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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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Nathan,
I agree that the goal in the Science trial is to become a research juggernaut, but I don't think that means overly limiting the rest of game play. We obviously don;t want the strategy to be limiting all other civs to 1 city, but I think disallowing intercontinental invasions is overdoing it. I've been struggling with this... any other ideas?
Re: Resource Poor, I was very tempted last night to jump into the July thread and ask if it would be OK to use that game for AU. I 'cheated' a little and read the spoilers, and it became clear that it wasn't quite a match.
BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Aplyton tournament and the AU trials.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by Theseus
BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Aplyton tournament and the AU trials. |
We might also be able to find an AU game that could double as the main August tournament, which would further reduce the number of distinct games. My first thought is that the "Golden Age" game would be the best Monarch-level fit, or the "Naval Power" game if enough players feel ready for the jump to Emperor in the main tournament (and if AU players don't mind the extra restrictions that more general tourney players aren't subject to), largely because they are on standard maps.
By the way, I'm really not interested in a culture flipping game. It's hard to imagine being particularly successful in it without fairly frequent palace moves (at least compared with what someone who moves the palace a lot could accomplish), and the idea of moving my palace all the time just "doesn't feel right" to me.
Nathan
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vulture
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Leeds, UK
Jun 2001 time: 05:20
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quote: Originally posted by Theseus
BTW, if AU does get going, we will then have 3 concurrent group games... if it's OK with everyone involved, I'd like to somehow reduce that to 2. MY suggestion would be (hope no one is offended), the mini-tourneys go away, and we have the unoffical Apolyton tournament and the AU trials. |
Seems quite reasonable, since the mini-tourneys and the AU seem to have essentially the same goal, of everyone discussing the strategies involved in the game and comparing different approaches. (You can also do this in the tourney games of course, but they also have the competitive element). In practice the recent MT games seem to be selected because they pose (hopefully) interesting and unusual challenges, and MTiv seems to be exactly the kind of philosphy that the AU is meant to be - a (perhaps contrived) situation that is meant to test a certain aspect of your game play. So you could eqully well say that the MT series is renamed to being the AU games.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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Nathan, you bring up an interesting point re the culture trial. I hadn;t thought of using the Palace so aggressively... I don;t know if I'll do that, but I'd be interested to see someone do that. For instance, I can see an aggressive warmonger generating 'too many' GLs (which usually get thron into Armies or Factories), and choosing instead to repeatedly relocate the Palace (although maybe not... why wait for a flip when you can attack instead).
Anyway, I had envisioned the use of OTHER culture-generating buildings, and purposeful city placement.
If this trial, or any others, don;t make sense, PLEASE speak up.
SInce the July tournament was pretty similar to Exploration, does anyone have a preference for another theme for the first AU game?
Nathan votes for Golden Age or Naval Power... I think we should wait on the patch for Naval Power (no real reason), but I would back doing Golden Age.
In fact, if I don;t hear stong objection by tonight (I know, sort timeline, but...), I'm gonna go for it.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by Theseus
Nathan, you bring up an interesting point re the culture trial. I hadn;t thought of using the Palace so aggressively... I don;t know if I'll do that, but I'd be interested to see someone do that. For instance, I can see an aggressive warmonger generating 'too many' GLs (which usually get thron into Armies or Factories), and choosing instead to repeatedly relocate the Palace (although maybe not... why wait for a flip when you can attack instead). |
I was under the impression that keeping the palace close to the cities you're trying to flip was a well-known standard strategy for a "How many cities can I flip?" game. And if the moves are relatively small, they can be done the "hard" way, although it does take a while. (I've never tried such a strategy myself, but I followed the idea in posts from others a few months ago.)
quote: Nathan votes for Golden Age or Naval Power... I think we should wait on the patch for Naval Power (no real reason), but I would back doing Golden Age. |
What I was suggesting those two for is games that could potentially do double-duty as AU games and August tourney games, not as games to go for first. Indeed, doing one of those first would preclude using it for the August tourney later.
Nathan
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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There are some interesting challenges left out.
1 - At a standard non-pangea map: Win the game by conquest without entering the industrial age. Note, the AI is allowed to enter it, but this makes your conquest harder, think of Cavalries vs. Riflemen or even Infantries. That would be a good challenge with the Germans.
2 - Win by conquest or domination without doing own research (slider always at 0%). Gold star - win without generating a single beaker (no scientist either) and without building the Great Library. This one could be challenging, because you'll never have a lead over the AI and will always fight with equal or even inferior units. Non-scientific civ, of course.
3 - (already described above) - Terrain development. Be the first civ with tanks. Gold Star for those who are the first civ entering the industrial age. Small, continents, 70% water, temperate, dry, young (3 bill years), Emperor, AI civs are America, China, Egypt, France and Persia. They are all industrious and have a big advantage on the rough map settings. Our civ: India
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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quote: Originally posted by Arrian
Theseus asked my opinion for the next AU, and I'll tell you what I told him:
I want a low-landmass archipelago, w/less than max civs (standard/arch/80%, 5 rivals). I've been toying with those settings lately.
-Arrian |
Which theme?
Do we dare play... ENGLISH??!!
8. Naval Power
Goal: Rule the seas. Must build AND use at least 1 of every naval unit until the win. Must build at least 10 Privateers. Gold star for innovative use of MoWs, subs, blockades & interdiction.
Settings: Standard, archipelago, 70% water, 7 civs, temperate, dry, restless, Emperor. All win types.
Civ: English
Notes: Hmmm, if you rule the seas, what does that mean for intercontinental invasions?
______________________________
I'm fine with replacing the settings with Arrian's. I would also, in this case, suggest leaving cultural settings on.
Any takers?
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