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HuntrIsGod74831
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Lately the main things ive been wanting is best industrial stat, best research stat, and democracy. what should i be aiming for?
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Forrest Gimp
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quote: Originally posted by vmxa1
Democracy is very expensive, +7 or 6, not my fav choice. Creative is a more useful choice (+6 or 8). |
Besides, with democracy other players can steal you blind. But if you must play democracy, try lithovore, democracy, artifacts world.
You get so much good tech in the beginning, and i've spoken to other players who swear by it. ( I personally dont like them bec their production sux).
As a beginner player, creative is useful, but if you're an expert its better to spend the pts elsewhere since you can get your missing tech anyway from stealing, conquering, or demanding.
I'll put two other posts for good race choices.
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ravagon
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Australia
Sep 1999 time: 13:13
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My favourites (without the patch which bumped creative up to 8pts).
Creative (6)
Telepathic (6) ?
Omniscient (3)
Cybernetic (4)
Penalties
Spying (-2) ?
Ground combat (-2)
Growth (-4)
And one other (I forget which)
I don't think I've ever lost with this combo (All on imposs but with a huge galaxy).
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Garth Vader
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Saskatoon, SK, CA
Oct 1999 time: 22:13
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Creative is the best, but it's not very fun, it's too easy.
So I take
lowg, -10 ground combat, -1/2food
Subterranean, cybernetic, telepathic, +10 spy, large HW.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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I actually like to play with adv tech, it jump starts the game.
Uncreative and repulsive are super since I like to be at war all the time anyway.
I do not use Unification normally, since you don't need the boost that badly. I like subtrean for the boost in pop. Like I said before, you can win with most any setting on most levels. I would not include impossible levle though. On that level you need all the help you can get, especially on smaller universes. I just now finished an impossible level, but had to do it on Huge map.
+1 prodution, -10 ground combat (everyones fav), low g -5, unification 6 (ok, wanted the boost), subteranean 6, -20 ship attack -2, warlord 4. 6 races and adv tech.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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Moom, I should mention that you can't beat the 340, but you can match it with any combination that has the full -10 picks and does not use any positive picks. That is if you research Fungi. I wish you had not mentioned it though. I looked at my high score run and it was done with 280, so now I will have to make another run to see if I can do it with 340. The score was 13910 on a med universe. I am not sure how it will come out as
658 turns score
3213 pop
300 eliminate players
185 captured
250 anatarian
262 tech
100 ORION
4968 x 280 = 13910
turn score may go down, eliminate will surely go down,
the other part is the population. I had subteranean so I will lose pop. I just do not know if the loss is large enough to offset the extra 60%. I would think not. I will get around to trying this later. It is a bit of a pain to make the scoring runs and not much fun. That is why I have not tried it with a bigger universe. That would up the score, but make the pain greater than I can stand.
My guess is about 14,790 for a run at 340 on med.
The scoring and custom races are the items that has started to make me put Moo2 over Moo1. The thing that holds me back is I still play more Moo1 than Moo2. Tuff call.
Last edited by vmxa1 on 10-05-2002 at 11:14
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Cptn. Proton
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dictatorship
lithovore
artifact home world
subterran
large home world
=> more than 500 science in turn 100 (robotic/pollution/supercomputer/cloning/...)
You won't find much faster races out there :B
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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I is not about winning as that is a given, it just a test and a task and I am a nut that must finish a given project. I am not sure what you mean by lowest score, but then again maybe I should leave it alone.
Yup many good traits, but the problem for me is I can not have any positive traits for this run, only the 10 negatives. Dictator would be ok as it is a 0 point, but I wanted the max neg, so I use feudalism -4.
In other word I haave Feudal -4 and Repulsive -6 and no others. During evolution I do not allocate and of the 24 points, hence 340% modifier. Using Moom idea, which I had seen before, I grabbed Saks first and send a citizen to any new colony I start or capture. It turns out just having one of them causing the trait to be used and boom an instant increase it the planets max size, very strong. I am only eliminating or capturing planets when I have to, so they can grow some. I see someone heading for a race that is down to it last planet and I send ships there and attack the challenger to protect the race until I get troops there. So I do not need to have a better race. I should give them all any terraforming or pop increasing tech I have, but some how that goes against my grain. Any way a low capture is not the big problem.
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Cptn. Proton
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quote: Originally posted by Zealot
Unification(6) + Tolerant(10) + +1 Industry(3) + Large HW(1)
Repulsive(-6) + -1 Ground Combat(-2) + -1 Ship Defense(-2)
Easiest race in the game, since you can't have more production than this! More prod means more colony bases and c. ships, so you have more pop, and therefor more science.
Sweet, sweet race! |
Well... you can have more production than this, if you don't want to tech...
feudalism(-4), repulsive(-6)
tolerant (10), +1 prod(3), rich hw(2), +1 food (4), large hw (1)
=> 30 real production at the beginning
=> 45 production for ships (2/3 ship costs)
 
rush rush rush :B
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