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GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:19
  Old Post 18-07-2002 23:35 Visit GhengisFarb's homepage!
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quote:
Originally posted by Immortal Wombat
Make the evil butterflies the barbarians of the mod


He He He. And everyone who plays it the first time and hasn't read this thread: "Ahhh, look at the pretty butterflies, I'll just go over and knock them out of the way... Ow! Son of a %$#@^! @#*$ butterflies! Get off me!"

Immortal Wombat is offline Immortal Wombat
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Dec 2000
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  Old Post 19-07-2002 01:25 Visit Immortal Wombat's homepage!
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Mongoloid Cow is offline Mongoloid Cow
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Sep 2001
time: 14:49
  Old Post 19-07-2002 14:33
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Verto is offline Verto

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Mar 2002
time: 23:19
  Old Post 20-07-2002 05:11
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Has anyone read David Eddings? The Belgariad and the Mallorean series would make a really great scenario. You'd have different races and each would fit in with the traits of Civ 3. The more I think about it, the more I want to do it myself!

Bane Star is offline Bane Star
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Sep 2000
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  Old Post 20-07-2002 06:26 Visit Bane Star's homepage!
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quote:
Originally posted by GhengisFarb


He He He. And everyone who plays it the first time and hasn't read this thread: "Ahhh, look at the pretty butterflies, I'll just go over and knock them out of the way... Ow! Son of a %$#@^! @#*$ butterflies! Get off me!"


OMG, ROFLMAO, Ok that settles it , just for the heck of It Evil butterflies Are IN, Barbarian unit.

Mongoloid Cow is offline Mongoloid Cow
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Sep 2001
time: 14:49
  Old Post 20-07-2002 14:16
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YAY! I don't know what ROFLMAO means, but you're including them On topic, I will vote at Civfanatics when I get the time to.

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:19
  Old Post 20-07-2002 18:30 Visit GhengisFarb's homepage!
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quote:
Originally posted by Verto
Has anyone read David Eddings? The Belgariad and the Mallorean series would make a really great scenario. You'd have different races and each would fit in with the traits of Civ 3. The more I think about it, the more I want to do it myself!


Are you kidding? I LOVE David and Leigh Eddings stuff.

Oh, yeah. I'm all about a Belgariad/Mallorean mod.

Races would be?
Rivans
Chereks
Arends
Asturians
Drasnians
Malloreans
Nadraks
Murgos
Thulls (wouldn't want to play them)
Nyssians
Tolnedrans
Sendars

Anyone else?

quote:
Originally posted by Mongoloid Cow
YAY! I don't know what ROFLMAO means, but you're including them On topic, I will vote at Civfanatics when I get the time to.


Rolling On Floor Laughing My A** Off

Mongoloid Cow is offline Mongoloid Cow
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Sep 2001
time: 14:49
  Old Post 21-07-2002 03:59
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Got spare money?

Thanks GenghisFarb

I voted I feel proud. Anyway, I voted for Human:European, the two elves, the goblins, the undead, oceana, dwarves and orcs.

Bane Star is offline Bane Star
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Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 25-07-2002 15:29 Visit Bane Star's homepage!
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Hey keep the ideas coming, I'll do what I can to keep track from here in the Philippines.... Hows this I can buy the Boxed set for Civ 3 here for USD$3.50

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 03-08-2002 20:08 Visit GhengisFarb's homepage!
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Where's your brother? I want my graphics previews now!

grooboy is offline grooboy
Settler
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Aug 2002
time: 14:19
  Old Post 14-08-2002 13:29
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bane stars brother here... making horse at the moment just to get something made

heres an ass for you to look at

Attachment: horsey.jpg
This has been downloaded 108 time(s).

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 14-08-2002 16:31 Visit Bane Star's homepage!
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Here come some graphics Inflate your Upload Space

Sams, posting some graphics at his 3D Forums, He'll provide a link sometime soon, heres the latest on that horse he's working on....

Attachment: horsey2.jpg
This has been downloaded 106 time(s).

Immortal Wombat is offline Immortal Wombat
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Dec 2000
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  Old Post 14-08-2002 21:22 Visit Immortal Wombat's homepage!
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Avatar Enlargement: We've got the solution

Cool! That is a nice looking horse.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 15-08-2002 05:38 Visit GhengisFarb's homepage!
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Put an end to popups!

Looks good, when is your trip supposed to be over?

Bane Star is offline Bane Star
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Sep 2000
time: 14:49
Question  Old Post 15-08-2002 10:55 Visit Bane Star's homepage!
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Well I 've arrived back in Hong Kong, I'll be here a few days, Then I go to china for a few weeks, then up to russia for a month, on through poland to germany, for at least a week , drop over to see some french ladies I've been emailing for months , pop down to Ibiza for some nighclubbing, Back up to England to sell my entire collection of magic cards to some prospective buyers, I'm hoping to get 6000Pounds for them , but will be happy with 5000 (I've been collecting since Beta and have been sooo bored of it in the last few years, its not worth the space it takes on my shelf.

So, All in all, Wait for the PTW expansion, then at least 2 patches (you know their gonna have them ) and I'll get back in time to see what all the fuss is about , Since 9/10ths of this project is allready done on paper, and The basic graphics are finally underway , I cannot see it being any later than December/January for the Alpha version of my Mod.

Ok?

grooboy is offline grooboy
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Aug 2002
time: 14:19
  Old Post 15-08-2002 12:30
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still working... does anybody ahve any good photos of horses heads?...

Bane Star is offline Bane Star
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Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 19-08-2002 11:17 Visit Bane Star's homepage!
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I've had a couple of topical conversations with others about how modding is going, ideas and the like, and I thought it pertinent to put on here the General Ideas That Have evolved over time for what this mod is going to have in it, Most of this is simply ideas, and I'm unsure if All of it is going to work, If anyone knows for sure If It is indeed Going to work or NOT going to work, let me know.. Ok heres the ideas

Tech Tree
The Tech tree will start from Pre-historic Era,
Either Each race will have 1 or maybe 2 starting techs that give them a terrain advantage a.k.a Dwarven race having a Lichen Farming Tech that gives them a +1 food from hills. Or the First few techs allowable will include terrain enhancing techs that will cancel each other out, so players will need to choose one advance and not any of the others.
The Tech tree itself starts earlier in this thread
but as you can see I've taken advantage of the 'cultural' benefits of the game, In my opinion the culture bonuses are not enough for some structures and some structures need some major negative culture affects, so Races that are forcing thier people to slave away day and night in work camps, administrative buildings, slave drivers, with no local festivals, jousting runs and taverns are going to defect to the other side if they have all the luxuries of life and little to no forced labour.
ok off subject a bit there
I'm going to have 5 Era's Stone Age, Bronze Age, Iron Age, Dark Age and Medi-eval Age.
The Ages will have about 10-12 Techs required to get from one age to the next, but not much more than that, You could technically get from the Stone age all the way to the end of the Medi-eval age before 0BC, (I hope) but the applied knowledge would be little to nothing and you'd have rudimentary buildings/troops or cities really, you'd have only the discoveries themselves.
Each Applied technology will exist outside of the ERA based CIV3, none of these applied techs will require a givem era or stage of the game, BUT they will require both the basic tech knowledge and some form of material,
I.E. While your race may have discovered Bronze, the application of Bronze into Weapons will require prior weaponry (spears/clubs/leather shields) and of course the actual existance of Bronze.

Some Techs will have long winding tech advance after advance that have little to no application until far reaching applications..
E.g. farming=agriculture=plant Lore=Druidic knowledge=Druidic Cult=Sacrafical Magic=Magic=Ley Druids=Druids=Magi
Not necissairly in that correct order, just an Example.
But even though the first 2 would have actual applications maybe none of the others (until Magi)
would have practical applications, This allows for races that have nothing better to do with thier time to try far reaching technological applications, but other races would skip this for something more substantial.
Also the tech tree doesn't allow for Tech that are 'difficult' to learn, As far as I know Any tech that is available on the list will take just as long as any other tech available on the list, depending on what tech your up to, By adding in a 'false' tech you effectively 'double' the cost of the actual technology, so it takes longer to get.

Ok another idea is to have the techs branch away from each other into Magic, Religeon, Psychic, Warfare, Economic, Exploration and Ocean(warfare/explore/economy) where each can be researched independantly of one another, This allows players multiple ways of defeating the opponent, as well as multiple ways of winning the game. This allows for more playability and more game experience, The end game gets a bit tedious if everyone is 2-3 techs within each other and your just vying for the land, who has more troops, who has more land, who can hold off who, The early game is interesting because your brand new unit with your top of the line tech is 40% better than the closest troop, as it should be, but way down at the end of the game your mech Inf is barely 10% better than a Tank.. (or something like this)
So having the techs branch out each player can choose to follow one path as long as he wants to, or choose two or more paths and see what advantages he/she gets, or attempt to tey all paths, a jack of all trades as it were. There will be an advantage to choosing two specific paths, some paths will inter relate producing a UU or a special troop The Warlock is a Mage and a Knight, so both Magic and Warfare would have to be studied to get this speacil troop.

Even Magic itself can be branched, producing the Necromancy, Demonolgy, Druidic and Battle magic realms for those players who wish to dabble in something specific.

Warfare can be branched into Infantry, Mounted, Warmachines etc etc, the possibiolities are boundless if you do it right.

Units
I'm going to attempt more than 3 types of barbarians, I wish to incorprate an Idea I had seen and reproduced many times in Civ 2, the 0 movement Unit, this unit is terrain based, usually a carniverous plant or a steam vent, a volcano or even a valley of dinosaurs. The unit cannot move around the map, and is placed via the scenario editor (or If assigned as a barbarian it can 'pop' up in places) by placing then at strategic locations where players need to get to, you create a gate, only players with enough stamina may pass by the bridge of death and reach the fabled land of galgoria... lol.. This nifty unit can even be a guardian, you need to kill the guardian to gain access to the resouce, maybe the Nearby Bronze mine is infested with Giant Rats, that need to be irradicated before you can access the Bronze and build your new troops.

I'm sure I'll remember more later on

Admiral PJ is offline Admiral PJ
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Southeast England , UK
Dec 2000
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  Old Post 21-08-2002 05:26
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maybe barbarians could be trolls , or evil mages / dragons. barbarian ships would be good as sea serpents.

you need a nice tech chart.

must haves:
witches, barbarian humans(very tough wild men), seers (can see the future, explorer types).
Slavers - cheap workers for evil races.

Ancient greek race - have pegasus riders, gods and heroes like hercules (expensive, immensely powerful)

Death mage race - evil powerful magic - like black and torture. units - temptress sourcerer - beautiful , good bombard rating (charms and destroys enemies)

Siege engines - towers, ballistas, magical cannons / shields etc.

Hagbart is offline Hagbart
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Copenhagen, Europe
Feb 2002
time: 06:19
  Old Post 23-08-2002 21:50
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quote:
Originally posted by grooboy

still working... does anybody ahve any good photos of horses heads?...


These horses look nice!

Hagbart is offline Hagbart
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Feb 2002
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  Old Post 23-08-2002 21:51
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My suggestion is to play Heroes 3 and Warcraft 3 for inspiration.

Bane Star is offline Bane Star
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Adelaide, Australia
Sep 2000
time: 14:49
  Old Post 17-11-2002 12:01 Visit Bane Star's homepage!
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quote:
Originally posted by Bane Star
But when I get to beijing I have a friends scanner so I'll scan my scetches for characters and post them too


Well I've been and gone from Beijing, Didn't have a scanner, didn't have a computer, had to go to cyber cafes, been to russia (ran outa money ), returned to Shanghai for 2 months work and going back to Russia again (working there too)... STILL haven't found a scanner access yet, so my sketches will have to wait...

How are things going with everyone... Good to see some more leaderheads from ghengis Farb...

Is PTW Realeased Yet?? I haven't seen a Forum yet that confirms this.....

Anyone else attempting a Fantasy Mod??

Dont worry, about me, My Mod is still in progress, SAM has been working in his spare time on 3D graphics and is going overboard as usual (fully rendered faces, clothing etc etc last time I checked) so who knows how many he's done and how many he hasn't.... I'm overseas still and will return Late Feb or early march, Should be enough PtW Patches and updates by then to actually start on the programming...

To Speed things up, Is there a way to take maps from previous versions (Civ2, CtP) and 'load' them into the new version (PtW).

Or anything else for that matter?

Admiral PJ is offline Admiral PJ
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Southeast England , UK
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Post  Old Post 20-11-2002 08:17
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Camels , anyone? Support Apolyton, pre-order Civilization IV

I might be able to help you on this mod, good at graphics and BIC files, can do some sounds too.
Looking at the Lord of the rings DVD is very inspiring..
heres some ideas:

I have used camels in my came, appear in Oasis resources in deserts(quite rare), I have a nice PCX camel icon for it (should change the resource name really).
I made it give a camel unit.. 2.1.1 all terrain as road, carries 1. (AI can't carry things with it yet tho)
Uses a translated Call to Power camel graphic , but needs sounds.
Oasis is useful to give desert food too (dates.. yyum)

You can use this in your mod if you like,
NEW FANTASY CIV:
how about having Arabians or Persians, with fantasy units special to them.

Abilities: Scientific(Magical) Commercial(Traders)
Special units:Flying Carpet riders (aircraft like, mobile? could be like helicopter, to get troops into secret areas and far places quickly)
Viziers: wizard like people, specialise in illusion (invisible) and dark magic.
Snake Charmers: like the persian rope trick, they can use all terrain as road , climbing with their rope? or just attack with poisonous snakes (hidden nationality, unidentifiable snakes).
Camels ( varying makes, war camels, trade camels)
Fanatics: religious warriors.
Immortals: as civ3.

I don't know how your doing golden ages, maybe Sinbad could trigger one. Make them hard to get though.

Great Leaders /special special units:
Sinbad the Sailor

Improvements: Bazaars
good Marketplaces, also increase luxury money output, and maybe science too. NEED Camel resource, rugs?

Special Techs etc:
Magic Potions : Persians get extra potions..

Religious temples: Persian temples could increase trade and reduce propoganda, powerful culturally too.
(maybe there can be different temple types, for different religions needing resources for certain priests/believer towns)

Persian Wonder: Palace of Baghdad - An important city of those times (forget that suddheim hussein stuff)
GAge for science/commercial civs. gives courthouse in every city (or acts as a palace.. might work as a small wonder but wouldn't spawn GAge) and trade in every square(collosus)

Watch some Sinbad movies, great old harry hausen classics.

Bane Star is offline Bane Star
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Adelaide, Australia
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  Old Post 21-11-2002 12:59 Visit Bane Star's homepage!
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Looks like some great ideas there, Depending on what the new editor can do, will depend on the possible use of such, If I can go above 24 race types, I've heard of a possible 31 races in game??

Nuclear Winter is offline Nuclear Winter
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Oct 2002
time: 02:19
  Old Post 26-11-2002 00:09
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PTw should be released semewhere around 6th december in most of the world. Unless, of course you´re living in america (Kinda remembers me of james brown) , ´cause thereit is out already!

Homunculus is offline Homunculus
Chieftain
Netherlands
Nov 2001
time: 06:19
  Old Post 26-11-2002 22:23
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ok, some more ideas for "civs" (taken from Raymond Feist)

-thuns; large human/horse/lion, six-legged warlike creatures (i think, has been a while)
-cho'ja:insectoid race (hehe i suddenly knew the name again)
-pantathanians(sp?): serpent-men, mages

and its not the evil butterflies, its evil BUNNIES

and let us not forget:
the FROSTLINGS
-"people" living in the coold tundras, perhaps have untis like penguins, wolfriders, polar bears, and the likes o' that

And i was thinking of a Robert Jordan (Wheel of Time) based mod, but i lack all the skills to make a mod
though im working on a map for it, maybe it could be included in this fantasy-mod

Last edited by Homunculus on 27-11-2002 at 12:17

Horseman 4.5 is offline Horseman 4.5
Settler
Holesville
Dec 2001
time: 17:19
  Old Post 27-11-2002 08:54 Visit Horseman 4.5's homepage!
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And i was thinking of a Robert Jordan (Wheel of Time) based mod, but i lack all the skills to make a mod
though im working on a map for it, maybe it could be included in this fantasy-mod [/QUOTE]




Actually, the Wheel of Time would translate to a civ3 mod pretty painlessly, because its mainly human civilizations, But the human civilizations are also thoroughly developed in culture, etc, so its just a matter of bunging their characteristics into the editor. (plus some graphics i guess..... )
And Trollocs would be Barbarians anyway.
So all yout need is leader pics, UU graphics, and a way to use Aes Sedai.... (i'll get back to you on that one... )

Homunculus is offline Homunculus
Chieftain
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Nov 2001
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  Old Post 27-11-2002 12:20
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well the seanchan and aiel are a little more difficult, and indeed the channelers were most of the problem

Homunculus is offline Homunculus
Chieftain
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Nov 2001
time: 06:19
  Old Post 03-12-2002 00:35
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dont let this topic be banished to page 2 or worse

Horseman 4.5 is offline Horseman 4.5
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  Old Post 03-12-2002 08:52 Visit Horseman 4.5's homepage!
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Oh yeah, didna think about all those Seanchan beasties.
Also, I think it'd run into problems round about the time you tried to build a second city and it was called New Caemlyn

ah well

Tolkiens world is much more fully developed, but unfortunately has the problem of strange races and so-forth which runs you into problems with graphics and making tonnes of UUs.

I'm just really looking for a fantasy-type mod that doesnt change things too much, like just subtle changes to the rules and stuff...

Homunculus is offline Homunculus
Chieftain
Netherlands
Nov 2001
time: 06:19
  Old Post 22-01-2003 23:23
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dont let the thread die completely

 
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