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vulture
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Leeds, UK
Jun 2001 time: 05:20
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EDIT: Vulture, being a dozy bugger with the awareness of half a lemon, wrote some irrelevant stuff which he has now deleted.
Last edited by vulture on 26-08-2002 at 18:40
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Gastric ReFlux
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I would like to suggest that AU uses an Always War game for its curriculum. It's a game that would be diamertrically opposed to the Hippie Sam variant, and it can teach a player a lot about how to conduct war.
For reference, I would suggest looking at the Zeaous Zulu succession game played at Civ Fanatics, and the recent epic played at www. realmsbeyond.net
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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OK, long weekend is here, wrapped mucho work, fiancee is visiting her dad...
Time for the next course!!!
In thinking over the discussions of the last couple of weeks, and the few group games that have been played, I'd like to suggest that we take the intensity and the specialty nature of this game down a notch.
And I'd really like to get some of the newer players / posters in on it...
Looking at the original ideas, this might be the most educational game of the bunch:
quote: Originally posted by Theseus
5. The Golden Age
Goals: Maximize your GA... show how your GA leads to the win. Both military and GW triggers allowed (and encouraged). Not quite a gold star, but GAs with the IW in place are to be admired.
Settings: "Standard" across the board. Standard, continents, 70% water, 8 civs, normal, temperate, 4B, roaming, Monarch. All win types.
Civ: Zulu
Notes: This should be interesting, given the many different philosophies. I might even play it twice.
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Ignore Zulu... Catt at the time pointed out that the Impi is basically unavoidable in the unit path. He suggested Egypt, which I like as well, especially for newer players (most flexible) and for the whole concept of this course (again, most flexible).
I'd also like to suggest a third thread beyond spoilers - tips and advice for the newer players. Combination of specific Q&A, and maybe some more experienced commentary on things to watch out for, especially early in the game. This would especially be helpful for those who have not yet played many or any Monarch-level games.
I'd also suggest that we again have stock and AU Mod versions as alternatives.
Thoughts?
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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I like that the GA is still sort of a vague thing to us... maybe this will help bring out some subtleties.
For instance, it's pretty clear in Banana Isle that those who built the Colossus capitalized TREMENDOUSLY on their GA. And when you think about it... OMG, could that be the secret advantage??!! Wait, gotta check...
Uh, no. England would qualify too... man that would have been sneaky brilliant though.
Anyway, OTHER than the Colossus, given the separation of islands, what other way to trigger such an early GA, and thus build the GL?
Anyway, I think it'll be a good all-around learning game.
How do we get more people involved?
Regarding versions, maybe just Regent and Monarch? Too wide a difficulty spread will obfuscate the impact of the GA, I think.
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vrek
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Hey, Sorry I don't post much(this might even be my first post) but I am very interested in this University thing but where are the acturally games? I see all the discussions here but there is no games or anything? Am I missing something?
The other thing is once PTW comes outme and my one friend are planning a all-out duel as he can dominate me(I found this out in a 13 hour straight game ending with me getting a massive nucular sneak attack in 1930 AD) in Civ2 but I outrank him in experience on Civ3. I was wondering if anyone would object to using one of these maps for the game?
Also one other thing(sorry to keep bringing up new stuff) but on the Culture one is it more a challenge expansionist and scientific race? I know the Libraries and all are good for culture but 2 cities with temples will create more culture then 1 city getting a library twice as fast in the long run. Any ideas or am I just that tired(its 3:09 AM)?
Sincerly,
Ray Koons
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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OK, kids, time to start cooking up AU 107!!
An "always war" game has been suggested, and I think that's a might fine idea.
In light of the recent tweaks to the AU Mod (btw, is the FAQ up to date?), I suggest the following:
Aztecs
Large, continents, 80% water
Temperate, normal, 3B
12 civs
Raging barbs
What I envision is 2-3 continents, chock full of civs (I would suggest pangaea, but the AU Mod's naval improvements are so good I hate the idea of not bypassing them).
The mapmaker should get rid of some of the strategic resources, just to make things interesting, as well as set up whatever evil traps and surprises come to mind.
Difficulty: Not sure. This one should definitely be done as a scenario.
Significant objectives (other than survival): Use every unit? Demonstrate great tactics? Remember, this game will be very much about your own empire's performance, especially in tech.
Thoughts?
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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:20
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Always war need to be clarified. Do you need to be always on war we meet or we can only have one war going on (i.e. as soon as you finish this one, you need to start another one).
I played a small game with the first rules (tiny pangea 60% water) and got anihilated by a coalition of al the other civs. I had no trade going on, was way behind in tech and although I had 7 spices, I could not trade any of them.
Personnally, I'd go for the other rules. We may consider it as an extreme oscillating war strategy, which is good 
I'm not too fond of the Aztecs, maybe because of their ultra early UU. They're good, but get obsolete rather fast. They also generate an immediate GA, which is not really appropriate for this kind of game... But you definetly love their traits!
To the map maker, it would be interresting to see how the AI manages chokepoints and how the human can gain advantages of them. A continents map, as Theseus suggested, is the perfect setting for such chokepoints.
--Kon--
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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By the way, I think I remember someone talking about the idea of an "always war" game where you have to always be at war with everyone. Do we have it clearly defined whether "always war" in this game means "always at war with at least one civ" or "always at war with everybody"?
Nathan
Edit: Looks like Konquest02 beat me to the question by a minute or so. My preference would also be "always at war with at least once civ", possibly with the additional provision that wars with small, mostly dead civs don't count unless you're actively in the process of finishing them off.
Last edited by nbarclay on 04-10-2002 at 04:13
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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We may have a consensus to defer "Always War" to AU 108 and instead substitute a "Son of So Very Cold . . ."
I started an all random game, standard map, and got a start not unlike Aeson's. I didn't propose it as an AU game because I think a lot of people don't like such grim starts. I am in the process (literally, on my desktop as I type this on my laptop) of downloading Gramphos' MultiTool to see if I can extract my Son of SVC map to the editor, save it as a scenarion, and allow everyone to pick their own difficulty level -- my game was Emperor, and that may turn some people off, especially given the challenging conditions.
On "Always War," I believe we discussed adopting the rules employed in a CFC succession game which were essentially: on the turn that you meet a new civ, you can engage in diplomacy and trading (but no per turn deals) but must exit diplomacy with a declaration of war. No peace treaty ever. Win however you want, and raze or keep cities as you like. Essentially it means war with every known civ for the entire game, from the very point that you meet the civ.
I like the Aztecs as a choice -- militaristic and religious with an ultra-early GA and a mobile, early attacker. Though I can;t fathom why people dislike the choice of the English (commercial, expansionist, suxky UU) as a great civ. I mean really, get those scouts out and start war very early .
J/K of course about the English. I would vote Aztecs, and I would vote standard map with 10 cramped civs rather than large map.
Catt 
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Dominae
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This question is a little preemptive because we're postponing the "Always War" scenario for another couple of weeks, but here goes. Are you allowed not to speak with foreign emissaries? I'm not certain if I remember how it works, but it seems to me you could put off contacting another civ indefinitely by simply not speaking with their emissary. Thus, you wouldn't necessarily be at war with them (just neutral, I guess).
Catt, get us that "Son of SVC" (aka AU-107) game ASAP; I'm putting off starting any other games!
If no one is up for it (or it hasn't been claimed yet), I could set up the "Always War" scenario; I have a map that is just perfect for that type of game...
Dominae
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