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El Civ
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Ohio, USA
Jul 2002 time: 00:21
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Civus the Despot ascends to power. Some say power was obtained through duplicity, others say through nepotism. The truth lies in the fact that Civus gifted the Gits with red, red wine and was rewarded with power.
2200 Consul’s Retreat and The Institute both build settlers. If I understand things correctly we don’t want to keep founding cities under despotism or our citizens will begin rebelling against us. Therefore Consul’s Retreat begins training a denizen in the art of diplomacy and The Institute begins work on a barracks.
2150
2100
2050
2000 Popped hut yields….mathematics.
1950 The northern tip of our land has been explored and a future city with four specials awaits.
1900
1850 Popped hut reveals new technology. Could this be pottery? Sigh. No, it’s code of laws.
1800 As our next technology to research I choose currency (pottery was not available).
1750
1700 The Egyptian capital has moved to Heliopolis. Perhaps they needed a heli-port on the palace roof, hence the move.
1650 The French have undertaken the pyramids.
1600
1550
1500
Well, if the choice of building a dip and barracks were not idiotic then my reign was safely mundane. Our nation has only 30 gold, finds a new discovery every 21 turns and has a population of 200,000 (first in the game). If I am incorrect about the unrest that I wished to avoid then please straighten me out. I hate malcontents and the unrest they cause. Makes me wish there were death squads in this game. In fact, please critique anything you disagree with that I did. BTW, unless otherwise stated the other cities that finished with warriors (Caesar’s Palace, Ides of March and I think one other) are now building settlers. Also, a hut is but one square away from our chariot, just waiting to be tipped.
Seeing that the Git’s wine is all but gone, Civus decides that having no real laurels to rest upon he should relinquish his power. He leaves his mantle and mace upon the throne for the next ruler and retires to Caesar’s Palace, where he will imbibe in free drinks as long as he stays at the blackjack table.
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Back to topic
IIRC 8 is max number of cities without red faces under Republic on standard map, but this one is played on a large map isn't it?
(not much of a concern though IMO: you build until you see one red face, then you stop building new cities until you get strong help (HG, Mike and the like).
Our problem NOW is that the limit is much lower under despotism (that's why it might be useful to build the Oracle, even if we also wish to build HG).
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Julius Brenzaida
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Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000 time: 05:21
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While I am not an ICS specialist at all, I used to play a lot in republic, so In will maybe teach a little more at the Insistute as in other succession games.
1500 bc. The situation does not look great. 21 turns for next discovery and it’s neither republic, nor trade. What I really don’t like is the situation of our cities : they are way too far apart : big corruption as we must remain for a long while in despotism, and the sites in themselves are not all gorgeous. (Lucky Git was not that lucky)
1450 bc. Barbarians appear within range of our settler near Consul’s Retreat. The city is well named and undefendable. Let’s say that we should get many none units from there in the future. What’s more if we want only 8 thriving cities, it was too far away from our main cities and didn’t use any special. All this to say that my thumb is down and I won’t pay for saving it. Not that we could with our 32 pieces of gold. The gods of the huts were not with us and should not have been tempted. Is there any chicken to drown ?
1400 bc. We continue exploring.
1350 bc,. Barbs don’t attack us. What after my brillant farewell speech to CR ? Either the AI is too stupid, either there was another military and foreign objective near us.
1300 bc. Horrendous to say, but without trade, we have almost nothing constructive to build. Military units will cost shields under republic and we don’t need, I think, too many cities. Mare Nostrum without merchants is quite gloom.
1250 bc. We discover currency and I greedily select trade (25 turns). Literacy wasn’t proposed anyway.
1200 bc. We continue exploring. I’ve decided not to open huts because bad techs could really put us out of it. The continent is big and I hope to meet some civ to trade (hmm I like that word) good techs. In this idea, a trireme is build and some diplos (eh we have to build something that won’t const neither shields nor coins, it will be tough to afford to waste any of those when we finally reach republic). A look at the top cities tells us that Thebes is owned by the Barbarians. The French seem to be the civ to meet.
1150 bc. We meet the Chinese. They don’t offer to exchange techs, they’re probably worse than us but give 100 gold.
1100-1050 bc. We start exploring a new continent, on the south.
1000 bc. The city of Spiceatilum is founded. I am more guided by the ambition of doing something than by reason. At least it has a whale and a spice for nice trade routes. BTW, some light hope : science is now : 17 turns.
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