 |
|  |
 |
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:20
|
|
There isn't much to do in the strongholds besides dungeon-delve. There are a couple you need to clean out for the main quest and for some side quests, but other than that they're just another set of abandoned ruins. They do have a use for travel, though--each stronghold has a Propylon Chamber with two pylons tuned to a different stronghold, and if you have the correct Propylon Index with you, you can instantly travel from one fortress to another.
There are a few friendly people in and around the strongholds (a lady inside one of the strongholds trained my Alchemy skill all the way up to 100), but generally they're pretty hostile. (Same holds true for any ruins. I've waltzed into Daedric shrines without anybody seeming to mind (got a kickass gauntlet called Gambolpuddy in one of them, off of an Orc who was convinced that he was really a Khajit), but I've also waltzed into a few where I was apparently KOS.)
AFAIK, atronachs can't change their aspect. What you're describing was probably a concidence; I think that the random monsters "unspawn" if you're out of range, so when you go back in the same area later a new monster may have spawned in their place. I went to a Daedric shrine that was crawling with Dremoras one time, but didn't have time to clean it out and left the Dremoras alone. I came back after I'd gained several levels, and all of the Dremoras had been replaced by Golden Saints and Winged Twilights. 
|
|
|  |
 |
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:20
|
|
I joined the Morag Tong, right now I'm an Exalted Master (one rank below the top rank). They're fun, simple quests, but make sure that you don't have any stolen goods on you when you present your Writ to the Ordinators, because they'll confiscate all of it. (Lost a perfectly good ebony cuirass that way.) You can get your stuff back later by looting the Evidence chest, but it's more trouble than it's usually worth. It helps if you're in both the Morag Tong and the Thieves Guild, since often it's easier just to have the Thieves Guild remove a bounty than to present a Writ. (It seemed like most of the time I got hit up for Assault, which is only a 40 GP bounty, rather than Murder, which is a 1000 GP bounty. It was easier to pay the Thieves Guild 20 GP than it was to take off all of my stolen items and present my Writ.)
There is no limit to the number of factions that you can join, except that you may only join one of the three Great Houses. Currently, I've got the highest possible rank in the Thieves Guild, the Fighters Guild, the Mages Guild, and House Telvanni. One more quest and I'll be a Grandmaster in the Morag Tong, after which I can finish up the quests for the Tribunal Temple and Imperial Cult. I'm saving the Imperial Legion for last, since I hate having to wear their crappy armor.
I'm trying to see if I can get my Reputation up to 100. (Currently it's at 80.)
|
|
|  |
 |
|  |
 |
|
Eroberer
|
 |
"Myths which are believed in tend to become true"
Jan 1970 time: 00:20
|
|
Yea, if you click barter with the creeper, then exit that menu, then barter again and buy back enough stuff so that he has the amount of gold to buy your item, then you sell that item, and wait a day when his money will have regenerated, and sell him back the goods. This leaves you standing in front of the Creeper for weeks on in just to sell a few quest items, but it's probably worth it in the early to mid stages of the game, when money is a problem.
You can also do the same with the mud crab merchant, but I have no idea where this little thing is.
Or, you can alter the Creeper with the TES, and give him 999K gold, which I did. Consequently, I walk around with almost 2 million in gold. =)
|
|
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:20
|
|
Believe me, in the long run you're better off selling your expensive items for 5,000 GP and be done with it. It can take days to get the full price for a bunch of Glass, Ebony, and Daedric weapons/armor, and in that time you could have gone out and killed some more Dremoras and Golden Saints (netting yourself even more expensive weaponry). You get the same amount of money by selling 100 expensive weapons at full price as you do by selling 300-500 expensive weapons at cut-rate prices, but you also gain more experience via the second method of killing Dremoras and Golden Saints. (In my opinion, the second method is also a lot more fun and rewarding).
Plus, once you get 100 in your Speechcraft and Mercantile skills like I have, you find that everything is so wonderfully cheap that you end up with a surplus of funds. I've trained all of my relevant skills (Block, Heavy Armor, Armorer, Blunt Weapon, Long Blade, Conjuration, Enchantment, Alchemy, Sneak, Security, Mysticism, Destruction, Alteration, Illusion, Restoration, Acrobatics, Athletics, Mercantile, Speechcraft) up to 100, and I'm still left with hundreds of thousands of GP left over that are never going to get spent, since it only costs an average of 20,000 GP to train a skill up to 100 (once you've got 100 Personality, 100 Speechcraft, and 100 Mercantile). I'd be kicking myself right now if I hadn't earned my funds the "fun" way, because otherwise I'd feel like I wasted all of my time ****ing around with the Creeper.
|
|
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:20
|
|
The same was even more true for Daggerfall, since you could make spells that increased in power as you increased in level. F'rinstance, in Morrowind if I want to make an Open spell at 100 strength (i.e. can open any lock in the game), I've got to do just that: make an Open spell at 100 strength, costing something like 50 spell points per casting. In Daggerfall, though, I could make an Open spell whose strength was "2 per level," costing something like 3 spell points per casting. Once you're at level 50, you're set. (Similarly, I could make a "damage 20 per level" spell that would destroy anything at level 50). I'm happy/sad that they removed this tweak from the game, since now I can't make ungodly powerful characters.
At higher levels, the "difficulty" slider comes in handy. Jack it all the way to its maximum, and even my level 50 character has to worry about those damned cliff racers again (not to mention Ash Vampires!).
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|