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Mongoloid Cow
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Banestar,
1) I wasn't specifically targetting you. I was targetting all the peoples who are into that stuff and who have lost grip on reality with it, its obvious most people here haven't, but there still might be the odd one who has who might be saying something like : "The Gradyllokokilik (I bet you can tell I was just banging my hand on the keyboard 4 times) Elves didn't wear green, but wore a slightly blue tutu and carried a giant chicken in one hand and a rubber mallet and they attacked by using laser eyes instead of using the mallet or the more lethal chicken". OK, obviously they wouldn't be saying that "EXACTLY" but they would be getting all pedantic about it and thus removing a lot of the fun from it, and making it complex 
2) You got me there. But unlike the real world, I would have no idea between the differences between and Wood elf and a Night elf for example. A little ellaboration couldn't hurt
3) And thank god you are actually going to do make it, and have the intention to. I've been looking at the forums longer than I have been logged in as a user, and I have seen at least 5 fantasy proposed mods which are just abandoned for no reason other than the person who wanted to make it wasn't all that interested and stopped posting for a month or two so it would be forgotten. You can't really blame me for being slightly critical about you up-and-going on a world trip. Some people even had put in a tonne of effort for them, and what did they get out of it - nothing; ie: the mod nwas never worked on seriously
4) Can we see the units soon 
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by Mongoloid Cow
1) I wasn't specifically targetting you.
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Hey Thats Cool, I dont mind, I've been guilty of being a bit pedantic at times,
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2) A little ellaboration couldn't hurt.
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I'll give you a few ideas from my note book which I have on me (you never know where you'll come up with a good idea)Typically this is what I've got for each race:
Well The Dark Elves/Drow/Nightelves/whatever you call em, typically have dark skin, and Thier ethics are questionable, So I'll enable necromancy techs and demonology but disable Angelic, If I can get the Assassin/Spy unit to work (or someone shows me how) I'll make the UU something along those lines,
Since I'm a bit of a perfectionist I'm working on the Civilopedia text at the same time as everything else
quote:
3) And thank god you are actually going to do make it, and have the intention to.
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My intention is to make such a complete mod, that when Firaxis 'release' a gathered scenario CD (DVD?) in the years to come, Mine will appear alongside others. Now with a release date of October for PtW, and most probably at least 2 patches after that (once a month) I'll be back from my holiday about the same time I would even start to program the mod anyway, rather start from a working multiplayer version of the game, than start with whats available and have to change it over and over.
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4) Can we see the units soon |
WEll I'm sure my (lazy) bro will get something posted soon, I'll be sure to add a new thread with link details the Day that I get it, since I'm the web-head and he's the 3D Max head. But when I get to beijing I have a friends scanner so I'll scan my scetches for characters and post them too (mostly this is so I dont have to email them to my bro, he can get my ideas from my website) that wont be till mid august, so hang tight.
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self biased
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Yggdrasil.
Nov 1999 time: 00:19
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banestar: i tried to post yesterday, but somehow it flubbed. here's what i've come up with.
Humans:
Mediterranean
Amerindian
European
Asian
this covers the four types of human cultures.
Demi-humans:
Dwarves
Haflings
Sylvan Elves
‘High’ Elves
Shadow Elves
your average everyday demihumans. the Centaurs, pixies, while important i see more as a mercenary. the same thing goes for dragons. dragons are indeed powerful, but they aren't organized like a traditional Civilization.
Humanoids:
‘Orcs’
‘Goblins’
‘Birdmen’
‘Mermen’
‘Lizardmen’
‘Beastmen’
garden variety humanoids... fairly self-explanatory. if we're writing our own history, the orcs should enslave the goblins somewhere along the timeline. Also, Beastmen is sort of the GW beastmen type.
Evil:
‘Wet Undead’
‘Dry Undead’
‘Oni’
‘Chaos’
‘Constructs’
all but one of these is pure evil. the constructs (golems, clockwork people) should be more of a neutral. 'Oni' are basically Asian demons. also, i'm using 'Chaos' as a malevolent entity bend on dominating the world (ala GW's Chaos Gods).
Wet Undead describes Zombies and Vampire types, Dry describes more of a skeleton/mummy type undead.
I really think we should write our own history to this... i can get started on at least placing civs, if i can get my editor to work, but i need a .dll file. besides, i'd rather let someone else design the map.
anywho... my two cents.
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Mongoloid Cow
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Banestar's on a holiday, not to say he isn't interested. It might be a while before he get the chance to respond
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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I love All your Ideas but I have a Couple of Questions for selfbiased
quote: Originally posted by self biased
Humans:
Amerindian
Constructs
I really think we should write our own history to this. |
I take it American Indians is Amerindians?
and Constructs... While I love the idea of them in the game as either a rare barbarian or otherwise, How can you explain thier existance, Maybe if a given tech tree is followed religeously by a given player, then at the far end of an obscure set of techs are Constructs, while I love the idea of obscure distance techs resulting in fabulous units or buildings to make game place unique and interesting, I dont think that starting the game with a group that allready have construct knowledge is the direction I'm going with this MOD... Maybe a later Mod would be cool to have some race that has lost technology that needs to be 'rediscovered'
As for the History? Isn't that what the game is all about, Writing the history of the races that you play combined with the races of others?
I'm going for more of a Player vs Player type of Mod, where the computer may either struggle or become supreme depending on how the computer reacts to the modifications I make, If they struggle, then they 'become' those races that are Barbarous in nature, If they are Supreme, then they not only become a 'natural enemy' but gives reasons for races to gang up against a common enemy. I'm hoping for a way of allowing the game to end at a point where a roleplay game can take up at that point , It'll be a feature that I'll turn off for the players who wish to continue to the end.
Oh By the Way, I love those Amazonians/Elven Warrioresses from GengisFarb, While I doubt I can use them as they Are, I'm sure With His permission I could modifiy them for myself.
Oh I've also got an entire world worth of Maps that wont fit on the 256 x 256 Limit, We made the map Back in the days of Civ 2, Using the Dinosaurs Mod, I editted the troops to allow them All the ability to "Farm" terrain, While the Benefits of the terrain improved, the terrain pictures had less and less coverage (the dinosaurs were eating the foliage), Also Ocean troops could Create land (covered with jungle) Digging up the Soil, for Plants to thrive above Water.
While A fun Single Game, WE Played 7 player HotSeat. It Shaped the World that was to come, The Map at the end of the game, became the Map for the Fantasy Version. ANd Is the Map that I stil have waiting for the Civ 3 Mod to be finished.
Ok Enough Dribble.. I'm , SO email or ICQ me If anyone feels the Need, but I leave on the 21st of July.
Last edited by Bane Star on 15-08-2002 at 12:11
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Mortifer
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Heh I think those are ripped gfx. What I am talking about is this fantasy mod. It will have lots of races right? Lots of units....... You showed me a topic with a dragon and a trebuchet heh.......Otherwise I think that rip off unit animations is the best way to make a fantasy mod.
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by HazieDaVampire
must have flying dragons with flying bombard ability, either this for sharks with the lasers! |
Yes, I'm definately having at least one dragon (hopefully a scenario or free unit for a given tech)
Sharks yes for an Ocean race, but lasers? not the right genre
quote: Originally posted by Mortifer
Heh I dont think that you guys can make real good units gfx. Its damn hard. However..........maybe you can rip out graphics from fantasy strategy games and use those?. |
Both the Dragon and the Trebuchet look great I admit, but they also both look Way oversized to use as they are. While I originally thought that 3D graphics would be dificult for me to do personally.
I had (as I mentioned before) asked my very talented 3D graphics programmer brother to take up the task, and this thread gives him a list of 'basic troops to start working on...
But being the perfectionist that he is, He's making Blizzard Warcraft III Movie quality units that just happen to be the units that we've asked for in this thread. I've attempted to get him to tone down the level of complexity as the troop size seems to be somewhere abou 90x120 pixels or so (This is purely a guess),
So Long story short I'm learning 3D Max myself, which turns out to be a BREEZE, it actually is, The only hard part is getting the skins right, but after seeing how simple the skins(textures/polyface whatever you wanna call them) are in the Play The World Graphics. I'll make the basic units for each troop and My bro does the UU (how sweet will it be having your UU unit looking like something Sooo painfully powerful)
quote: Originally posted by self biased
what i was saying was do one human civ for each culture type, one Asian civ, one European civ, etc.
the constructs would be the creation of some legendary mad scientist/mage, as would be the undead races. it's not necasarily a lost race, just a hermit that would rather spend time with his clockwork things. |
Ok cool I got it....
and Ok Hmmm well that could be a mid game to late game benefit, The Real start to my game is Mid Caveman... Early Bronze Age.... So Mad Mages with the technology for constructs, isn't going to work until A: Mages exist, B: Metal Exists and C: Basic engineering exists.
But dont worry, The constructs WILL exist eventually what would a fantasy world be without them.
Oh I'm unlikely to post my In game Notes at this stage: A, I doubt I have even half of them unpacked, and B, this forum is for who likes which races and which races are a waste of time....
p.s. Those killer butterflies are looking mighty interesting.......LOL
Heres some of the stuff 3D Max is doing these days, might have these as a Unit for the Oceana Race:
Attachment: woms.jpg
This has been downloaded 133 time(s).
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Mongoloid Cow
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They look great Bane Star, don't get me wrong, but what are they?
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by Mongoloid Cow
And I hope you weren't paying me out for the evil butterflies idea I posted a long time ago |
2 things I'll never do.... Pay people out... or try to belittle others, If you read something that makes you think that I'm doing this, then my appologies, I dont mean it that way....
Seriously though, I read the Knights of the Dinner Table comic about an table top battle game of an entire race of sprites, fairies, pixies, butterfly mounted troops, etc where they were all warmongering, this prompted some ideas for some units, But being small creatures as they are, they couldnt be anything more than reconisance troops and they'd barely be 6-10 pixels across, I was thinking a druidic tech, "commune with nature" That would allow production of a small creature to 'fly' up to 5-6 sq away from a town/wizards tower(airfield) to view enemy activities and terrains. They would be non affiliated troops, and would be cheap enough to 'throw away' (like fighter jets, fly them as far as they can until they 'crash to the ground'/'return to whence they came)
This relys on some basic concepts like unable to swap maps until Late game. Unable to swap techs until very late game.
So The Butterfly was one of the considerations for this (also its a very simple 3D unit that even I can produce)
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