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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by XarXo
That's is. For a human player use nukes doesn't matter, is only a game, but AI has a programation that says "your planet will disappear, be careful, don't use them". The solution for this is that the AI player *must* use nuclear weapons when a human player does it. As cold as a human one. But well, this should be in the personality of each leader (militaristic: nuke'm all! religious: nuke'm all, in the name of God )... |
hi ,
, only one catch ; "global warming" , ...
we should have the ability to turn that on or off , ...
have a nice day
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Franses
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quote: Originally posted by WarpStorm
And what's wrong with this scenario? That's my favorite strategy against the AI now. Why wouldn't it work against humans? (Actually, I like to time my first strike just before they get Integrated Defense)
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There is nothing wrong with it against the AI in my opinion. In that case it is your choice. But many of us did not like it in CTP MP at all. The reason: you struggled hours on a very interesting, balanced game. One got and build nukes first and whoops, game over in 1 turn.
I did that once and regretted soooo much to have spoiled a perfect game that we decided just not to use nukes anymore. Problem solved.
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bad0cat
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Austin, TX
Dec 2000 time: 05:19
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quote: ~ tech sharing ~
With two or three civs working together that share all their techs, the tech race will become incredibly fast.
This isn't an issue in SinglePlayer, because you are never going to share ALL your techs with the AI - maybe onyl just a few. In many cases, one civ is a bit larger (faster with techs) than the other, and will stop sharing. With teams of humans that really know and trust each other, this =will= be a problem.
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Two things:
First, I don't see this as a "cheat" or abuse. Sharing technology with other civs is a totally viable strategy, what difference does it make if they are your freinds?
Second, you forget that eventually only ONE person can win the game. That's the nice thing about multi-player Civ. Everyone knows that all treaties and alliances are ultimately temporary.
I can maybe see some problems caused by two buddies helping eachother out over the course of the game but tech sharing is not one of them.
quote: ~ the pollutor ~
A relatively small civ that cannot win anymore can seriously mess up things for other civs by allowing pollution to get out of hand.
They will suffer themselves, too, but they might just destroy the earth by this strategy. |
Again, I fail to see why this is a bad thing. This adds extra elements of strategy to the game. In single player, you didnt have to worry about Civs who you had greatly surpassed (either by expansion/tech or in conquest). But a human player who is far behind can still be a serious thorn in your side (or everyone's side). In multiplayer, I fear not the CIV with 50 ICBM's... I fear the CIV with one sub and 1 nuke.
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hahntsak
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oakland, ca
Aug 2002 time: 21:19
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similar to the mutual 'battle training' area cheat mentioned earlier, in multiplayer, where 2 or more players know each other: fodder civilizations, possibly ran by a (robot) thatcould build conquerone flank and give stuff to the 'parent' state.
this is one of the oldest forms of multiplayer cheat. it works within the game as another player [sep node/internet acct]
example
charlie has his friends jake and ted whoop on some guy in germany and a bloke in london: ted and jake play civs in same theater charlie. in game chat is irrelevant as they can utilize 3rd party chat utility. they can contact each other quicker [sending screen shots of location], then form flanks, have brief 'wag the gog' wars to get leaders, and otherwise share their resources freely orflowingstraight to charlie's state. when other civs deal with any of them they get the raw deal from all of them especially when knownto be human and particularly when they are known to be that german and brit that they aim to cream. they form mutual defense and right of passage aggreements asap.
their nationalities could be same jake could be in the uk,ted in spain and contacted via email by charlie to whoop up on the guy nextdoor [for a personal grudge].
same method.
the fodder part comes when an ivading army comes in the weaker 2 give every city over to the stronger one and all cash too. the new combined nation fed off its fodder and the lesser states only retain their capitols.
these contain their only military.
but taking these cities out gives little payoff to the victor as the money washauledoff and as the gobbling state may lose a few it suddenly has huge increase and bigger purse.
this cheat has been used time and time again....
the idea of dummy accts to form a 'fallguy' player in a game is not new.
anybody got a robot or can make one? anybody evergonna admit it.
note a robot differes from AI in that some human is pulling its strings and the other human player don't know it, much less the AI states.
hey 2/3 PCs and 2/3 ISP accts and one person could pull it off as he'd apear as 2/3 different people. [at least in turn mode.
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XarXo
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of the "I agree"
Jul 2000 time: 05:19
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False Time Credit
Create a lot useless units (explorers for example) and you obtain more time credit.
If the time avaible is for using each unit in each moment, this strategy doesn't have any effect.
Internet Connection Attack
Using the IP of a joined player, attack the other connection by PING bombaring, this will disconnect a player in crucial moments.
Fix: Must have a Firewall, or active the one that is included in Windows XP.
(this "strategy" is nasty, I know)
Last edited by XarXo on 08-08-2002 at 21:08
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hahntsak
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oakland, ca
Aug 2002 time: 21:19
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yeah that's where my fodder cheat comes in [used in SRE/ L.O.R.D. / etc door games by users of many bbs before internet. i seen so many fake names call in right after another [same person]. newbies that attacked bigger power to make it bigger [fake newbie died quick] after a while they used more fake names [cosysops were notorious about "verifying" fodder IDs].
hahn tsak
formerly of Raisa Pleasure Planet BBS [then i was in Wash DC Area. [where everybody was at least trying to do almost everybody else, consenting of course]
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hahntsak
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oakland, ca
Aug 2002 time: 21:19
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quote: Originally posted by BigFurryMonster
~ Gold Parking ~
When you're attacked, and have lots of gold, you could give away all of it to a friend, before the enemy comes in and takes it by capturing your city. After the threat is gone, the friend could give it back. |
commoncheat in s.r.e. was group sending invasion army in a tradedeal... sneaky as trade deals were in shipment and couldn't be subject to attack] ... trading workers around... money.... cities...
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MJW
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MN,USA
Jul 2002 time: 23:19
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This is pretty small cheat but you get out of a war-time by doing a "war" with a parther and geting peace.
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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