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Dominae
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quote: Originally posted by BRC
I think that the Ottomans would be just as effective as the Germans, due to Industrious vs. Militaristic. |
Actually, my point is that the Ottomans would perhaps be too effective, too early. Personally, I want to see planes, Radar Towers, Helicopters, Infantry, Artillery and Tanks in this game, not Cavalry. Sipahi are strong enough that I would be tempted to mass produce them, swtich to Communism and to a fair bit of conquering in the early Industrial.
Dominae
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ducki
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Just to clarify -
The reason I say Expansionist is, if we cannot invade, conquer or prune our neighbors, we have to out-REX them since we have to be relatively peaceful for 2 full Ages.
Starting with Granaries would be a big boon as would the guarantee of good stuff from the goody huts.
However, since we did Expansionist in the last AU game, it might be better to just ensure the Civ we play has at least one good early-game trait, or make sure that the deck is stacked in our favor as far as available territory goes.
I'm sure 2 (long) Expansionist games in a row would get a bit stale.
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BRC
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Dom: Are you suggesting that we have no wars until Communism?? Or just no offensive wars?? This is going to need to be thoroughly explained for me. Sorry. Thanks.
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Dominae
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quote: Originally posted by BRC
Dom: Are you suggesting that we have no wars until Communism?? Or just no offensive wars?? This is going to need to be thoroughly explained for me. Sorry. Thanks. |
I would define 'offensive war' as entering or bombarding another civ's territory with military units. So, you could declare war all you want, but you could never capture any cities or do any "conquest-type" damage.
Dominae
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ducki
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I'm all for challenging, but if Communism is tough to begin with...
... anyway, I just wanted to make sure we were clear on the plan.
I'll try anything. Even the Center-of-a-Black-Hole Side.
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Dominae
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So I guess we're just waiting on Theseus to finish 202.
alexman, when do you want to start this game, and who should set it up? Is the newest version of the AU mod available yet?
Dominae
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Dominae
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If no one volunteers in the next two or so days, I'll gladly do it, alexman. I will try to do as you did with 202 and try to forget the map after a couple of weeks.
Dominae
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BRC
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I can give it a shot tomorrow before 2:00. Will you tell me the civ that we are using, and the different forms of mods that we need? Thanks.
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BRC
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I'll post any questions tomorrow, if I have them. Just check in periodically if you can. Thanks.
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Dominae
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BRC, you also want to provide a scenario description, describing the exact "rules" of this course. The key points are:
1. No offensive aggression unless the current government is Communism.
2. The only two victory types are Conquest and Domination.
3. Bonus marks/points will be awarded to those who best make use of Communism.
If no one objects, I wouldn't mind posting a more complete description of the game in the AU-203 thread once BRC is done with generating the scenario. Basically this is just to collect all the FAQs that we've discussed in the past few days. BRC you'll probably need to send me the files in this case, so that I can post everything in one neat package.
Oh, and thanks for volunteering (I want to play this game!).
Dominae
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BRC
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Ok, I got a question.
I have created the scenario in Civ3xEdit. I have it saved as a bix file, but I need to be able to get the map and all the rules to save as bic. I can't figure it out. Thanks.
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BRC
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It's ok. Give me a little longer.
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BRC
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Don't worry Alexman. I'm getting ready to do some debugging. This is a lot of work. I do need the new AU mods, and the originial 1.29 mod. Mine might be a little corrupted, and I don't want to go back and check every little thing. I should have it all together tonight.
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ducki
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I just had a thought about this AU Scenario.
What about captured cities?
Can we retake cities the AI conquers from us pre-Communism, or must we wait until Communism?
This is the only major question I can think of that we haven't answered yet.
P.S. BRC, thanks for taking the time to set this up! You too, alexman, for all the work maintaining the Mod(s)!
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Dominae
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Once they capture your cities, they fall under their borders, not yours, so they are not open for re-capture. Sure, this makes things a bit harder, which is why this will be predominantely a defensive game (diplomatic or militaristic), until the final climax.
Dominae
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Dominae
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I doubt this will be as hard as we're all afraid it will be, just different. I really want to newer players to try something new, and give more experienced players a challenge. Personally, I'm not happy reading AARs that state that the "game is over at this point" before the Medieval age is even half over.
BRC, I offered to do the write-up for the AU 203 post yesterday; would you like to do it instead? Either way is fine with me, I was just trying to give you less work (getting things right does take a while...). Let me know.
Dominae
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BRC
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Dom: If you WANT to do the write up you can, but I wouldn't mind finishing it myself. I have your notes on what you wanted included, but if there's anything else, just go ahead and let me know. I really think that I will have this thing ready in a few hours.
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Dominae
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Ok, go ahead BRC. This is going to be fun!
Dominae
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