Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 1.29f PATCH README
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (10): [ <<   4   5   6   7   8   9   10   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 18-07-2002 18:07
Edit/Delete Message Reply w/Quote
#181 Report this post to a moderator
Lose 30 kilos (of popups)

Only as a sidenote I just noticed that there has been over 10000 viewings of this thread which shows how anxiously we all have waited for the patch!

Another 24hrs to go baby.

DrFell is offline DrFell
King

Sep 2000
time: 05:20
  Old Post 18-07-2002 18:20
Edit/Delete Message Reply w/Quote
#182 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

One thing I noticed that no one asked about was the 'Accelerated Production' option. Is this what it sounds like, some option to speed up production of units/improvements etc. as a fast multiplay option? If so, it's just what I was looking for so

Overall the patch as a whole seems pretty good too. The only major thing missing is an events scripting language now, and of course multiplay

rflagg is offline rflagg
Settler
Alexandria VA
Nov 2001
time: 05:20
  Old Post 18-07-2002 18:55
Edit/Delete Message Reply w/Quote
#183 Report this post to a moderator
Get a bigger avatar today!

I'm awake and on my way to work! Firaxians, need me to leave early to stop by and get an answer regarding the diplomacy editor settings? I also wonder if there's any chance for an early release on the patch like they've done in the past.

On a side note, the whole deal about the road/commerce issue is fairly straightforward - they created this option so that you can effectively make terrain that you nor the AI would build roads on. Also, you could set coastal and sea squares to have commerce value, and be able to then build on them (with the right tech). It's pretty straight forward, and an effective way to make sure the AI doesn't waste time with calculating where to build it's roads.

Back to the main topic! WE NEED TO KNOW ABOUT DIPLOMACY OPTIONS! We love the patch too, look forward to having *months* of fun playing other's scenarios (only months because ptw will be out by year end). Talk to us, guys, please!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 18-07-2002 18:56 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#184 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by rflagg
Back to the main topic! WE NEED TO KNOW ABOUT DIPLOMACY OPTIONS! We love the patch too, look forward to having *months* of fun playing other's scenarios (only months because ptw will be out by year end). Talk to us, guys, please!

Though my list grows by the hour, I'll settle for this.

C'mon Mike, even if they're not included I can get out the shotgun and get Gramps to start working on the CMT.

DrFell is offline DrFell
King

Sep 2000
time: 05:20
  Old Post 18-07-2002 19:06
Edit/Delete Message Reply w/Quote
#185 Report this post to a moderator
Support Apolyton, buy Civilization 2

No no no... you guys have it all wrong, the main topic is this accelerated production thing, we need to know more Firaxis

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 18-07-2002 19:09 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#186 Report this post to a moderator
firaxian HQ talk Put an end to popups!

quote:
Originally posted by rflagg
Back to the main topic! WE NEED TO KNOW ABOUT DIPLOMACY OPTIONS! We love the patch too, look forward to having *months* of fun playing other's scenarios (only months because ptw will be out by year end). Talk to us, guys, please!



i can picture firaxis HQ:
A: "look at those nervous guys"
B: "they sound like a bunch of teen boys, horny to see britney's *** pop out "
A: "let's tell them about diplomacy, so they calm down"
B: "no, let 'em fidget around a bit more"
A: "come on, they've waited long enough"
B: "i know, but that makes it even more fun to read their comments"
A: "ah... all right..."
B: "hey, why don't we delay the patch a few more day *biggrin*"
A: "you're a real sadist "
B: "thank you "
[...]

... and that's why we won't find our until tomorrow

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:20
  Old Post 18-07-2002 19:12
Edit/Delete Message Reply w/Quote
#187 Report this post to a moderator
Lose 30 kilos (of popups)

what time exactly do they post the patch?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 18-07-2002 19:13 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#188 Report this post to a moderator
Support Apolyton, buy Civilization 2

Or the other version:

*B looks at A nervously
B: "So what are we going to do?"
A: "We can't tell them, they'll pull a JT/Coracle on us"
B: "So what do we do?"
A: "Lump the thing into PtW "


Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 18-07-2002 20:09
Edit/Delete Message Reply w/Quote
#189 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by rflagg
It's pretty straight forward, and an effective way to make sure the AI doesn't waste time with calculating where to build it's roads.


It's not effective since if you can't build a road, you can't access the Luxury/Strategic resources. Obviously this was an attempt to please those people, like me, who don't like having Railroads everywhere, since you can't build a railroad without a road. But it's not going to work. It would have been much better separating the railroads from roads, and allowing us to select the terrain types for that instead, independantly of roads.

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:20
  Old Post 18-07-2002 20:11 Visit muxec's homepage!
Edit/Delete Message Reply w/Quote
#190 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Where can i download it?

cbraund is offline cbraund
Prince
United Kingdom of Great Britain
Jan 2001
time: 05:20
  Old Post 18-07-2002 20:16
Edit/Delete Message Reply w/Quote
#191 Report this post to a moderator
Tired of ads?

You can't yet.

It'll be on the front page when it's released though.

Chris

rflagg is offline rflagg
Settler
Alexandria VA
Nov 2001
time: 05:20
  Old Post 18-07-2002 20:46
Edit/Delete Message Reply w/Quote
#192 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Willem


It's not effective since if you can't build a road, you can't access the Luxury/Strategic resources. Obviously this was an attempt to please those people, like me, who don't like having Railroads everywhere, since you can't build a railroad without a road. But it's not going to work. It would have been much better separating the railroads from roads, and allowing us to select the terrain types for that instead, independantly of roads.


Yes, but I believe that's probably a hardcoded issue. As far as this is concerned, with not reaching strategic resources, Dan already mentioned that already every tile has a commerce bonus, allowing for roads on any tile. But, in a scenario, you could, for example, Start off so that no one can build on Mountainous terrain, and set it up so that once you get say, a dynamite technology, that you'll then be able to build roads there (by having the tech add +1 commerce to all mountain terrain). Personally, I don't see a problem with this.

Besides, it has nothing to do with diplomacy editing! Which we are dying to know...please guys, don't let us waste away! We love you and your programming skills more than you'll ever know!

-Rflagg.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 18-07-2002 20:49 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#193 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by rflagg
Besides, it has nothing to do with diplomacy editing! Which we are dying to know...please guys, don't let us waste away! We love you and your programming skills more than you'll ever know!

-Rflagg.

I'm afraid they aren't going to answer now. I've been pleading for two days now, with Dan, Mike and Soren online and not one of them has said a peep. I suppose we'll just have to be patient.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 18-07-2002 20:55
Edit/Delete Message Reply w/Quote
#194 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by rflagg


Yes, but I believe that's probably a hardcoded issue. As far as this is concerned, with not reaching strategic resources, Dan already mentioned that already every tile has a commerce bonus, allowing for roads on any tile. But, in a scenario, you could, for example, Start off so that no one can build on Mountainous terrain, and set it up so that once you get say, a dynamite technology, that you'll then be able to build roads there (by having the tech add +1 commerce to all mountain terrain). Personally, I don't see a problem with this.


Well yes, that would be a good thing, but I doubt it's going to work like that. It's going to be a blanket thing, just like Mines are now, so that you can only require a tech for all roads, not just those built on Mountains. I applaud their attempt to let us try and control railroads, but this approach is pretty much useless IMO.

PS They removed the hard coding for a number of things now, i.e. Luxury icons will be joining the list soon. So it's not like it's impossible to do the same with railroads.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 18-07-2002 20:59
Edit/Delete Message Reply w/Quote
#195 Report this post to a moderator
Remove this text

What time on Friday is the patch being released?

Kri77777 is offline Kri77777
Settler
Location: The place with the padded walls...
Nov 2001
time: 00:20
  Old Post 18-07-2002 21:05 Visit Kri77777's homepage!
Edit/Delete Message Reply w/Quote
#196 Report this post to a moderator
Remove this text

quote:
Originally posted by sabrewolf



i can picture firaxis HQ:
A: "look at those nervous guys"
B: "they sound like a bunch of teen boys, horny to see britney's *** pop out "
A: "let's tell them about diplomacy, so they calm down"
B: "no, let 'em fidget around a bit more"
A: "come on, they've waited long enough"
B: "i know, but that makes it even more fun to read their comments"
A: "ah... all right..."
B: "hey, why don't we delay the patch a few more day *biggrin*"
A: "you're a real sadist "
B: "thank you "
[...]

... and that's why we won't find our until tomorrow



The sad thing is, I think he's right....

I WAN THE PATCH!!! If I don't get the patch soon, I'll do something to myself! I don't know what yet, but I'll do something to myself!!! (Probably just take a walk or something [hey, that sun would be brutal after the amount of time I have spent indoors waiting for this).

Seriously, I can't wait to see it.

Last edited by Kri77777 on 18-07-2002 at 21:15

Kri77777 is offline Kri77777
Settler
Location: The place with the padded walls...
Nov 2001
time: 00:20
  Old Post 18-07-2002 21:17 Visit Kri77777's homepage!
Edit/Delete Message Reply w/Quote
#197 Report this post to a moderator
Help yourself to an AD-FREE life

Ummmm.... Yeah..... This post is here by accident and it won't let me remove it (can we patch the boards, too?).

Jerry Sindle is offline Jerry Sindle
Settler
Virginia Beach
Feb 2002
time: 05:20
  Old Post 18-07-2002 21:54
Edit/Delete Message Reply w/Quote
#198 Report this post to a moderator
Re: BUG NOT FIXED Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Flinx


Some very useful additions, changes and fixes but one bug that I wish would get fixed is this one [does this happen to anyone else? ]:

When any ship is selected, click the move button to get the automatic movement path line attached to the cursor; move the cursor to the very top or very bottom of the screen to have the map scroll quickly; if you allow the map to reach the polar ice caps and the cursor is still at the top/bottom of the screen (you are trying to scroll past the end of the map I suppose) the game freezes; Ctrl-Alt-Del is the only way to recover and then start the game again and load the last autosave.


I've been playing for two hours a night, every night, since November of 2001 and I've never seen that happen. Maybe I'm lucky...

Very respectfully,

Jerry Sindle

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:20
  Old Post 19-07-2002 00:05 Visit Wise Ass's homepage!
Edit/Delete Message Reply w/Quote
#199 Report this post to a moderator
Support Apolyton, buy Call to Power 2

About the bug mentioned above... I have seen it.

Here is another suggestion/request:

Can you guys (Firaxis) give us one of those scenarios you used for testing???? Please????

Kri77777 is offline Kri77777
Settler
Location: The place with the padded walls...
Nov 2001
time: 00:20
  Old Post 19-07-2002 00:10 Visit Kri77777's homepage!
Edit/Delete Message Reply w/Quote
#200 Report this post to a moderator
Remove this text

I have never even herd of it till now, let alone seen it. Guess I will have to try eventually....

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:20
  Old Post 19-07-2002 00:22
Edit/Delete Message Reply w/Quote
#201 Report this post to a moderator
Got spare money?

Its useful that we'll be able to name units that produce leaders, now we'll know that unit can't produce any more.. its a neat solution.

I hope they willl have that special units only make a GA if they are elite, maybe these could get a special name also.

Great news about the fixed editor features.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:20
  Old Post 19-07-2002 00:51
Edit/Delete Message Reply w/Quote
#202 Report this post to a moderator
Lose 30 kilos (of popups)

One important thing for scenarios is to be able to set the time it takes to build things on different terrains.

An example is road building across deserts, I want to make it even harder to make them some sort of barrier.

I'm not certain if it accureately calcultes build times.. if it just took into account movement rates , so slower terrain took longer that might be a solution.

Just a minor but still important point.

Jaffa Tamarin is offline Jaffa Tamarin
Settler

Dec 2001
time: 21:20
  Old Post 19-07-2002 01:41
Edit/Delete Message Reply w/Quote
#203 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Trip
- Is there an option to set a flat map?


Place a column of mountain tiles one square in down each side of the map. With no way to get a ship into the sea between the mountains, there's no way to cross round the sides of the map

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 19-07-2002 01:45
Edit/Delete Message Reply w/Quote
#204 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Admiral PJ

I hope they willl have that special units only make a GA if they are elite, maybe these could get a special name also.



Maybe I'm misunderstanding what you're saying here, but Elites have always been the only units capable of producing a Leader.

As for naming the unit, they're also going to include the * symbol to let you know if a unit has created a leader, if I've read things properly, so actually naming it would only be a way of adding a personal touch to the game.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 19-07-2002 01:47
Edit/Delete Message Reply w/Quote
#205 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Admiral PJ
One important thing for scenarios is to be able to set the time it takes to build things on different terrains.


This has always been an option, just look at Worker Jobs in the editor rules.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 19-07-2002 01:52 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#206 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Jaffa Tamarin
Place a column of mountain tiles one square in down each side of the map. With no way to get a ship into the sea between the mountains, there's no way to cross round the sides of the map

I know, but you can still send aircraft over the 'edge' of the map. Also, I want an option, not a mankshift solution.

Besides, I just make flat maps with Gramps' CMT, but it would be easier inside the editor.

cbraund is offline cbraund
Prince
United Kingdom of Great Britain
Jan 2001
time: 05:20
  Old Post 19-07-2002 01:56
Edit/Delete Message Reply w/Quote
#207 Report this post to a moderator
Support Apolyton buy from Amazon

IT'S UP!!!

http://www.firaxis.com/downloads_detail.cfm?file_id=58

Chris

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:20
  Old Post 19-07-2002 02:00
Edit/Delete Message Reply w/Quote
#208 Report this post to a moderator
Support Apolyton

WOOOOOOO! Thanks cbraund, I wouldn't have checked till later this night, good thing I was sitting around refreshing this post.
1 minute left, DSL is nice, time to go play it!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 19-07-2002 02:02
Edit/Delete Message Reply w/Quote
#209 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Willem
Maybe I'm misunderstanding what you're saying here, but Elites have always been the only units capable of producing a Leader.
...

(Willem, he said "GA" for Golden Age, not "GL" for Great Leader)

cbraund is offline cbraund
Prince
United Kingdom of Great Britain
Jan 2001
time: 05:20
  Old Post 19-07-2002 02:07
Edit/Delete Message Reply w/Quote
#210 Report this post to a moderator
Increase the size of your Attachments

NO!! I can't find any diplomacy options in the editor!

Oh well, it's still cool!

Chris

 
Pages (10): [ <<   4   5   6   7   8   9   10   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0722 seconds (91.42% PHP - 8.58% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net