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EyesOfNight
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Seriously, PBEM isn't even really MP.
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DrFell
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I tried PBEM for scenarios, because the longer turns make them unplayable in real MP. But everyone takes so long to actually do their turns, I mean you'd think everyone would have maybe 20 mins in a 3 day period to spare on a game. But no, people disappear for over a week with no notification, and need tons of PMs just to play their turn. Other players drop out all the time too, so it's just too much of a pain in the arse generally. I tried getting into 6 different games, only one is still running.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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I consider scenarios that are usually played as very laborious with my perfectionist style of playing: there is too much of cities. I don't like to micromanage 20 or more cities.
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EyesOfNight
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Have you guys ever seen Slowthinker play? There is a damn good reason his name is slowthinker!! He's just plain ****ing stupid and he posts the way he does because he makes a failed attempt at sounding intelligent!!! I got through about 3 turns with him before I quit. 3 turns took 10 minutes!! Now what can anyone do in the first 3 turns? Seriously. Does it really take that long to move your unit 1 square? Is it really that difficult to hit the B button? Then he sits there and talks about his algorithms and how the game of civ is ruled by them and all this other bullshit in a desperate attempt to prove that he really does have some glimmer of intelligence. I pity anyone that watches him "micro" his 3 cities for 20min each turn.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:19
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- Construct an eight sided die for use in chosing movement direction. Carving one from a discarded scrap of wood will do, but ancient traditions used bone. Certain animals were preferred, and specific bones were considered more potent for augury purposes. Coal, rock salt, and even peat are acceptable as well. Stone is contraindicated because of excessive effort required. Soap carving is more of a curiosity, but if no other raw materials are available soap is likely found in the home, office, library, or most other locations one is likely to be playing Civilization in one of its incarnations.
Consult appropriate articles in Encyclopædia Britannica for more detailed information about traditional dice as tools for augury and carving in various materials. Some practice may be required. A careful craftsman can make an irregular die that favors diagonal movement or orthogonal movement, if a priori weighting is desireable.
- If using a numbered die you must decide what coordinate system is to be used for determining direction. Most frequently either North is chosen as the Datum and direction is considered as incremental steps away from North (with "8" coming around full circle to the Datum) or North is chosen as the ordinal origin (direction "1"). Also, a standard positive rotation must be decided upon, with Clockwise being by far the favorite.
Alternately, you might have labeled your die faces with symbols for the cardinal points and first order subcardinal points of the compass. While this limits the usefulness of the die in other situations, at least it removes one aspect of confusion when randomizing movement on the game map.
- Roll the die from step 1, reading the side facing upwards as the die result.
- A coin toss, or another roll of the die from step 1 using an even-odd, or high-low, etc., decision basis, can determine which of the two Settlers units to move. Remember to keep the "top" unit and "bottom" unit straight in your mind, as they will be indistinguishable as "top" or "bottom" once moved.
- Move the selected Settler in the direction indicated. If the Settlers unit has not exhausted its movement allowance (eg, the unit is on a river and has moved along the river) another roll of the directional decision die may be taken, or the unit may be moved until its movement allowance is exhausted.
While it may sound silly to instruct the player to move the unit(s), by this time some events in the player's environment may have distracted the player from the purpose at hand.
- Repeat the process of steps 3 and 5 for the second Settlers unit.
While some situations may lend to another decision process (eg, choosing a city location or the "tipping" of a "hut," qqv), it is left to the player to devise some means winnowing the alternatives down to a manageable size (ie, a number of choices that corresponds to the number of faces on a die type which the player can produce or has produced already).
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EyesOfNight
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In other words he's so dumb that he thinks he's being intelligent by analyzing simple things but fails to see that this only portrays him as a complete idiot. He's one of those people that will try to master most minute thing so he can say he is good at the game even though he really truly sucks. It's kind of like AOK he told me about how he knew all the tech costs and how nobody else knew them like he does and how he was so proud of it. Like anyone gives a **** about how much the paladin upgrade costs? You're an idiot, you suck at computer games, deal with it and move on with your life.
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