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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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Finbar posted some formulas listed in the "Civ 2 Strategy Guide" by David Ellis to City Bribing. Originally posted by Civ2 Strategy guide Under most systems of government, the corruption and waste experienced by a city increase with distance from the capital. The formula: Corruption = ((Trade x Distance) x 3 / (20 x (4 + Government)) Where: Government = 1 (Despotism), 2 (Monarchy), 3 (Fundy), 4 (Republic), 0 (Communism and Democracy) Distance = the city's distance from the capital (diagonal squares count as 1.5 squares). The maximum value of Distance = 36. Government = Government + 1, if the city is celebrating "We Love The * Day". Distance = (Distance x 2) + Difficulty Level (possible values = 0 through to 5), if the government is Despotism. I have tested the corruption and waste formulas and they are false enough. Results of my testing: | | Corruption = Trade x DistanceFactor * TenTenFactor / 100 | | | Waste = ShieldSurplus x DistanceFactor * TenTenFactor / 100 | The results are rounded down. TenTen factor depends on the government and represents the corruption/waste in a city with trade=10 at distance 10 from the capital: | | Corruption | Waste | | Anarchy | (3.75) | (= 15/4) | 3.75 | (= 15/4) | | Despotism | 3 | (= 15/5) | 3 | (= 15/5) | | Monarchy | 2.5 | (= 15/6) | 1.25 | (= 15/12) | | Republic | 1.875 | (= 15/8) | 0.625 | (= 15/24) | Under Communism, Fundamentalism and Democracy the corruption/waste is always 0 (a note: Communism may be changed in rules.txt file; by default the file contains the following line: 0 ; Empire is equivalent of this palace distance). There is no tax and beaker output under anarchy and so the corruption is irrelevant. Notice waste is taken from the shield surplus, the shield support isn't taken into account. DistanceFactor = Distance + DifficultyLevel | | Corruption | Waste | | Max. DistanceFactor | 32 | - | | Max. Distance | - | 16 | DifficultyLevel Under Anarchy and Despotism the DifficultyLevel is: chieftain=0... deity=5 Under Monarchy and Republic it is always 0. The courthouse and a road to the capital The courthouse and road to the capital multiplies the formula result: | | Corruption | Waste | | Courthouse | 1/2 | 1/2 | | Road to capital | - | 2/3 | Values are rounded down immediately. The courthouse acts first, the road second. The road must follow the direction of the go-to order. See the picture in the Interesting observations on the effects of roads on trade thread. Building the capital Switching your production choice to Palace in any city (multiple cities) will eliminate waste (not corruption) in that city during the build time. This is valid only if you have no Palace yet (no capital). (Any city with a Palace in it (the "capital" ) will have no corruption or waste whatsoever.) Edited several times
Last edited by SlowThinker on 27-12-2003 at 01:25
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:19
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There is also a "road on the optimal path to capital" factor.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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Waste was added.
Last edited by SlowThinker on 23-05-2002 at 01:33
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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deleted
Last edited by SlowThinker on 23-05-2002 at 01:30
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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deleted
Last edited by SlowThinker on 23-05-2002 at 01:32
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:19
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Here is the save. FW needed.
The Road effect is a little effect on shields. Buit only If there are Courthouse and Roads.
rules.txt (german) included.
Changes: grassland produce 10 Arrows and 10 shield (IF ressource)
Freight has 42 mp and threat all square as road
In the same configuration I tested the trade multipliers.
In this case I build a lot of cities in a horizontal line. city-empty-city-empty-city
and so on.
Attachment: ca_b4000.zip
This has been downloaded 5 time(s).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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Hm, I saw thoddy's savefile quickly. It looks there is effect to the waste but no effect to the corruption.
A link to the picture with "optimal" paths:
Interesting observations on the effects of roads on trade
Last edited by SlowThinker on 28-05-2002 at 01:34
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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I added the effect of courthouse, road to capital added and capital building to the 1st post.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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quote: The link goes to a post reply ! | Corrected.
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