Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 1.29f PATCH README
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (10): [ <<   5   6   7   8   9   10   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 19-07-2002 02:15 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Remove this text

We're doomed.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 19-07-2002 02:21
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Remove this text

quote:
Originally posted by cbraund
IT'S UP!!!

http://www.firaxis.com/downloads_detail.cfm?file_id=58

Chris


Thanks guy!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 19-07-2002 02:22
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Jaybe

(Willem, he said "GA" for Golden Age, not "GL" for Great Leader)


Ah yes, that makes more sense. And I agree.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:20
  Old Post 19-07-2002 02:38
Edit/Delete Message Reply w/Quote
#214 Report this post to a moderator
Support Apolyton

Woo, haven't checked some out much else, but water citys are now most definitly possible. Suppose city graphics will have to change, but it'll be fun for scenarios and other things. Pic included below.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 19-07-2002 02:39 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#215 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by cbraund
IT'S UP!!!

http://www.firaxis.com/downloads_detail.cfm?file_id=58

Chris


thanks!

damn, i was always checking http://www.civ3.com/patches.cfm ... civ3-page wasn't updated.

[edit] part deleted because of stupid comment... sorry trip... gallows humour [/edit]

Last edited by sabrewolf on 19-07-2002 at 02:46

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 19-07-2002 02:43 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#216 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by sabrewolf
trip: well... sh1t happens ... WWI with random opponents... how about germany + england + france vs. russia + usa

Not now, my friend, not now...

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 19-07-2002 02:48
Edit/Delete Message Reply w/Quote
#217 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Woo, haven't checked some out much else, but water citys are now most definitly possible. Suppose city graphics will have to change, but it'll be fun for scenarios and other things. Pic included below. -ChaotikVisions


What's Next. Ships attacking cities and capturing them .

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:20
  Old Post 19-07-2002 02:51
Edit/Delete Message Reply w/Quote
#218 Report this post to a moderator
Inflate your Upload Space

Well, the chat tomorrow is just going to be sooooo much more interesting now we know that there's no Diplomacy editor......



Otherwise - It's looking great - can't wait to start making the DyP mod compatible with this.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:20
  Old Post 19-07-2002 02:53
Edit/Delete Message Reply w/Quote
#219 Report this post to a moderator
Suffering from ads?

Civfan01: Heh, the amphibious ability would be quite a bit better.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 19-07-2002 02:57
Edit/Delete Message Reply w/Quote
#220 Report this post to a moderator
No Diplomacy Editor. Inflate your Upload Space

Well. Looks like it is not a true Scenario Editor. It is only 3/4 of a Scenario Editor. . Now how are we going to change alliances, peace and war with other Civilizations

<- "Me Want Diplomacy Editor" -Mr. Smiliey

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 19-07-2002 02:57 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#221 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by isak
Well, the chat tomorrow is just going to be sooooo much more interesting now we know that there's no Diplomacy editor......


can't believe it's not in.

please ask the firaxians to tell gramphos where to find diplomacy values. i'm sure it's not much more than a few hex-value changing here and there... trouble is, that we can't know it, because we don't have any display for the exact values (only "are polite towards us" and so on).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 19-07-2002 03:02 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#222 Report this post to a moderator
Browse Apolyton AD-FREE

I can't believe this.

It's not a scenario editor, just a powerful map editor...
You can't make scenarios, just maps with units and cities already there.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 19-07-2002 03:26
Edit/Delete Message Reply w/Quote
#223 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Trip
It's not a scenario editor, just a powerful map editor...
You can't make scenarios, just maps with units and cities already there.


Believe it. I never saw anything about scenario scripting on the patch details.

You can still make scenarios, but they are not going to pan out the way they should historically.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:20
Arrow  Old Post 19-07-2002 03:48 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#224 Report this post to a moderator
Re: &quot;renegotiate every 20 turns&quot; Lose 30 kilos (of popups)

quote:
Originally posted by Soren Johnson Firaxis


well, I am pretty sure that "renegotiate every 20 turns" will only benefit the human over the AI. The reason is that if you had a lopsided deal with the AI, IT would decide to renegotiate the deal. In other words, there will never be a situation in which you would benefit from "just being quiet" about the deal expiring because the AI will always ask to renegotiate if it doesn't like the deal.


...So last night I loaded up my current game to prove you wrong and (with this sample size of one) found things were not as bad as I was thinking, but there were situations where I was benefiting from being quiet. There were two very noticeable cases. The first was England giving me 50Gpt for a mutual protection pact but on renegotiation would only accept a mutual protection pact if I gave the advance for the Theory of Evolution wonder. The second is trading ivory and spices to the Zulu for gems but on renegotiation the best deal I could get from Zululand was ivory, spices, two advances and 500G for their gems.

So I reloaded my game again, renegotiated the positive outcome deals and kept on playing. In three turns the English asked to renegotiate the mutual protection pact, offering the same as above; I said no. They came back with something far more reasonable two turns later. A few turns after that, the Zulu asked to renegotiate the gems deal but asked for much less and I got them down to ivory, spices and one advance from the previous age. So in this case the AI did eventually renegotiate deals where it wanted more, but it certainly did not do so automatically when the initial 20 turns was up.

I will investigate further (20 turns have almost passed )

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:20
  Old Post 19-07-2002 05:08
Edit/Delete Message Reply w/Quote
#225 Report this post to a moderator
Still one fatal flaw not resolved Support Apolyton

Limiting the movement of railroads ie 10, as you know unrestricted movement = end of AI's ability to make war on you. ie 10 cannon/artillery decimate all their attacks even if they have tanks = I stop playing at this point/boring. (though we can mod railroads out and have only roads!)

Also hate road/rail sprawl + no terain bonus's should be like CTP ie as per needed only ie mainly connecting cities resources etc. (though railroads gave a bonus there too)

Workers are a pain and a waste of time, public works as per CTP is definetly needed.

I just can's see why the game needs to turn every inch of the planet into railroads and plains. Looks ugly and unreal.

If the above things were done the game would be very good (events and the ai always not building a large enough army later in the game aside)

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 19-07-2002 05:09
Edit/Delete Message Reply w/Quote
#226 Report this post to a moderator
Support Apolyton buy from Amazon

It's not totally unrealistic. You've just turned Earth into Coruscant. Welcome to the Star Wars universe, the whole world is one big metropolitan sprawl

cbraund is offline cbraund
Prince
United Kingdom of Great Britain
Jan 2001
time: 05:20
  Old Post 19-07-2002 05:18
Edit/Delete Message Reply w/Quote
#227 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I liked the CtP public works, but now having played Civ3 I'd never go back to that system, I like the workers.

You can automate them if you're fed up of them.

As for the road/rail sprawl, it's quite realistic really, think of our world lol...

As for railroads, I personally love them the way they are, it allows for a mobile defence...

Chris

MJW is offline MJW
Prince
MN,USA
Jul 2002
time: 23:20
  Old Post 19-07-2002 06:08 Visit MJW's homepage!
Edit/Delete Message Reply w/Quote
#228 Report this post to a moderator
Increase Your PM Length

Yea!

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 19-07-2002 06:19
Edit/Delete Message Reply w/Quote
#229 Report this post to a moderator
Need someone to ask these questions for me!! Support Apolyton buy from Amazon

HI Guys,

I'm afraid that I'm limited to net access at work only, so I'm not going to be able to join in the patch chat tonight!! I was wondering, therefore, if someone could ask a few questions for me, mostly directed at Mike?
Here are the questions:

1) Does Mike envisage making further improvements to the editor in future patches?

2) Would it be possible for him to alter the editor, such that you can make an improvement a prerequisite for building a unit, either in place of, or in conjunction with, existing strategic resource prerequisites?

3) Would it be possible for Mike to remove the hardcoding relating to movement on enemy roads, or general movement on RR's? Also, would it also be possible to remove the hardcoding for the points neccessary to achieve diplomatic victory?

4) Are pooled editor flags for units/Wonders still on Mikes "Wish List"?

5) Does Mike have any plans to add more editor flags for the purpose of modding the game?

Anyway, if someone could ask those questions, I'd be most appreciative

Yours,
The_Aussie_Lurker.

Xuenay is offline Xuenay
Warlord
Turku, Finland
May 1999
time: 07:20
  Old Post 19-07-2002 07:20 Visit Xuenay's homepage!
Edit/Delete Message Reply w/Quote
#230 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
It's not a scenario editor, just a powerful map editor...
You can't make scenarios, just maps with units and cities already there.


Well, that didn't take long.

The patch has been out for a few hours, has pretty much all the features everybody has been begging for ever since CivIII was released, and people are already coming up with new complaints and reasons to whine.

Get real folks, this is a map editor, not a HAL-series supercomputer smart enough to fulfill all of your wishes.

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 19-07-2002 07:26
Edit/Delete Message Reply w/Quote
#231 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Xuenay
Get real folks, this is a map editor, not a HAL-series supercomputer smart enough to fulfill all of your wishes.


Then it shouldn't be called a SCENARIO if it can't set teams, missions, or objectives. I agree, it is just a map editor, and the patch did a great job of making a MAP editor. But the hype was that it would let us make scenarios, and it can't do that, so people are a little upset. I think the patch was a great step forward, and hopefully PTW will finally finish up on that. It's a shame we'll have to pay to make scenarios, if PTW even has it, but that's the way it is.

Xuenay is offline Xuenay
Warlord
Turku, Finland
May 1999
time: 07:20
  Old Post 19-07-2002 07:29 Visit Xuenay's homepage!
Edit/Delete Message Reply w/Quote
#232 Report this post to a moderator
Support Apolyton buy from Amazon

To make a real complaint, why is the editor so bulky AND unstable (or is this just my comp)?

If the map editor in CivII didn't lag while I was placing out terrain on a 486, neither should the CivIII editor lag while I'm placing out terrain on an 1000 mhz Athlon.

Not to mention that it has been freezing while trying to load maps...

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 19-07-2002 07:31
Edit/Delete Message Reply w/Quote
#233 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

What OS are you running? I'm running a basically comperable computer with 2k, and Civ3 and the editor run great on me, takes about 5 seconds to load up a map.

Xuenay is offline Xuenay
Warlord
Turku, Finland
May 1999
time: 07:20
  Old Post 19-07-2002 07:38 Visit Xuenay's homepage!
Edit/Delete Message Reply w/Quote
#234 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Windows ME. If this, too, turns out to be ME's fault, then I'm definitely going to switch to 2K soon .

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:20
  Old Post 19-07-2002 07:40
Edit/Delete Message Reply w/Quote
#235 Report this post to a moderator
Expectations Help yourself to an AD-FREE life

My point about the patch is that it did address a lot of things but not allowing us to set a movement rate along railroads is quite a big miss as it really does unbalance the whole game.

(And to be frank it should not have been hard to code in the patch (as roads have this option already)

Once you get railroads its game over for the AI, simple... Being able to move all your units to one point and back again unlimited movement is too much of an advantage for the player, you don't see the AI moving 10 artillery pieces along their railroads to gang up on the player.

Knowing that once you develop railroads there is no competion makes Civ3 unplayable in my opinion. I can do without the editor etc etc as long as I can play a challanging game to the end.

UltraSonix is offline UltraSonix
King
Melbourne, Australia
May 2000
time: 15:20
  Old Post 19-07-2002 07:43 Visit UltraSonix's homepage!
Edit/Delete Message Reply w/Quote
#236 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

i noticed that the new patch was out... really impressed me

just came back to say that Firaxis is probably the best game developer that I know - it's really impressed me that they would work with the community so much to develop the game - from so long ago most of us though it would never have been released to long after it's been finished

cool stuff

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 19-07-2002 07:50
Edit/Delete Message Reply w/Quote
#237 Report this post to a moderator
Support Apolyton buy from Amazon

ME is a horrible, horrible OS, especially for gaming. Do yourself a favor and get 2k, you'll run everything a lot faster. Run out and buy it today, you'll be amazed how much better everything runs. I still think 2k is the best OS out there, XP is too slow, takes up too much memory, and hardware is still pretty incompatable with it.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:20
  Old Post 19-07-2002 08:50
Edit/Delete Message Reply w/Quote
#238 Report this post to a moderator
Avatar Enlargement: We've got the solution

Was it advertised as a scenario editor? All they said was "editor." I don't recall them making a big deal about scenarios.

At any rate, I did get my biggest wants (civ placement, minimap, adding units), but am a little disappointed you can't set diplomacy. But most of the changes/additions are VERY welcome.

Last edited by Boris Godunov on 19-07-2002 at 08:56

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 19-07-2002 09:20
Edit/Delete Message Reply w/Quote
#239 Report this post to a moderator
Re: Expectations Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Colwyn
My point about the patch is that it did address a lot of things but not allowing us to set a movement rate along railroads is quite a big miss as it really does unbalance the whole game.

(And to be frank it should not have been hard to code in the patch (as roads have this option already)

Once you get railroads its game over for the AI, simple... Being able to move all your units to one point and back again unlimited movement is too much of an advantage for the player, you don't see the AI moving 10 artillery pieces along their railroads to gang up on the player.

Knowing that once you develop railroads there is no competion makes Civ3 unplayable in my opinion. I can do without the editor etc etc as long as I can play a challanging game to the end.


Main reason why I never finish a game ( not one under civ3). I like the game very much right up unitk railroads come along. Then it becomes (and I don't play on chieftain btw )

Bambul is offline Bambul
Warlord
Sydney, Australia
Aug 2001
time: 15:20
  Old Post 19-07-2002 09:53
Edit/Delete Message Reply w/Quote
#240 Report this post to a moderator
Railroads Put an end to popups!

It is a pity about railroads. In the middle ages when I have knights and pikemen/musketmen preparation for war is one of the most fun parts of Civ3 for me. Building enough units, finding choke points or creating them, building fortresses, spotting potential threats and arming nearby cities with enough units to protect it for one, two or maybe three turns after war is declared while I get reinforcements in. I could go on the offensive and take out the AI and not have to worry about it, but it's much more fun to pre-empt their attacks at a time when they are usually superior to me in military force.

But come railroads this is all gone. All I have to do is protect my outer cities from first turn Cavalry (and later Modern Armour, but often the game is over by then) attacks and then the rest is taken care of with counterattacks.

If railroads were like CtP 1/2 and gave a 5 or 10 movement bonus rather than infinite movement then we would still have to plan ahead and split our forces, allowing the AI's concentrated attack on one point to be more powerful and more likely to suceed. Currently the only thing that is like this is when you have land holdings on two far away islands and at war with another civ on both. To get reinforcements from one island to another you can either send them by sea (which can take a while) or airlift them (which requires many airports and you have to wait until next turn and even then is limited to a handful of reinforcements a turn).

I would hope that Firaxis would put an option in the editor for road/rail movement bonus. Well, they have it for roads right now, but not rail.

 
Pages (10): [ <<   5   6   7   8   9   10   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0578 seconds (90.40% PHP - 9.60% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net