02
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#49 Report this post to a moderator
Lose 30 kilos (of popups)

oops, this one I had missed
yeah of course now it works

maybe the second problem has something to do with this title I did not add. Maybe it caused problems when I made something bold, without having a title because it searched for the beginning of the entry. Or something like that.

Well I'm really sorry for my misunderstanding ("oh these users" ).

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 08-05-2002 06:23 Visit Amesjustin's homepage!
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#50 Report this post to a moderator
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I also discovered a new/wierd glitch last night

I used the copy tool to create new resources and added the graphics.

One of the graphics (lumber) I made a Strategic Resource and a prerequisite for an improvement (Silo - aka Granary). It took quite a while in the game before I had access to lumber. Once I did, I could build the Silo as expected. But when I opened up the City View of the city that just built the Silo, the game crashed. I tried to move on in the game and noticed that I could look in the City View just fine until I built the Silo (Which is just a Granary renamed). I figured I could live without the City View, so I kept playing. Once I went to war and took over an enemy city, however, the game crashed - since it opens up the city view when you take it over.

I removed Lumber as a prerequisite from Silo and it now works perfectly fine - I can even trade it and the Icon shows up in the trade manager.

Just thought I would let you know....

Have you found anything wrong in OH101?

-Justin

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 08-05-2002 11:29
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Strange the thing with the CityView, None have figured out how to add buildings to it yet, but you might be close (As it crashes the game probably is looking for missing graphics)

You use 1.21f, right?

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 08-05-2002 20:09 Visit Amesjustin's homepage!
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quote:
Originally posted by Gramphos You use 1.21f, right?


Yep!

ultrix is offline ultrix
Settler
European Federation, State of Finland
Feb 2002
time: 07:18
Lightbulb  Old Post 09-05-2002 17:01 Visit ultrix's homepage!
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#53 Report this post to a moderator
Earth CPF Support Apolyton, buy Alpha Centauri

World maps that come with Civ3 suck. They contain nearly no rivers and Europe is very inaccurate. Baltic sea is too big (no Finland and Sweden) and Britain is west from Spain (in standard size world map). Also mediterranean sea is odd. The only nearly accurate places are North America and Australia. (There are also some other oddities, like Greenland being really green!) Someone whoever did those maps which ship with Civ3 must have slept all the Geographic lessons!

So I recommend you and everyone else to try and download Marla Singer's World Map.bic at http://www.civ3.com .

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:18
  Old Post 09-05-2002 20:43 Visit kring's homepage!
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quote:
Originally posted by Gramphos
Strange the thing with the CityView, None have figured out how to add buildings to it yet, but you might be close (As it crashes the game probably is looking for missing graphics)


Gramphos, how about this one? I haven't tried it out yet.

pesoloco Add to City View


Or were you talking about the other city screen?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-05-2002 01:51
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Version 0.92.5 is ready. Check it out.

You can export maps again.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-05-2002 02:04
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Okay, I did a Firaxis. the zip grabbed an incorrect c3mt.txt file.

If you've downloaded anmd don't want to download again, open your c3mt.txt and add the line

code:
@LANGUAGE English

After
code:
@C3MT @VERSION 1

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-05-2002 02:44
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Note, thast if you want to save about 20k hd space it is safe to delete c3mt.ge.txt and c3mt.pl.txt, if you only plan to use the English version.

In that case you'll need v0.92.5001 (a minor bug with just one language file fixed)

Nevs23 is offline Nevs23
Chieftain
Ansbach
Dec 2000
time: 06:18
  Old Post 10-05-2002 05:06
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Thanks for your great work, Gramphos.

But one little Problem.
If I load a save game in your editor get I an error: Invalid Input.
I use patch 1.21f and v0.92.5001 on WinXP.
What's wrong?

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:18
  Old Post 10-05-2002 10:17 Visit Amesjustin's homepage!
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#59 Report this post to a moderator
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quote:
Originally posted by Gramphos
Strange the thing with the CityView, None have figured out how to add buildings to it yet, but you might be close (As it crashes the game probably is looking for missing graphics)

You use 1.21f, right?


My new version only has new resources, not new buildings, and it STILL crashes at city view.

And by City View, I mean the view where you can assign workers and build qeue...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 10-05-2002 11:34
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quote:
Originally posted by Nevs23
Thanks for your great work, Gramphos.

But one little Problem.
If I load a save game in your editor get I an error: Invalid Input.
I use patch 1.21f and v0.92.5001 on WinXP.
What's wrong?

That error has something to do with the call of SAVExpnd.exe (It generates the error.), I'll ceck on it.

I maybe forgot to replace he one in my package folder with the new one :doh: I'll check on this now.

 
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