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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Bingo.
UP was born of a "builder" mindset... just a really greedy one. MY WONDERS! MY TECH! Mine, I tell you, MINE!!! The damn AI just wouldn't let me build all the stuff I wanted, so I was forced to beat them into submission. It's their fault really.
In my experience, the best UP games have taken place on continents maps, with 5-6 civs on one continent (my continent, heh) and 2-3 elsewhere.
Nathan's idea is interesting, but I'm not so sure about totally removing intercontinental war. Delaying it, on the other hand...
As much as I like Japan and China, if the difficulty level is Emperor and there are to be many neighbors on the continent, I think I'd go with Egypt. They are just so strong, and WC's can be built in massive numbers so quickly. With enough AI's to fight, I can sacrifice the militaristic promotion bonus.
-Arrian
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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Do we really want to try for Ultimate Power on Emperor? I can think of a way to set up a map where it would probably be possible, but the margin for unexpected difficulties would be awfully slim even with things loaded heavily in our favor. I'd been thinking in terms of reccommending playing at the lower end of our difficulty level spectrum (Monarch for most of the regulars).
An Emperor-level UP set-up might look something like three cows along a river on the capital site and the same at a couple other nearby sites (maybe with things rigged so the capital can use more than three cattle initially and then hand some off to a neighboring city), with plenty of shielded grasslands at all three prime core cities. Add to that plenty of other good-quality land to expand into, a couple luxuries within easy reach early in the REXing process, and relatively passive neighbors (India for one) to minimize the risk of being drawn into a war before one is wanted.
By the way, I agree that Egypt can make a very potent Ultimate Power civ. The one catch to the early GA is that the better the map is in terms of providing grasslands with shields, the more of the GA production bonus is wasted. Similarly, the gold bonus along rivers is wasted when three gold in a GA drops back to two. On the other hand, being able to crank out war chariots as if every grassland/plains tile in every city were a grassland with shield can be devastating, and hills could provide at least some terrain able to go past two shields even in an early GA.
Here's another thought for a map set-up: 12 civs on a large map in a 6/3/3 set-up, with us among the six, one threesome accessible by sea and another only by ocean. Then change frigates, ironclads, and galleons so they have the same risk of sinking in ocean as caravels, so only transports, destroyers, and higher can travel across the ocean safely, and move the "Enables Trade over Ocean Tiles" flag accordingly. (All luxuries would be available on both sides of the ocean.) That way, invasion of those last three civs would be difficult but not impossible.
Nathan
Last edited by nbarclay on 23-10-2002 at 00:12
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Nathan,
Hmm... I have no objection to using Monarch as the difficulty level. I've only played on Emperor a few times.
I do know that UP is possible on Emperor based on a game I just finished. Like you said, multiple cows on river (5 in this case) at the start spot helps. The only difference between that and my Monarch level UP games was my tech lead. I didn't pull away as fast, but eventually got to nearly a full era. The Wonders & Military might elements were there.
I like your 6/3/3 setup idea. I like it a lot. When I attain UP on my standard/continents settings, I wish there was another continent with viable civs on it for me to deal with. It's like I've finally completed my hot-rod civ, and have no one to race against. "And Alexander wept, for there were no more worlds to conquer."
We may need to disable the cultural win, though.
-Arrian
p.s. "UP" includes, in my mind, efficiency. Good Palace/FP setup, with courthouses and police stations everywhere. That's why some of my UP games have felt a tad anti-climactic. I finally get factories, police stations, hospitals, mass transits, recycling centers and research labs in my cities, and game over.
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korn469
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Poetic Justic
Apr 1999 time: 00:20
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i hope you don't mind a couple of suggestions from me
here is what i would love to see in your ultimate power game
*use a standard size map with two landmasses, with the larger landmass being about twice the size of the smaller one
*on the larger landmass have 14 civs including the players civ, and give the player the ultimate power start
*on the smaller landmass have two civs which will have lots of room to grow and build nice empires, my suggestions for these two civs would two of the following five civs: India (Agr 1), France (Agr 1), Iroquois (Agr 2), Greece (Agr 3), Egypt (Agr 3)...with India and France, or India and Greece being my two top choices
*disable all naval transports from the game (galley, caravel, galleon, transport)
*leave on all victory conditions
what i think the effects of this would be is that your civ really would have to prove that they can achieve Ultimate Power, because they would have a number of military rivals on their own continant, and then they would have cultural (and possibly scientific) rivals on the other continant
one other suggestion would be that you tweak the AI values of the two isolated civs for maximum builder
how does that sound?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Ah, Nathan, now I understand. You and I have slightly different concepts of UP. I do not consider building early wonders to be essential, or even desirable. I will typically only invest in the Colossus, GL and HG. I hope to capture the Pyramids. The Oracle is a nice surprise if I can capture it. The GW is garbage, and the G.Lighthouse may or may not be useful, but I don't really care about it.
In the Emperor UP game I referenced, I captured the Oracle, Pyramids and Sun Tzu. Now, clearly I would rather build (or rush) the wonders myself, but capturing is good enough, so long as I get lots of use out of them. I captured the Pyramids & Sun Tzu later than I had intended, but I still did get lots of use from them. The Oracle was even useful for once. I never did get the Colossus in that game, which was a minor annoyance, but something I considered to be part of the price of Emperor.
The first wonder I actually built was the HG, followed 2 turns later by the GL. This was during my GA. After the (expected) loss of Sun Tzu (better that than either of the Sistine/Leo's), it was all me. My version of UP does not require that you dominate wire to wire. It requires a very quick catchup (ancient era) and domination from the middle ages on. Accordingly, my Egyptian Emperor game is borderline.
-Arrian
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ducki
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quote: Originally posted by nbarclay
Does standard map, 60% water, pangea sound good? Or would continents be better? And since we're after Ultimate Power, how about sedentary barbarians so we can expand without much fear?
Nathan |
Does sedentary barbs give the player an unfair advantage over the AI? Especially when playing an industrious civ on anything but Deity?
The reason I ask is, I have never seen an AI settler without an escort, and even on Roaming barbs, I regularly send settlers out "unprotected".
I generally, when trying to hurry my expansion, will place a single defender between 2 or 3 towns, and with my industrious road network, that's plenty of defenders.
This saves me quite a bit of precious early production for "more immediate" needs and I rarely lose a city to barbs.
The AI, in my experience, however, always builds a defender/escort. I often wait until my new town has built a temple and maybe it's own barracks before building defenders.
If I used more barbs than Roaming, though, or wound up with an early game border, especially with aggressive AIs, I'd put defenders everywhere, but for now, on non-border towns 1 or two defenders on a road - one turn away - suffices.
Just curious, can't wait to start playing these, once I'm up to Monarch level.
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ducki
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Ah, I get it.
I must have missed part of the GoUP set-up.
Thanks for the link!
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Dominae
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Hm, is there going to be another AU game before Play the World is released, or are we going to make AU 108 "learn how to play in Multiplayer"? Personally I would like to continue playing AU games outside of the multiplayer environment. I know Theseus is still finishing 107, but if we want to have another "class", now is the time.
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by Arrian
We could use that map, or we could set one up along the lines you suggested (6/3/3, no reliable ocean travel until transports).
I could fire up the editor tonight and work on a map, but I've never tried to do anything besides making a map and setting start positions, so the unit changes and making it into a scenario for AU (choice of difficulty) would have to be done by someone else, or someone would have to walk me through it. |
If you want to do a 6/3/3 map, you're welcome to. Otherwise, I'll try to come up with one tomorrow. If you do it, please make a copy of the latest AU mod and use that as your starting point. Reverting an AU mod bic to standard rules would be a LOT easier (and less risky) than trying to take a standard rules game and convert it to the AU mod, since there's a menu item to revert to standard rules.
If you like, you can e-mail me the the AU mod map and I can add the last few tweaks and post both versions. To get my e-mail address, just add @hiwaay.net (note the odd spelling) after my username. (I don't want to type the address intact lest spammers manage to find it; I get too much spam already.)
quote: p.s. Nathan, I'm still a builder at heart. The fighting is merely a means to an end |
I think that description fits both of us fairly well - we fight so we have more room to build. But you tend to get a lot more aggressive a lot earlier than I do. If we played each other and started close together, your early archer rush would probably tear me to pieces while I'm REXing with almost no military at all.
Nathan
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Dominae
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Didn't know where else to look for an answer to this: is AU going to start a PBEM game?
Dominae
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