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Garth Vader
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Saskatoon, SK, CA
Oct 1999 time: 22:13
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IMO play impossible on a small universe on 1.31 can not be done with out cheating. I have won on Huge, but not on small. They are on you too soon and steal every thing you have. I am talking about 6 or more players, a low number may work, not sure. By turn 150 they have shown up with 9 or 10 systems and are stealing and killing my spies. On huge it takes 300 turns often before they show up and I can have more spies in place and defenses.
Ok tried this out, impossible, small, 8 players. My first attempt went badly but I switched my race picks and won my second attempt by turn 125.
I took creative, subterranean, charismatic, large, richHW. lowg, -10 spy, -10 ground combat.
Charismatic was the difference, on my first attempt I choose differently and so was at war with 3 races by the 40th turn. With Charismatic I had trade deals with everybody and was able to eliminate the Bulrathi (who were repulsive), then the Gnolams, and then I won by the vote.
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bbess1
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Thought your post concerning beating the comps on impossible small was interesting so I tried it out:
Small Average 8 players, prewarp impossible
Race: (took psilon pic)
Telepath
Ship Offense +50
Large HW
Artifact HW
Dictator
Ship def -20
Ground Combat -20
Repulsive
Won by turn 115 Took out (in order) darlocks,alks,mrrshan,mecks,bulrathi, gnol, klacks
Pop 112
Captured 110
tech level 57(not much tech time)
Obviously my tactic was blitz with autofire laser corvettes - needed 4 to finish off the klacks as they had developed missle base and tritanium
Cheers!
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:13
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vmxa1,
There's no secret. Play as usual (340% race, take over sakkra) till you have exterminated all but two AIs and reduced those two to a tiny, preferably toxic planet each. Make sure they are in systems that your fleet can reach in one turn - it's important, and shouldn't be too difficult as you should have goos drives and leaders by now. Build the dimentional gate and station as many ships as you need to defeat Antares there. Klick next turn till there is a vote. Note the year of that vote and reload the autosave. Now, the turn before the vote, target your fleets at their respective systmes, and oder your ships to go to Antares. When the voting turn comes, the vote comes first, and you vote yourself in as Emperor, then your fleets arrive at their last planets and you destroy them, and finally your dimensional fleet gets to destroy Antares.
Voila! Tripple victory for a massive score bonus!
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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Ok Garth that is what I went with. I fail to get the vote at 125. I thought I would, but 3 races abstained, even though I gave them stuff and was at max green relations. It was close and if one of them would have voteed I could have done it. Maybe if I was not at war with Sillies. In any event, next turn 4 of them declared war? Strange, to go from trade and max green to war. So I had to smash a bunch of planets and vote in at 250. I noticed that the Darks were able to send a fleet of 8 on turn 130's, fine. Turn 160's they sent 11 ships? Turn 195 they send 15 ships? Where did they come from? They only had three systems. I could not see the ships anywhere either. I forgot the bugaboo hit me in the previous game, where I had the last race down to one planet, with one pop and they still were able to steal from me. I had lots of spys and high spying values?
This was the first time I used trading. Normally I pass on it has in Moo they are losing BC's and once they go positive they declare war soon. I do not want to give them money to use against me and I want to decide when I will go to war. Charisma made it a little better. They still go to war, but it takes longer. In a small universe they must go to war. I will have to try the prewarp mode at some point.
Question, any one know what determines if a race is available to make demands on? There seems to be some race you can not make any deals with, only declare war or surrender? In this game two races were like that, Sakkra was one. This prevented me from getting them on my side for the vote.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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bbest1, did I miss something or did you not use all of your points?
Ships + 50 (4)
rep (-6
large HW (1
Artifact HW (3
Dictator (0
Telepathic (6
ship def (-2
grnd comb (-2
leaves 6 pts does it not? Is this a 1.31 or 1.2 game? If 1.2 did you use the 6 for creative? It is 8 pts on 1.31
I put the 6 to pop +3 and sci +1, I think.
Nope it was pp and production.
Last edited by vmxa1 on 14-05-2002 at 08:14
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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Just in case some others are with out a manual and want to see the tech tree, I have attached one I put together. It has just the tech for each category (bio/comp etc) and the rp need to research it. I just finished it and it may not be perfect. I will break it down to each one seperately to make it easier to sort eventually. Any errors or finger checks let me know.
Attachment: techlist.txt
This has been downloaded 34 time(s).
Last edited by vmxa1 on 14-05-2002 at 21:10
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Vitreous Humor
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Sydney Australia
Jun 2002 time: 15:13
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From the last game I played: Subteranian & Aquatic.
Lots of good worlds with large populations.
I'm in a habit of taking a large, rich Homeworld. (only 3 points)
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Vitreous Humor
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Sydney Australia
Jun 2002 time: 15:13
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The setup was: Average, 6 players & Medium size.
The race stats I took were: Sub, Aqua, +1 pop growth, repulsive & others that I forget. In the game I ended up with planetary consruction & terraforming so worlds with 20+ pop were fairly common. I won fairly easily by taking out the Antarians so next time I'll crank the difficulty up a bit.
I hadn't played for a few years but I saw the combo on a MoO2 site and got interested again.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:13
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Thanks, it was fun. If you want another easy time, I just did Dem/Creative/Aqua minus rep/-GC/-SD. I used Impossible /Huge/8/avg. I had not used avg tech much before.
BTW, I was never pushed in the game using this race. I finally attacked the larger AI and was not paying attention. I sent 11 BB and 6 Titans to a planet and boom they had 71 BB and 13 others. I took out 72 ships my first turn.
Last edited by vmxa1 on 14-07-2002 at 08:41
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