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La Fayette
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albi, france
Oct 2000 time: 06:21
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19.9 euros environ.
La boîte est différente de la mienne, mais je crois que le contenu est exactement le même: civ2 + CiC + FW + Multiplayer.
Je téléphonerai demain matin pour me faire confirmer l'information.
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Messer Niccolò
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of the Sarzaneers
Oct 2001 time: 06:21
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“we mourn the loss of our precedent leader, hail to Mr. Niccolò, our wise and soon-to-be-honoured illuminated leader”
With this words the herald (16bit) appoint Mr. N. To the leadership of the wanna-be-republic land.
What do we have ?
54g, 8 cities and a healty 1/15 discovery rate.... what !!! 1/15!!!!!
This is a dirty work... but someone has to do it! 
Plans:
i)get asap Pottery, that means tickle the Camel Factory and deliver it to the glorious Sticky Mouse (that means that the public accounts will become red... but that’s life)
ii)once we can build “pots” let’s fill them of flowers and let the vases to hang down our balcony, the world will stare amazed our “Hanging Gardens”!
iii)what only 8 cities?!?! Well La Fayette is one, the Gits are two (or three and their words are backed with wine bottles and English food )... since we must a) build roads or b) build cities, we, diplomatically speaking, will build some cities and, in the process, will build some roads too ...
Wait! More cities means more red faces.... Decisions have to be taken if the people become upset they will enjoy our whip! (or Elvii in case the whip is not available )
575bc Sarzana founded in a beautiful place called Straybow Canal, that will be a useful harbor-town when our ironclads will rule the sea...
550bc a camel full of Silk reaches Sticky Mouse, our tax men, awaiting at the city doors, demand politely 14g to be added to the ‘royal’ treasury 
500bc since a chinese troop is trying to pop a hut, our 12st horsemen company goes first in the village... the locals amazed by our four legged friends offer us another 50g 
475bc our trireme reports us that the sea is not a sea but there are several seas more than 3 or 5 or 9.... sages, haven’t discovered Math yet decides just not to be wrong that a Lighthouse Projectshould be started in Sticky Mouse
450bc The 7th Charioteers makes a camp near Babylon, we are invited by Hammurabi (once again named “The Green One” for both his robes and the colour of his face at the sight of our powerful Chariots) to sign a Peace treaty. “Rambo, what’s your answer?”shouted Colonel Trautman to one of his attendant “**ck you!” is replied by the entire company. “We came for your life, money, women, cities and our words are backed by (empty) wine bottles”... Frightened to death Hammurabi offers us 150g and ... guess what.... ... Pottery... at this point we smoke peace calumet...
Mr. Niccolò starts his “Flowers from/for the World Ltd.” in Sticky Mouse and the ruling council decides that they’ll wait to see the exact number of seas before to start the lighthouse. Smelling flowers from Mr. Niccolò company, the council decides to change Lighthouse Project with Hanging Gardens.
425bc Caravans tickled and delivered to help to build HG;
400bc Caravans tickled and delivered to help to build HG
375bc Egyptians have almost completed the Hanging Gardens ( nobody told me that someone has started to build HG!). Coneheads discover LITERACY... and Mr. Niccolò suggests the idea of a new Govt form. We will call it Republic, or better THE REPUBLIC, scientist assigned to this new project. In the meantime somewhere else in the kingdom (Consul’sRetreat) a Chariot becomes veteran after having made mincemeat of some barb horsies.
end of the first part....
Last edited by Messer Niccolò on 24-07-2002 at 04:52
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Messer Niccolò
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of the Sarzaneers
Oct 2001 time: 06:21
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quote: Originally posted by Six Thousand Year Old Man
Quite right, and I'll try to do so if we are still languishing in despocracy by my turns.
2. This smacks of a cheat - using the information gleaned in the Git alternate universe version of this game.
STYOM (king of the black clickers) |
I would like to point out that I didn't take a look to the Gits save so I didn't know where the Babs were.
Trying to explain briefly my strategy: use camels to obtain advances, research Pottery, build HG.
In the meantime scouting units try to contact other civs to trade/ask techs + money (for tickling).
I've been lucky to find babs and to get 150g + Pottery, one turn later and the world would have known the "Gardens Hanging from Thebes" ... and then the mighty "We Like The Flowers Force" marching beeline for the HG Town ...
We should be in Republic in the next turns, I tried to maximize trade and science and, in the latest turns I added a couple of cities.
Note to my successor, since Republic is on sight, you can switch from camel production to some settlers just to enlarge our soon-to-be-Republic....
... and, finally, here is the save!
Attachment: st_b200.zip
This has been downloaded 6 time(s).
Last edited by Messer Niccolò on 24-07-2002 at 04:57
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Bloody Monk

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austin, tx
May 2001 time: 23:21
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Bloody Monk retires to his Chapel to contemplate the vagaries of power. Probably will lose his lifetime pension over some decisions but the Republic is beginning to grow--to the music of the sixties band, Archie Bell and the Drells, doing the "Tighten Up". We are half way to Mono and the camels to build Mike's are making their way to the sacrificial altar, or soon will be.
Happiness is a problem for now. I wasted a lot on temples that will be needed later, but not so much now with Mike's Chapel so close. It is a painful lesson how easy it is to let the game play me rather than me play the game. Red faces caused panic for the Rookie. I would recommend camels over Settlers for now so that we can snap up WOW's and so the cities can get to three and celebrate a bit. And world trade!!
Log:
200 Changed Lux to 20% and moved workers to get food so that Sticky Mouse could celebrate. Moved workers, in other cities, off of grass and on to plains to slow food and thus, growth. First painful decision--move Toga closer to SM. Movement to the Cap will be quicker and another city can be squeezed in that delta, if desired. Demanded tribute--25g Babs, 150g Chin.
175 Celebration in SM!! Science boosted from 14 to 10 (mostly from Library). Start temple in SM (it's a Monk thing). Explorers find Indians. Give many techs, share maps, ally...science now 9 turns. Egyptian Sett at edge of map--next visit planned. With Science speeded up our geeks come up with Republic--point them at Horse on the path to Mono.
150 Rush temple in SM. Revolt...last chance to demand trib--50g from Chin. Moved miner off coal to irrigate SM tiles to facilitate continued celebrations as Rep adds pop.
125 Republic established (settings at 20-50-30 for 6-turn advances and 15g net). Sadly had to disband So. Senate's horse to keep the city from freaking out with two units afield. At this point I slipped and ordered a temple in Consul's. Traded tech with Indians for Horse and Myst. Science back to 8.
100 Chose Phil for the Geeks to work on (wish we had Poly already)
75 Build settlers and say goodby to Toga.
50 Build Shorter Toga garrisoned by warrior sent from Lucky many turns back. Get hut Nomad near Consul's and rush Temple there.
25 Egypt builds Great Wall; Chin changes to and builds Lighthouse (vet clads will take a bit more doing now)
1a 100g from hut
20 Monkfish founded with two whales and a fish. Rehome SM Settler to Sarzana to open up more food for the growing Cap. Phil--Poly--Mono
40 Nomad from hut. Deliver 4 camels to SM for MPE.
60 MPE completed in SM, set to build Mkt PL. Share Maps with everyone gift tech to Indians to get tech down to 7 turns.
80 Seafearing from hut. Rush temple at 'Spice'
100 get out ritual bowl to wash hands of this piece of work
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Bloody Monk

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austin, tx
May 2001 time: 23:21
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quote: Originally posted by Scouse Gits
BM Now the Founding Father of the Republic Good work building MPE with impressive usage obtaining maps and gifting tech to the Indians to aid the science rate. I hope you enjoyed your first turns in a succession game.
Just a couple of observations. You didn't need the two entertainers in Sticky Mouse. The city won't riot without them and we lose no advantage by having red faces as the city cannot celebrate until we buy an aqueduct. We can't do this at present as we don't possess Construction …but two AI Civs do know this skill. This is a key tech as it's the gateway to size 12 cities and colosseums. Engineering is also available and that is half what's needed for Sanitation. The exchange of tech is important now for two reasons. Firstly, we wish to swap before we research Monotheism…we don't want a race for Mike's. Secondly, once an AI starts wonder building with a science we need they won't talk to us as their "great minds are too busy" with the wonder.
We have a good game going!
STYOM you are next…Good Luck!
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SG(2) |
Thanks for the observations SG(2). I completely missed that we were size eight!! I was hoping to irrigate one more square and so avoided the red faces. Need to eat something. All this thinking has depleted my blood sugar.
Excellent lesson, and well crafted, on Mono. Completely missed that too. I figured it was better to wait to trade for techs so as not to slow down getting Mono. But, again, you make an excellent point about the AI demanding your latest and best tech. I have, however, set it up so that we will have most of the camels for Mike's in place as soon as we discover Mono. So I don't think we would lose a race for the WOW--probably not, anyway. Still, why give them crooks. I conceed the point. It is disconcerting that I thought about all of the things you enumerated (except for your key point) and came up with the weaker position. Learn a lot with these games, we do, eh!!
That is partly what I was refering to earlier when I mentioned the game playing me. Curiously, I found it harder to keep the "Big Picture" in mind and too often became preoccupied with the immediate situation. Not exactly performance anxiety, but I was aware of some pressure. Still, it was fun.
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Bloody Monk

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austin, tx
May 2001 time: 23:21
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quote: Originally posted by Scouse Gits
More Gentle Critique
Just for fun, I pulled down the latest save and tried to 'improve' it by micromanagement.
The current state is: Taxes 2:3:5 yielding 25g + 57b (7 turns)
If you leave the tax rate unchanged you can achieve 27g + 64b (still 7 turns) + The Institute will celebrate and go to 5 two turns hence ...
Alternatively, if we move the tax rate to 2:2:6 the only problem is South Senate - this goes away if the Caravan is switched to a Temple and rushed for 33g and the result is 21g + 82b (5 turns)
Of course this all has a cost - and our total shield production has been reduced, but not much.
SG[1] |
Well now; let's see...6 hours sleep and breakfast is about ready. The world looks pretty grand from here. That's kinda on topic because it probably explains why your last doesn't feel the least bit critical. Dang good point, rather. Everyone should take note of it, I think. As the game progresses we must be vigilant about checking on the optimal rates and elvi needed around our Republic.
But " 'splain to me sumthin, Lucy", as Ricky Ricardo used to say. I can't get The Institute to celebrate if Lux are moved to 20%. Maybe you didn't mean that both ideas would work in tandem. And Ides of M also revolts at 20%. Making an elvis there and moving workers in other cities a bit, I can achieve 5 turns...and that would, indeed, be a good thing.
Especially, with your previous suggestion to trade for missing techs, now, before we get Mono.
That will increase the beakers needed again, so this plan makes that easier. If I had thought of this, I would have done that. Good catch.
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