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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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Ok, So I've briefed through hundreds of Threads on creation and modding. I've gone over in detail the changes I can and Cannot make to Civ3,
I had an idea I wrote down everything I wanted to do to the game for my Fantasy Mod, and I waited,PTW released, I finally got a computer and a English version of the Game to start modding, But There is so much that is unchangable
So Heres My Thread: I may or may not have missed some things that can and cannot be changed, So in the interets of Modding can anyone drop thier few cents into this, Hopefully Others can read through this and Use the Ideas and Information that others have given for thier own use:
OK, So Terrains Cannot be changed RIGHT? This S*&Ks but I have discovered one get around, I think...
There are effectively 2 Deserts, One that affects river graphics and another that doesn't. Since I'd think that any river running through a desert will affect the desert, then the extra desert is a spare terrain for me, I'm thinking of Swamps or some other Dangerous Terrain.
Citizen Faces, How many can I make/Add, I'm thinking of Multi-races So the Stock standard 5 male 5 female x 4 ages is not enough, I'll need 10 minimum, maybe more. and then the scientist/taxman/entertainer, I'm gonna want to have the Mad scientist (+3Sci-1 Happy) etc etc,
Unique Units, Ok I have a Huge task ahead of me in this area, Each Race having a UU for each possible troop and a whole bunch of graphic to make, Luckily I have a few friends working on 3D programs, I'm working on some 3D and anyone else who is doing the same feel free: First things first Make a Basic Human shape 45-80 Poly's and basic clothing, then animate the walk, attack, death etc, and screen shot
Ages: I'd like to Add an Age, The Dark Ages, Alot of Techs cancelling out Units and Buildings with Upgrades that are slightly less powerful but more even, This promotes an Era of Not getting reasearch and expansion only and adds a flavour to the game. Adding Ages seems difficult if not impossible.
Techs, Units, Buildings, These all seem to be Completely Editable, What restrictions are there? what known limitations, etc etc
Whats with the Diplomats and Spies... Can I Add missions? Can I Edit mission costs or status?
Are Gov Specific Buildings and Wonders Fixed yet? Do the abilities switch on or off for the government you are in? If they do Great, If they dont, Make the cost to build them higher so switching Gov's to get buildings will cost you in Long game terms, since you have to stay in a Gov that is restrictive just to gain benefits of Buildings
I dont yet understand the Culture Values, Propaganda or Resistance Initial and Continued, I have an idea , but anyone wanna fill me inon the technicals of this
What happened to the Resource Requirements for Technologies??? I thought this was in an Editor somehwre did I dream this up ????
Workers Jobs: I've seen some pcx files that show another 20+ possible actions that could be automated or performed by troops/workers, Can I add more???
Natural resources, well this looks fun, There are easily 20 Resources that I'll have for Technological reasons/Units/Buildings etc, maybe 10-12 Luxury resources, I've seen that only 8 will be counted in the city happiness but I'll be only putting certain resources in once or twice in my maps, making cultural diversity for the game feel. You need remember that The Real Idea for my mod is to Make a World Creation Program for my Roleplay Game, so Real world Feel and Interest is higher on my priority.
Heres the Bigger Question... Why did they Limit everything by thier minimalist Needs, Why Not Make the Game in basic Binary Numbers for everything and then only use the bare minimum, 256 techs, units, buildings, resources, governments, races, etc etc, While I'd never even think of more than 12 possible variances of Governments someone else might come up with a reason to have very minimal changes of government
Oh Yeah Govenments, I'll be having the originals, plus some other fun looking ideas (once again for game feel) Matriarchy(woman ruled), Obligrachy(old people??), (magic ruled) (religion ruled) (Mentailist ruled) (War Monger ruled) (Herbalist ruled??) (Hippy tree huggy Ruled) 3 versions of communism - I've seen china and Russia, and I know the general Idea of what Communism was supposed to be, Capitalism, Socialism, Facism, Why not,
Since I think that the Treasury should also represent the Treasure that The Empire has stored across its Lands, and that Taking a Town from your Opponent should Involve taking a Chunk of thier Treasure, I'm going to See if I can Affect the way the Treasure is gained and spent, I'd like the AI to have Thousands upon thousands of Gold, and spending it should be last resort, ditch effort, Nothing more pitiful than taking out a city and getting 0 gold, or worse, Taking down the Capital for a lousy 20 gold....
Also to represent The Real Number of Armies Medieval Europe Had I'd like to increase the ratio of Armies, the sizes, the HP, everything, Rather than having stray troop groups across the Maps, I'd rather see Individualist Armies marching against the Enemt, I've yet to see an Army on Army battle, for that matter more than 3 armies in any given game, and I lost 2 of my armies attacking a lousy single Unit, Hmmm.
Ok, enough, Post here your knowledges of What Can and Cannot be done about Modding, rather, Post disccusion about this thread Here
I gotta go teach some russian Girls some English..... Bannister Out...
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