 |
|
Gelvan
|
|
Switzerland
Nov 2001 time: 06:18
|
|
@amesjustin
If you have added LUXURY resources the game will crash. so far it's only possible to add strategic and bonus resources. Luxury resources only work with the eight positions on which the original game luxuries have been placed. If you want to change luxuries that's possible, but only if you replace one of the eight, on the position they are now (rename them).
|
|
|  |
 |
|
Gelvan
|
|
Switzerland
Nov 2001 time: 06:18
|
|
took me 3 days and this forum to find this out :-)
and another thing is, that you can only have 36 different pictures.
there are people here and at civfanatics who claim to use more than 36 pics, but so far, no one has posted a description on how this would be possible. I tried it, and every picture 37+ hasn't shown up in the game itself, even if they were visible in the editor. seems to be a problem with the civ3.exe.
But you can (not with luxuries) add more than 36 resources if you don't care to have the same pic with different resources. KittenofChaos has introduced this with his fertilized wheat and feudalism cattles. Available with a later advance. Works quite well in the game.
|
|
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:18
|
|
After today, it stands totally clear that the next version can't be ready before the end of next weekend, and for it to be really good and 'almost' bugfree I'll need the week after that as well.
So with this said: If you find any bugs in the current version just make sure they are posted before the newxt weekend when I'll probably begin with bugfixes.
If any major bugs are found I might release other subversions with the new toolmember in work disabled, and totally hidded. (As the Civilopediaeditor was during some fixes the version before it got added.) (Yes, I'm working on a new membertool. As soon as I have the major lineup for it I'll post a screenshot for suggestions (probably next weekend)) Once that is posted I'll begin with the hard work, to get the tool to work under the hod. (Well, what's done to it now is working, but there are still some things left to add, and I alos hope to be able to improve the Civilopedia Editor some for the next version, but no promisses. (I'll try to add the fields from pediaicons.txt to it, and allow save of entries into separate files)) But as usual, all is a matter of time, and I don't know if everything will make it into the next version. I also plan some improvents on the BIC-import/export to give an option to import rules into a save (as I see this feature is wanted very mush, and isn't hard to implement (but I had decided not to do for the same issues as when you made some changes to civ3mod.bic, that the save wouldn't handle that. It also requires a new way for the tool to separate SAVrules from Civ3Mod rules. (Currently it mixes them to one ruleset on a load of a save, but to be able to save them back it muust keep them separeately. (That latest thing is the biggest obstacle right now (affects the entire SGE) for import of rules.))))
|
|
|  |
 |
|
TechWins
|
 |
Arizona
Apr 2001 time: 22:18
|
|
Gramphos, I'd just like to say that you're great. 'Poly really does owe you for all of your hardwork.
A suggestion for organizing this Files forum. You should consider doing what Civ Fanatics have done, seperate files into different categories. Possibly, make a section for all the utilities, a section for maps, a section for mods, a section for scenarios, a section for unit graphics, and also section for the rest of the graphic files. Of course these are only preliminary suggestions for the sections, but doing some thing similar with the files would really be welcomed. It's pretty difficult to find a certain file, such as unit graphic files with the current format. Unless I'm missing some thing, you should consider what I'm saying.
BtW, what I first had to say had no corralation with the former of what I said
|
|
|  |
 |
|  |
 |
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:18
|
|
quote: Originally posted by TechWins
Gramphos, I'd just like to say that you're great. 'Poly really does owe you for all of your hardwork.
A suggestion for organizing this Files forum. You should consider doing what Civ Fanatics have done, seperate files into different categories. Possibly, make a section for all the utilities, a section for maps, a section for mods, a section for scenarios, a section for unit graphics, and also section for the rest of the graphic files. Of course these are only preliminary suggestions for the sections, but doing some thing similar with the files would really be welcomed. It's pretty difficult to find a certain file, such as unit graphic files with the current format. Unless I'm missing some thing, you should consider what I'm saying.
BtW, what I first had to say had no corralation with the former of what I said |
I have no power on the way the forums are set up. It's up to the admins. However I've a topped file index in this forum with the categories separated
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|