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KingJoshi
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Columbus, Ohio
Jun 2002 time: 00:20
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It's probably hard-coded because they seem very reluctant to change it and I know so many people have asked for it (including myself). I was hoping for it in this editor, but during the last chat, they said it wasn't likely. Well, here's hoping they fix it by PTW.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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What I wanted to be able to do was set the movement rate for enemy roads at 1 so that, regardless of the terrain underneath, movement would always cost at most 1mp on roads. I would then set friendly roads at 4mp/square and friendly rail at about 8-12mp. I would then have set enemy railroads to give 2mp! This would, to my mind, represent the fact that logistical difficulties would always prevent a unit from utilizing an enemies road, or rail, to their full potential.
Anyway, as KingJoshi has said, I hope they have fixed this by the time PtW comes out!!
Yours,
The_Aussie_Lurker.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by Trip
We'd better get Gramps working, it seems he has quite a bit to do. 
I wish there was some way to put objectives in though. I'm afraid no one but Firaxis could do that. Kind of makes many scenarios pretty interesting eh? |
i can imagine, that they didn't want to bring too many things from PtW now already.
if you could edit objectives, you could simulate "king of the hill" by capturing a city or "regicide" by catching a leader unit.
but not to include diplomatic stances just doesn't make sence.
trip: here's a possible solution, can you tell me if this might work.
i was thinking of something like a honeypot. i have noticed, that the AI very commonly takes an undefended city, even if you're friendly with that civilization. so if you want e.g. the axis to be at war against the allies, let the one who makes to first move after the human player have a honeypot of each civ he should be at war against. it's definetly not elegant, but it might work. i only tried it in a simple example with 3 civs, but don't know if it will go with big armies and lots of cities...
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rflagg
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Alexandria VA
Nov 2001 time: 05:20
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First off, thanks for the patch, Firaxis. It gave us (more or less) what we were asking for, and not too many companies are willing to do so much for their fans, especially after the game is released. I hope you don't take the complaints personally, and enjoy hearing from some that you continue to do good work.
I'm a bit disappointed on what's not there, mainly the diplomacy option, but as you can see there are already ideas to work around that, and believe it or not, we'll all survive, and scenarios will be made, just not to the full extent that some wanted.
Anyway, thanks for the patch, and for making the editor work! I'm looking forward to PtW!
-Rflagg.
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Machi
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Anyone able to shed light on the "Accelerated Production" option now? I would appreciate any explanations or descriptions.
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Machi
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Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
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Machi
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Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.
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Machi
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quote: Originally posted by Willem
It's just a preamble for PtW, something to get used to. Otherwise MP games will take forever. I guess they figured we might appreciate one of the features a bit early. |
What do PtW and MP mean?
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:20
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quote: Originally posted by Boris Godunov
Was it advertised as a scenario editor? All they said was "editor." I don't recall them making a big deal about scenarios.
At any rate, I did get my biggest wants (civ placement, minimap, adding units), but am a little disappointed you can't set diplomacy. But most of the changes/additions are VERY welcome. |
Boris, you have been around a little while (unlike some of the ignorant posters here) to know that Firaxis and some here were hyping this as a scenario editor. They even said that they expect fans to create custom scenarios to be included in PtW and they said that the community will get a head start on making scenarios. The problem is that...
we still cannot make scenarios.
Firaxis apparently have forgotten what Civ scenarios are because it is insulting to think that with the advanced map editor, one can make true Civ scenarios. I wish everyone here, including Firaxis, would stop kidding themselves. But with Firaxis promoting "scenarios" and with the mod community thinking that they are making "scenarios", I really wonder what to expect in PtW? Will they keep promoting this lie?
And you wonder why those that made hundreds or thousands of posts in Civ3 forums are not around anymore (with an exception of a few)?
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