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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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SG, Horse, (Chris 62?) we will probably start a regular PBEM game (maybe with more settlers from the beginning) here: New Game. (Also La Fayette and Mea are prepared to play, although they didn't post yet). Everybody is welcomed.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:19
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I think the point my brother is trying to make is that for things, i.e. trade routes. Yes we know you get more if you're connected by road along the optimal path, or with another player, or demand, or on a another continent, etc etc etc it pays more. But is it critical to know that it will pay 190 gold vs. 210? NO it is not. And it shouldn't take 20 extra minutes to figure out. Combat, yes everyone (or at least the good players) had their own version that was probably at least 90% correct. Yes if I'm attacking i'll do a quick calculation of the odds, but does it have to be perfect. NO it does not. It doesn't matter if I think I'm attacking at 14 to 4 and it's really 13 to 4, it's close enough to calculate approximately how many unit's you're going to need to take out a fortified position. Randomness always adds enough fuzzy to your calcs that you have to pad in order to increase your odds of success.
If I calculated everything perfectly before ever making a decision in the game, I would either just quit, or people would stop playing with me when my turns took too long. The good players do quick calcs/approximation and make quick decisions. And if you can't, I don't consider you a good player. (or I will avoid playing you at all costs to save frustration)
People that take the extra time to calculate it down to the 10th decimal place don't impress me, since that accuracy is not necessary to play a simple GAME FOR FUN.
RAH
Damn, took so long to post, everyone jumped in and said basically the same thing. 
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EyesOfNight
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Unlike you slow we don't try to pretend we're scholars and stop at nothing in the pursuit of useless knowledge. After all you've learned and all your pathetic little posts what are you? You are nothing. You can't beat anyone in the game much less get them to play you and you still can't seem to convince anyone you are intelligent.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:19
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quote: Originally posted by Eyes
Unlike you slow we don't try to pretend we're scholars and stop at nothing in the pursuit of useless knowledge. After all you've learned and all your pathetic little posts what are you? You are nothing. |
Ah, Eyes poked his head from the hole when noticed I am crushed by a predominance of others. But I didn't surrender yet!
quote: Originally posted by Ming
And even if a chart were to direct you that, based on some obscure production difference, the mine might be better... that chart must be ignoring the exponential growth factor of an additional city that can then crank out yet another settler... | Firstly, not only a new city has an exponential growth factor. A mined hill, a delivered caravan have it too.
Secondly, that chart must compare the growth factor. (But the difference of a production and the difference of a production growth depend reciprocally). The more serious complication is that the exponent of that exponential growth changes in time: for example one course can bring you a fast growth now but a slower growth later, another course is reversed.
quote: Originally posted by Ming
MP is more about strategy and tactics then it is exact numbers. | I am not speaking about MP, but about Civ2 from a general view...
quote: Originally posted by Marquis de Sodaq
The topic was one I found interesting, but the most I'll consider before charging my unit is the simple attack value vs the defender's modified defense value. Probably the same as anybody else does. | Yes, but I have a strong suspicion that before the Info:combat thread players didn't always know how the attack/defense bonuses are combined and in which situations they apply. In other words, they didn't know that modified defense value.
quote: Originally posted by rah
I have to laugh. If the whole basis for your attack is that you'd attack at 3.15 to 3 but do it differently at 3 to 3, you've obviously don't have a good grasp of statistics. | Supposing 10 hit points and 1 firepower: 50% chance to win with 3 vs 3, 58.3% chance to win with 3.15 vs 3.
OK, this is not a big difference, but it is a difference.
quote: Originally posted by Eyes
You can't beat anyone in the game |
Eyes, You know, there are 2 types of players: Type 1 players want to win, they get disgruntled if they lose a game. Type 2 players want to play, and to play a good game, they get disgruntled if their opponent plays too bad.
I am the type 2 and I can live very contentedly with an idea that I can't beat you. 
quote: Originally posted by SG[1]
Isn't the important point not that we make the 'right' decision based on intuition or calculus, but that we make a decision with which we are happy to live and take whatever consequences may come - this is a game remember - but really the same principal governs life as well ... | I agree perfectly. The moment when I finished my tries with Civ2 and started my first game where I knew I won't be allowed to reload changed the atmosphere greatly.
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