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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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quote: Originally posted by Arrian
Theseus, what do you think about that Japanese game of mine that you played for AU 108 always war? Played normally on Monarch it was a nice romp, but this is another beast. It might need a few tweaks, perhaps changing the human civ to whatever people want to play (I'd vote China), but the start spot is strong, and you have lots of neighbors, some of whom are quite dangerous.
Or do you think having 5 neighbors on the home continent (3 with ancient UUs) is too much?
-Arrian |
Arrian, sorry I didn't respond sooner. Hmmm, I dropped that game for AU 107... I'm a little vague, but it could definitely work. You called it though, having that many neighbors in an 'always war' condition could be waaaaay tough, no matter how good the start position is.
Let me through the question out for the crowd: if we're going to do this, what should the set-up look like? Do we want hordes of slavering AI early units too contend with? (A part of me is panting: "Yeah, yeah, yeah, bring'em on, the bastards!)
Also, who to play as??!! I get China or Japan... survive, or maybe wreak some Sword mayhem, and then take control (I now firmly believe that I can win ANY game with Samurai). Perhaps something more challenging?
I like the idea of this game, although it scares me a little... no extortion?? 
Cry havoc...
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Dominae
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I was thinking the best map for the "Always War" scenario would be a Pangea-like one. With many continents, being always at war is equivalent to having bad reputation (in other words you have no trading partners). As we know the AI is not very good at intercontinental invasions. But the same AI is likely to put up quite a fight if adjacent to the "evil" human player right from the start.
Ideally, the map would have one or two rather large landmasses, with some interesting map features (chokepoints, highly defensible mountain ranges, lakes, etc.). As I alluded to above, the point of this the total war scenario is (I think) to fight, and not to build up alone on some isolated continent.
Dominae
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Dominae
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quote: Originally posted by Theseus
How about no civ-specific traits? |
Why? To me, no civ-specific traits is big enough of a change from standard Civ3 that it should be a "lesson" in itself (AU-109?). Let's see how people do with "just" total war.
As for civs, I guess we need to select a Militaristic one. To fit the theme (and to mirror the AI tendencies) my vote is for the Zulus, but we may need the raw power of the Aztecs or the Japanese to compete with the AI at Emperor level.
Dominae
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realpolitic
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Rogue States of America
Mar 2002 time: 21:20
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quote: Originally posted by Theseus
7. Science
Goal: A blinding tech lead. Is it possible to hit Modern before any AI gets to Industrial? The comparison will be on the number of techs lead at the win. Gold star for a super-science city. A twist: Must own all science GWs at the win.
Settings: Small, continents, 60% water, 6 civs, wet, temperate, 5B, no barbs, Monarch. All win types.
Civ: Greece
Notes: My guess is that the tortoise beats the hare.
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Do this with a Civ with an Ancient UU or China, and preferably Scintific Greece is definately a good choice. Use 10% Science or 1 Scientist early on. trade techs early, realizing costs will crash when Map Making is discovered., then Use $$ to buy techs, Consider using 1 Scientist to get to Monotheism. Change To Republic, buying luxuries, still sellling to those who can pay good price for a while get Education. When you get to Military Tradition, beat up your technological competion.
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kmill25
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Washington DC
Jan 2002 time: 00:20
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An AU question.
Much like there is a files manager in the files/creation forum - I can't remember which one at this time.
Is there a way all of the AU threads can be put into one sticky thread??
I think it would be helpful.
Edit for spelling.
Last edited by kmill25 on 11-10-2002 at 17:39
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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I came up with an idea for a possible AU elective - not something everyone could play or would want to, but that could be interesting for some. The title is "Ultimate Power in a Huge World," which helps explain why it's not for everyone. Here's the background:
When I first started playing Civ 3, I played on huge maps with 16 civs. My first game was on Regent level as America. I then moved up to Monarch for a couple games - one as America where the save got corrupted and another as France that I stopped playing for reasons I no longer remember. Then I decided to try my hand on Emperor. (Throughout this time, I had a habit of restarting if I didn't like the starting position or how the early part of the game went.)
In my first half-zillion Emperor starts, I fell behind quickly and abandoned the game in favor of looking for a better starting position. But then I got IT: THE GAME, my game of ultimate power (although Arrian had yet to coin the term). Thebes, my capital, had four or five cattle and lots of shielded grasslands, and there were a fair number of other cattle on the map (albeit not all especially close). I trounced two opponents, built up my empire, and built every single wonder from the middle ages on (with a total of nine wonders in Thebes alone). I actually left off the game in the mid-industrial era in 1350 because it was starting to get boring (especially since 1.16f didn't have the newer versions' tools to help manage workers). By then, I was so far ahead it wasn't funny and my score was up to 5809. (That's also the game where I first learned how to use railroads for a cavalry blitz, by the way.)
The thought occurs to me that if there's a way to extract the map and build a 1.29f scenario around it, it could be interesting to see how I could do on a replay knowing all the tricks I've learned since then. (Also, the lower corruption in newer versions would make the game a lot less painful in later stages, although the fact that retreat doesn't always succeed would weaken early fighting with War Chariots.)
And if I can pull that off, I'm wondering if anyone would be interested in replaying it with me. Since I already know the map, I could even switch out Egypt for other civs for those who would prefer a different choice, and that might provide something else interesting to compare: How do people use different civs from the same starting position?
The object of this game would not be simple victory; it would be Ultimate Power itself - leading the rest of the world by as much as possible in as many different ways as possible. That might be an interesting change after the AU 107 game. 
By the way, if it's possible to set this up and people are interested in adopting it as an AU game, I propose the course number 201. Ultimate Power just doesn't feel right as a freshman-level course. 
Nathan
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Dominae
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nbarclay, I probably wouldn't play the "Huge Map Ultimate Power" game if it were adopted by AU. First, simply because Huge maps get pretty boring in the middle of the game, when things get too tedious and long. You said yourself that you stopped playing your Ulitmate Power game eventually yourself for the same reasons, so what would the victory condition be? Second, Ultimate Power as a goal in and of itself seems strange to me; if you don't end up being the best in the Middle ages, you've lost, right? Maybe if 'Ulitmate Power' were defined a little more precisely (access to all luxuries, 75% of all Medieval Wonders, or a combination of such conditions...)?
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Hmm, discussing Ultimate Power are we? Excellent, Smithers.[/Simpsons]
Well... my problem is that I just can't play Huge maps. My computer slows to a crawl, and I just don't have the patience (even if the time between turns is reasonable, my own turns are gonna take FOREVER).
This is why I play standard maps usually, and only occasionally play large worlds.
Dominae - yeah, if you're not already rocketing into the lead by the mid-medieval age, you just don't have UP. Up, to me, is defined as follows:
1) #1 in the important categories on F11.
2) Most of the wonders. Having them ALL is great, but there are several that just aren't important (oracle, g.lighthouse). Even missing a good one is ok, especially if you have good odds of taking it later.
3) Luxuries... access to lots as quickly as possible.
4) Tech - as large a lead as possible - a full era being the goal.
But that's just my definition Anyway, I prefer standard maps, but I could deal with large. It's my opinion (based on an educated guess, really) that normal maps are more conducive to UP anyway, due to resource and luxury distribution. Luxuries in particular. There are 8 types in the game. On a standard map, that's one per civ (and if you overcrowd, killing a civ and stealing their luxury is only a matter of taking a couple of cities). On large maps, its still 8 luxuries, but now 12 civs. On a huge its 8/16. You could start on a continent with 4 neighbors, whack them all, and end up with 3 luxuries... or even less! On a normal map, you would have a minimum of 4, and probably 5.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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One time, using the "quickstart" feature, I mistakenly started a chieftain game. I had been restarting to find a decent spot, and at one point, I went down 1 button too far and hit "tutorial." I backed out, but failed to realize that the difficulty level was now set to chieftain, and the restart feature just stayed with it. So there I am, playing what I meant to be a Monarch game, and I'm just KICKING ASS. Not a shot fired, and I'm gobbling up all the land, wonders, etc. Unbelievable!
Then I hit F8. I looked at the scoring, and it dawned on me. Man, did I feel smart.
-Arrian
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ducki
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Oh, NOW I know what all those "AU 10X Spoiler" Threads are about...I was wondering where to get those and what the heck AU was... know I know.
This looks like great stuff, and once I am "up to snuff" I'd love to participate.
What a great idea!
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Dominae
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I'm up for a UP AU game, as long as the UP victory condition is clearly defined. Or maybe you would need to somehow "prove" on the spoiler that you've achieved UP?
Oh, and it would have to be Standard or Large map size for me too.
Dominae
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Dominae
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nbarclay, I'm with you on this one...now I just have to think what "Ultimate Power" means to me. Maybe I'll just play the game and see at what point I do reach ultimate power, then post my results at that time. If I can't do it before the Modern age, I'll have failed...
Dominae
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DaveMcW
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What is the difference between ultimate power and an ultra-early conquest victory?
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